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[Germany][7.4] Classic-Gaming - Nova - HIGHRATE RealOTS - Start 18:00 CEST Friday 19th

Server Website/AAC
https://www.classic-gaming.org/
Server Address
classic-gaming.org
Server Port
7171
Client Protocol
7
@Kungenn Is one of the greatest developers and has been a part of the OT -community for a really long time. I like hes servers but hes missing out on players on every edition. Good luck tho, will give it a try (Y)
 
1616097135748.png
It seems to count down to 15:37 CET, not 18:00

Is it Cipsoft engine? Spawns will work in the correct way and not the OTserv way?
 
Where is information about loot?

Make here high loot 5-6 and pvp enforced for killing player + good frag system like 8-10 per day for red skull 60-70 for ban in month.

This rate it's not high , i see here next low rate server , but can bee good when you add faster mana regen and higher loot + pvp enforced.

My team play at imperanic but if you make good loot and pvp enforced they can change server.

What it's sense to a change all time server , if all new server it's low rate with bad loot rate , with sux frag system abd no pvp enforced.

All these servers are not different than other, only that they are new.

People are fed up with it, if you want to attract players, do something good ^^

The game should be mobile and fast-paced , make runes 5 -10 min , go hunting monster 20 min and go fighting , next day the same.

If some one want hunting monsters 10 h per day , better go play rl tibia have more monsters and hunting places.
 
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Where is information about loot?

Make here high loot 5-6 and pvp enforced for killing player + good frag system like 8-10 per day for red skull 60-70 for ban in month.

This rate it's not high , i see here next low rate server , but can bee good when you add faster mana regen and higher loot + pvp enforced.

My team play at imperanic but if you make good loot and pvp enforced they can change server.

What it's sense to a change all time server , if all new server it's low rate with bad loot rate , with sux frag system abd no pvp enforced.

All these servers are not different than other, only that they are new.

People are fed up with it, if you want to attract players, do something good ^^

The game should be mobile and fast-paced , make runes 5 -10 min , go hunting monster 20 min and go fighting , next day the same.

If some one want hunting monsters 10 h per day , better go play rl tibia have more monsters and hunting places.
That is something that we could perhaps do later, this engine isn't something you just edit in a minute and go.
Changes like that would take time to put into place so coming 6 hours before release and claim that this is a lowrate just because you are used to 6x loot and so on isn't really fair.

Compare this server to an actual lowrate and it most def is a high rate, atleast in my opinion.

Your opinion is valid but it isn't something that can be changed for this server for sure.
Changing the PVP enforced system would need tinkering to make it work with skulls and not to change the exhaust to 1 second.
Again this is the real tibia server engine so it isn't like every other server like you make it out to be.
But thank you for your opinion and suggestions.
 
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Where is information about loot?

Make here high loot 5-6 and pvp enforced for killing player + good frag system like 8-10 per day for red skull 60-70 for ban in month.

This rate it's not high , i see here next low rate server , but can bee good when you add faster mana regen and higher loot + pvp enforced.

My team play at imperanic but if you make good loot and pvp enforced they can change server.

What it's sense to a change all time server , if all new server it's low rate with bad loot rate , with sux frag system abd no pvp enforced.

All these servers are not different than other, only that they are new.

People are fed up with it, if you want to attract players, do something good ^^

The game should be mobile and fast-paced , make runes 5 -10 min , go hunting monster 20 min and go fighting , next day the same.

If some one want hunting monsters 10 h per day , better go play rl tibia have more monsters and hunting places.
Have you ever played rl tibia ? Cause the only thing I read from all ur posts involves "fighting" you and your team always want a quick highrate with 100x loot, 500 x pvp enforced to fight 24/7, sorry to burst your bubble but tibia wasn't made for your 24/7 fighting :=)
 
Whats the exp rate at level 40-60-80-100?

Could you tell me please? It's kinda mid-rate-ish and the best fights happen around there so
 
Whats the exp rate at level 40-60-80-100?

Could you tell me please? It's kinda mid-rate-ish and the best fights happen around there so
There is no stages but I can calculate the experience you need at certain levels if that is what you mean.
Level 40 = 179 590 Experience
Level 60 = 907 790 Experience
Level 80 = 2 867 990 Experience
Level 100 = 7 000 990 Experience


Then compare it to real tibia table


40917,800
603,256,800
807,915,800
10015,694,800

I hope that answers your question
 
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Have you ever played rl tibia ? Cause the only thing I read from all ur posts involves "fighting" you and your team always want a quick highrate with 100x loot, 500 x pvp enforced to fight 24/7, sorry to burst your bubble but tibia wasn't made for your 24/7 fighting :=)
Of course I was playing rl tibia version 7.4-8.42
later I quit.

When i started play this game only for killing people no for rpg.

Ots servers were human made mainly for fights and faster character development.

Do you think that in the old days anyone thought to play seriously on ots servers that were not on dedicated servers, they were servers created for non-rpg combat.
 
Of course I was playing rl tibia version 7.4-8.42
later I quit.

When i started play this game only for killing people no for rpg.

Ots servers were human made mainly for fights and faster character development.

