• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA] [7.4] Exoria74 Global - Official Launch 15th April 20:00 CET | Proxy & Anti-Cheat Systems | Mastered 74 Formulas & Mechanics | 100USD PVP Event

Server Website/AAC
https://exoria74.com
Server Address
exoria74.com
Server Port
7171
Client Protocol
7

El Bringy

Intermediate OT User
Joined
Jan 5, 2013
Messages
129
Solutions
4
Reaction score
102
Exoria.webp
— Exoria74: The Retro Tibia 7.4 Revolution
Engineered to deliver the ultimate Retro Tibia experience


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Get ready to dive into one of the most promising and authentic Retro Tibia experiences out there! Exoria74 has been meticulously fine-tuned over six months to
deliver a game where every detail matters, from intense PVE/PVP and item attributes to the overall flow of progression Explosive Progression, Perfectly Balanced Your journey begins with fast-paced leveling!

Dynamic Experience Stages:
10x level 1–>20
from 21 –> 30 8x
from 31 -> 60 6x
from 61 –> 70 4x
from 71 –> 80 3x
from 81 –> 90 2x
from 91+ Rate is 1x
This system keeps the game thrilling in the early stages while offering a fair and competitive experience as you climb higher More than nostalgia a refined and innovative adventure Exoria74 isn’t just a throwback,
it’s a carefully crafted world packed with custom features, evolving challenges, and precision-balanced mechanics. Every fight, every item, every moment matters.Step into the hunt. Fight, grow, and conquer.This isn’t just another server — it’s your next legendary adventure.
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Hellfire Demonic System

Step away from the monotonous grind and engage in our unique "Demonic System". In Exoria, all aggressive monsters have the potential to spawn demonic variants, bringing a thrilling challenge to your adventure. The server launch introduces the "Hellfire" variant, while global tasks unlock additional variants like Ghastly, Toxic, Frozen, and Energized. With enhanced stats and higher quality loot, these demonic creatures will bring a new edge to your gaming experience.
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Equipment System
Gear up for greatness with Exoria74’s fully custom equipment upgrade system. Hunt down powerful creatures to collect rare upgrade crystals—your key to enhancing your gear and unlocking its true potential. With over 10 unique custom & 50 normal attributes available every upgrade brings new possibilities to amplify your power, tailor your playstyle, and dominate your enemies. Whether you're boosting your damage, resistance, or unleashing special effects, this system is built to take your gameplay to the next level.
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More Features:
  • HD Sprites and Minimap: High-definition sprites and an upgraded minimap are available, allowing players to switch between classic and HD visuals.
  • Boss Levers: Over twenty boss levers are scattered across the map, each unleashing powerful bosses with unique item drops that offer special attributes.
  • Built-in Cam System: An integrated TibiCam system records gameplay from login, enabling players to replay their sessions.
  • Item Tooltips: Hovering over items provides comprehensive tooltips with vital information.
  • Custom Speed Formula: Adjustments to player speed enhance manual aiming and overall gameplay balance.
  • Improved Skull System: Guild wars are facilitated without unjustified kill penalties, encouraging fair play.
  • Offline Training: Players accumulate offline training time, allowing skill progression even when not logged in.
  • Auto-looting System: Players can designate containers for looted items, streamlining inventory management.
  • Cooking System: Introduces culinary crafting, adding depth to the gameplay experience.
  • Guild Management with Buffs: Guilds can level up by donating gold, unlocking various buffs for members.
  • Expanded Rookgard: A fresh starting experience with secrets and challenges.
  • Task System: Dozens of monster tasks with progressive rewards.
  • Party EXP Bonus: Hunt together and earn faster.
  • Traveling Rashid: Access this key NPC easier with weekly spawns.
  • Smooth Rune Aiming: Better hit registration on runes.
  • Backpack Config Save: Auto-saves your backpack layout on relog.
  • Extra Side Panels: For enhanced client customization and quick info.
  • Oldschool UH Trap Mechanics: For true 7.4 tactics and PvP.
  • One-Click Gold Change: Automatically converts your gold, platinum, and crystal coins.
  • Anti Cheat Systems: Automatic detection of client control by third party software's and macro behaviors.
  • Bestiary: offers full information about creatures, bosses & their drops. [No Bonus applied informative only]

Server Information
  • Loot Rate: 2x (To match the potential of rarity item on drop loot)​
  • Skill Rate: 1x (CIP) (to match the known issue of skills/magic prevailed in beta its 1.5x in TVP)
  • Magic Rate: 1x (no issues as it relies on mana spent instead skill tries)

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Game Systems & Quality of Life Enhancements
  • Bestiary Tracker: Keep track of every monster you face—log kills, monitor progress, and collect data to optimize your hunts.
  • Helper Module (Revamped): Now focused purely on mana training and healing; rune creation has been fully disabled for better gameplay balance.
  • EXP / Kill / Loot Trackers: Built-in tools that help you understand your gains in real-time and track your efficiency across sessions.
  • Custom In-Game Options: QoL features that enhance your experience—plus full control to disable all custom visuals if you prefer a pure classic view.
  • Hotkeys Enabled: Fully functional hotkey system to maximize your gameplay fluidity and control.

