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[France][Custom / 8.0] Kasteria RPG | ELOTH TEAM | 1 JUNE 18:00 CET

Server Website/AAC
https://kasteria.pl
Server Address
kasteria.pl
Server Port
7171
Client Protocol
8.0
authentic 8.0 mechanics -> next slide is some mount and outfit with wings and shit xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
NEEDLE
Imagine caring about cosmetics in 2021... Only tibian community can do that
 
7 days left untill your favourite 8.0 server starts! Create your character on Clarity as soon as possible and save your nickname!

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7 days left untill your favourite 8.0 server starts! Create your character on Clarity as soon as possible and save your nickname!

View attachment 59137
This new tasks seem unbalanced, they give too much gold and to little exp, there i already crazy amounts of gold in the server...

You should nerf gold and adjust exp so that you can remove the 1000 kill cap per monster...

Also nerd tasks in team hunts somehow, idk how... my suggestion is for 3 killed in a party count them as 2 for each player, because as it is right now people are going to abuse the task system with parties to get easy cash...
 
This new tasks seem unbalanced, they give too much gold and to little exp, there i already crazy amounts of gold in the server...

You should nerf gold and adjust exp so that you can remove the 1000 kill cap per monster...

Also nerd tasks in team hunts somehow, idk how... my suggestion is for 3 killed in a party count them as 2 for each player, because as it is right now people are going to abuse the task system with parties to get easy cash...
Actually these tasks gives same amount of exp as before and abit lower cash than before.

About making nerfing tasks in team hunts I doubt its good idea, we are going to receive alot of reports that (something is bugged) so I think that should stay as before.
 
I havent played kasteria before, is the server infected with bots?

Cavebots not really, you can't efficiently exp with it, some people try and get banned, but its much much slower than manual exping, so yea...

But there are auto heals, auto e rings and shit, but they try to combat it as much as they can, so they will make an update and block it, it will take bots 10 days to update it etc... It's much better than 8.6 or tibia 10, kinda similar to most 7.4 servers...
 
Actually these tasks gives same amount of exp as before and abit lower cash than before.

About making nerfing tasks in team hunts I doubt its good idea, we are going to receive alot of reports that (something is bugged) so I think that should stay as before.
There is no way in hell that the exp tasks are the same, ill post pic:

tasks.png

700 Venoms used to get you like 1kk+ exp on 2x stage, now 1000 venoms won't give you even 600k exp, same goes for Frosts and other monsters, i mean its fucking ridicilous that killing 1000 frosts will get u around 200k exp + stage, so like 400k exp on 2x...

I mean this is more than fine if u are able to repeat those tasks endlessly (which I want) killing 1000 frosts is easy when you are 150ek, and that 400k exp is a decent reward since it takes you like 1.5h to kill that many.

But it its only 1000 kill once, its so bad...

Killing 1000 frosts on the other hand gets u 254k which is a little bit much or ok depends on how well u adjusted loot and custom monsters, but it also could be like 120-30k and so u can reapeat the task.

Another suggestion is, allow us to repeat the tasks but lower the price once. Don't go the 50-33-25 rout, but rather, first time you get the full price, like 200k gold for 100 frosts, or 500k exp, then every other time you get 50% of that price. If someone takes 100 frosts, its only 10k its nothing or like 25k exp, again nothing...
 
So pretty much the same shit different package as the previous 3-4 editions...
Non of the major issues were addressed...
Yes some QOL changes were added, like auto loot, tasker, tracker etc...

But team hunts are still broken, no new info on pray and its nerfs, etc...
 
So pretty much the same shit different package as the previous 3-4 editions...
Non of the major issues were addressed...
Yes some QOL changes were added, like auto loot, tasker, tracker etc...

But team hunts are still broken, no new info on pray and its nerfs, etc...
We will prepare full info about the changes within 2 days, please be patient :)
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Last edited:
"We will prepare full info about the changes within 2 days, please be patient"

Where its info?
 
"We will prepare full info about the changes within 2 days, please be patient"

Where its info?
It's on our webpage, just copying it there;

We have received a lot of feedback about the Prey system and we are aware that some of you do not like it and some do. It's hard to maintain such a huge project as Kasteria in tune with all the players, however as you know we are trying to satisfy most of the community always. Due to that, we decided that the Prey system is going to be reduced with the following settings;

  • damage boost has been reduced from 25% to 15%
  • damage reduction has been reduced from 30% to 15%
  • loot bonus stay same
  • experience boost has been reduced from 40% to 25%

As we stated above, we have balanced some of the custom creatures we made during the last years and some of you asked how it has been made - so we decided to share these information with you;

Askarak Demon:
Health: nothing
Experience: Reduced from 5600 to 5000
Loot: Removed might ring and ring of healing, decreased total loot value by 25%

Shaburak Demon:
Health: nothing
Experience: Reduced from 5600 to 5000
Loot: Removed might ring and ring of healing, decreased total loot value by 25%

Chimera:
Health: nothing
Experience: nothing
Loot: Removed berserker, tempest shield, fire mushroom and reduced gold drop by half

Cursed Mummy::
Health: Increased from 4000 to 5000
Experience: Increased from 3100 to 3300
Loot: Removed demonic essences

Demon Outcast:
Health: nothing
Experience: Reduced from 6200 to 6000
Loot: Removed fire mushroom, platinum coin, small ruby, small emerald and small diamond

Freeze Hero:
Health: nothing
Experience: nothing
Loot: Removed might ring

Freezemoth:
Health: nothing
Experience: nothing
Loot: Removed steel boots

Skeleton Warrior:
Health: Increased from 6200 to 7000
Experience: Reduced from 5850 to 5700
Loot: Removed mastermind shield, small amethyst, small diamond, small emerald, small ruby and violet gem

Venom Dragon:
Health: nothing
Experience: nothing
Loot: Removed golden armor

Brutus:
Health: Increased from 7200 to 7900
Experience: Reduced from 6200 to 5800
Loot: Removed small diamond, small emerald and jade hammer

Baldur:
Health: nothing
Experience: Reduced from 6200 to 5800
Loot: Removed small diamond, small ruby and abyss hammer

Barghest:
Health: nothing
Experience: Reduced from 12750 to 11450
Loot: Removed small diamond, small amethyst, vile axe, heavy mace and ring of healing

We believe that these changes will make gameplay more balanced and friendly for whole community.
 
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