Do you think that in the old days anyone thought to play seriously on ots servers that were not on dedicated servers, they were servers created for non-rpg combat.
Theres only one server that has actually survived for many years and thats Medivia, why? Because first off all the community on medivia aint retarded and secondly it has both rpg & pvp. Tibia doesn't work when only pvp is involved, the game is not built that way and thats why servers die every month :)
 
Theres only one server that has actually survived for many years and thats Medivia, why? Because first off all the community on medivia aint retarded and secondly it has both rpg & pvp. Tibia doesn't work when only pvp is involved, the game is not built that way and thats why servers die every month :)
Medivia it's no sense it's server rpg 0 wars fully bot makers and no skilled players play on it.

I played medivia many versions and all time no ahve frags to use.

It's server for some manics rpg who use bot makers many at multiclients.

You can die of boredom playing it.
 
Medivia it's no sense it's server rpg 0 wars fully bot makers and no skilled players play on it.

I played medivia many versions and all time no ahve frags to use.

It's server for some manics rpg who use bot makers many at multiclients.

You can die of boredom playing it.
Could be true yeah i've never played medivia since i've always felt it was a bit of a waste to play a 1x on ot but they did manage to stay alive for a long while atleast. But like I said, for a server to hold for a few months you need people who actually likes to play the game (both rpg and pvp)
 
5 Minutes until the server will be starting up!

I'm not expecting big numbers but every player above 0 is a win! ;)

Hope to see you and that you'll enjoy it as much as I did back in 2006 :)
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Game is starting up now!
 
This will be our first update;

• The spell light (utevo lux) is now free of charge to learn at all spellteacher.
• Gold drop has been doubled in the following monsters:

Wild Warrior, Vampire, Valkyrie, Troll, Swamp Troll, Tarantula, Stalker, Spider, Smuggler, Skeleton, Sibang, Scarab, Rotworm, Rat, Poison Spider, Orc Warrior, Orc Warlord, Orc Spearman, Orc Shaman, Orc Rider, Orc Leader, Orc Berserker, Orc, Monk, Minotaur Mage, Minotaur Guard, Minotaur Archer, Minotaur, Merlkin, Lizard Templar, Lizard Snakecharmer, Lizard Sentinel, Larva, Kongra, Green Djinn, Blue Djinn, Goblin, Ghoul, Gargoyle, Elf Scout, Elder Beholder, Efreet, Dworc Voodoomaster, Dworc Venomsniper, Dworc Fleshhunter, Dwarf Soldier, Dwarf Guard, Dwarf Geomancer, Dwarf, Demon Skeleton, Dark Monk, Cyclops, Crypt Shambler, Cave Rat, Bug, Beholder, Bandit, Assassin & Amazon.

• 3 New rings has been introduced; they drop from Demon Skeletons, Dwarf Geomancers & Black Knights.
They are all named "Ring of Power" but have different descriptions when you look at them.
They all provide permanent light while equipped and a skill boost to your shielding.
Demon Skeleton ring has the smallest radius of light and provides +2 shielding.
Dwarf Geomancer ring has medium radius of light and provides +3 shielding.
Black Knight ring has the largest radius of light and provides +4 shielding.


Thanks you for participating the discussions regarding this on discord and in-game.
 
This will be our first update;
• Gold drop has been doubled in the following monsters:

Wild Warrior, Vampire, Valkyrie, Troll, Swamp Troll, Tarantula, Stalker, Spider, Smuggler, Skeleton, Sibang, Scarab, Rotworm, Rat, Poison Spider, Orc Warrior, Orc Warlord, Orc Spearman, Orc Shaman, Orc Rider, Orc Leader, Orc Berserker, Orc, Monk, Minotaur Mage, Minotaur Guard, Minotaur Archer, Minotaur, Merlkin, Lizard Templar, Lizard Snakecharmer, Lizard Sentinel, Larva, Kongra, Green Djinn, Blue Djinn, Goblin, Ghoul, Gargoyle, Elf Scout, Elder Beholder, Efreet, Dworc Voodoomaster, Dworc Venomsniper, Dworc Fleshhunter, Dwarf Soldier, Dwarf Guard, Dwarf Geomancer, Dwarf, Demon Skeleton, Dark Monk, Cyclops, Crypt Shambler, Cave Rat, Bug, Beholder, Bandit, Assassin & Amazon.
How is this setup? I thought it could only drop 100gold per "loot drop"? I may be real wrong here :p

Example, say it normally drops up to 30 gold with 50% chance. Is it now 30 gold, 50% chance, but duplicated (can roll twice)? Just curious :p
Cause if thats the case, then you have probablility of 0.5 * 0.5 for any chance of the double drop (not counting the random amount)
That means only 25% chance of even having the chance of double gold, no? :D

Honestly just curious, as I thought about this myself, but in my tests I couldnt just double the gold amount if it went > 100 without making 2x gold entries in the loot table
 
Example, say it normally drops up to 30 gold with 50% chance. Is it now 30 gold, 50% chance, but duplicated (can roll twice)? Just curious :p
Cause if thats the case, then you have probablility of 0.5 * 0.5 for any chance of the double drop (not counting the random amount)
That means only 25% chance of even having the chance of double gold, no? :D

Nice math, bro 😂 I think you need to reconsider this
 
Nice math, bro 😂 I think you need to reconsider this
Hm, interesting. You know probability of something happening twice in a row, with 50% chance each is .25 you know. Maybe you should reconsider your math? :)
Flipping a coin twice, expecting heads twice, is 25% probability :)
 
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