"We will prepare full info about the changes within 2 days, please be patient"
Where its info?
It's on our webpage, just copying it there;
We have received a lot of feedback about the Prey system and we are aware that some of you do not like it and some do. It's hard to maintain such a huge project as Kasteria in tune with all the players, however as you know we are trying to satisfy most of the community always. Due to that, we decided that the Prey system is going to be reduced with the following settings;
- damage boost has been reduced from 25% to 15%
- damage reduction has been reduced from 30% to 15%
- loot bonus stay same
- experience boost has been reduced from 40% to 25%
As we stated above, we have balanced some of the custom creatures we made during the last years and some of you asked how it has been made - so we decided to share these information with you;
Askarak Demon:
Health: nothing
Experience: Reduced from 5600 to 5000
Loot: Removed might ring and ring of healing, decreased total loot value by 25%
Shaburak Demon:
Health: nothing
Experience: Reduced from 5600 to 5000
Loot: Removed might ring and ring of healing, decreased total loot value by 25%
Chimera:
Health: nothing
Experience: nothing
Loot: Removed berserker, tempest shield, fire mushroom and reduced gold drop by half
Cursed Mummy::
Health: Increased from 4000 to 5000
Experience: Increased from 3100 to 3300
Loot: Removed demonic essences
Demon Outcast:
Health: nothing
Experience: Reduced from 6200 to 6000
Loot: Removed fire mushroom, platinum coin, small ruby, small emerald and small diamond
Freeze Hero:
Health: nothing
Experience: nothing
Loot: Removed might ring
Freezemoth:
Health: nothing
Experience: nothing
Loot: Removed steel boots
Skeleton Warrior:
Health: Increased from 6200 to 7000
Experience: Reduced from 5850 to 5700
Loot: Removed mastermind shield, small amethyst, small diamond, small emerald, small ruby and violet gem
Venom Dragon:
Health: nothing
Experience: nothing
Loot: Removed golden armor
Brutus:
Health: Increased from 7200 to 7900
Experience: Reduced from 6200 to 5800
Loot: Removed small diamond, small emerald and jade hammer
Baldur:
Health: nothing
Experience: Reduced from 6200 to 5800
Loot: Removed small diamond, small ruby and abyss hammer
Barghest:
Health: nothing
Experience: Reduced from 12750 to 11450
Loot: Removed small diamond, small amethyst, vile axe, heavy mace and ring of healing
We believe that these changes will make gameplay more balanced and friendly for whole community.