What’s New in This Evolution
  • Improved Overall Balance: Vocations, items, and PvP have undergone a fine-tuned overhaul for a smoother experience.
  • Hardened DDOS Protection: Infrastructure built to withstand attacks and keep gameplay stable.
  • Proxy Servers: Multiple global proxy locations to guarantee optimal latency, no matter where you are.
  • Structured Growth Plan: A clear roadmap built to embrace and empower a growing community—more players, more action, more fun.
  • Helper Module Adjusted: Rune creation has been removed entirely for better game balance and economy control.
  • Skill Rate Rebalanced: Skill gain now takes priority over magic level gain, fixing a prior known bug and leading to fairer character progression.


⚙️ Tried. Tested. Perfected.

Over 3 months of intense refinement, stress testing, and balancing.

This isn't just another server launch, this is the result of relentless iteration, sleepless nights, and deep community-driven insight.
We’ve rebuilt, optimized, and battle-tested every system to ensure you get a stable, fair, and long-term experience from the very first login.

If you’re looking for a serious project with real dedication behind it, welcome home.

Join us now in Exoria!

Exoria74 - Official Discord Server
Exoria74 - Official Website


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—Experience the ultimate throwback revolution with one of the most promising Retro Tibia 74 adventures—
Exoria


Teasers & posters will be released throughout the week till the release showing more of our content and improvements!
 
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Personally, my experience on the server was really good.
When I first joined, I thought it would be just another 7.4 server, but the reality turned out to be quite different. As I explored and got to know the server, I started discovering new mechanics it had — like the fishing system, task system, guild bonuses, etc.


The map was also more extensive, with new and well-built areas. There was always something new to explore or discover. The staff consistently released updates and new features.


Personally, I loved the server — it has the essence of a 7.4, but modernized with extra features, all while keeping the classic 7.4 feel.


Also, I’m really excited about its reopening — I’ve been waiting for it!
 
So, this is new edition of "TibiaSucks" where admin is DipSet and CBlade. Who played there, know, just reminder what Dip Set done about 24h after server start (in assist of Cblade ofc).image.webp
So, honestly I can't wait new edition with new dip set ideas :D
 
So, this is new edition of "TibiaSucks" where admin is DipSet and CBlade. Who played there, know, just reminder what Dip Set done about 24h after server start (in assist of Cblade ofc).View attachment 91733
So, honestly I can't wait new edition with new dip set ideas :D
Unfortunately dipset preferred to be done with tibia entirely, he didn't want to be part of any tibia projects anymore, i still believe the server sidn't take its chance after the issues arised in the december due to runes creation & skills/magic level imbalance

Can you give us more details on what exactly was changed to balance the vocations?
1) skills / magic level are reasonable now, skills formulas are now typical CIP rates. ( regardless that we use TVP this issue been clear to everybody )

2) mages were overpowerred due to runes creation which is now forbidden as we only allow using game_helper we implemented in our client

3) rebalanced the over-all PVE frame for vocations many believed mages had the upper hand in PVP/PVE due to infinite runes glitch (appeared in december), which is now very reasonable as mages will start considering when to use a rune instead spamming it.

We have applied many more improvements over TVP that players could notice in beta and before, there is no known bug left as we are willing to resolve anything appears that doesn't make sense.
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stages in the image is missing 1 stage from 80-90 and might be missleading main stages are:
Dynamic Experience Stages:
10x level 1–>20
from 21 –> 30 8x
from 31 -> 60 6x
from 61 –> 70 4x
from 71 –> 80 3x
from 81 –> 90 2x
from 91+ Rate is 1x
 
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I only played TS for a short while, because I actually saw the impending doom of the server when Dipset was adamant on adding the auto runemaker.
However, the biggest things I ran into that I am curious if they are changed are:
  • I see offline training isn't removed, is it at least nerfed so it isn't 1:1 skill/mlvl gain compared to actually being online and using your mana or skilling?
  • Are there actual custom spells added, mainly since this is 7.4 and Druid for example feels mainly like just an UH making bot.
  • Fishing was very nice, until the 'anti-macro' fishing was added and it just killed fishing entirely, is that reverted or changed in some way?
  • The autorune maker was removed (thank god) but was the online skilling area removed as well?
  • MC-ing was allowed and honestly felt stupid, is it allowed this time? If yes, how many clients/characters?
  • TS had really high exp stages (and for some reason also staged skills/mlvl) this resulted in very weird kind of progression where a player that played for a week was only slightly further in progression then someone who started the 1 day ago and just "pg-ed". How exactly is that changed, I can see theres still pretty high exp rates. Do you not consider the possibility of making 'griefing' characters as an issue? What stops a player from just fucking around on a freshly made account if the exp stages are relatively high early on?

Theres probably more, but can't really think of any from the top of my head right now. Looking forward to your answer.
 
I only played TS for a short while, because I actually saw the impending doom of the server when Dipset was adamant on adding the auto runemaker.
However, the biggest things I ran into that I am curious if they are changed are:
  • I see offline training isn't removed, is it at least nerfed so it isn't 1:1 skill/mlvl gain compared to actually being online and using your mana or skilling?
  • Are there actual custom spells added, mainly since this is 7.4 and Druid for example feels mainly like just an UH making bot.
  • Fishing was very nice, until the 'anti-macro' fishing was added and it just killed fishing entirely, is that reverted or changed in some way?
  • The autorune maker was removed (thank god) but was the online skilling area removed as well?
  • MC-ing was allowed and honestly felt stupid, is it allowed this time? If yes, how many clients/characters?
  • TS had really high exp stages (and for some reason also staged skills/mlvl) this resulted in very weird kind of progression where a player that played for a week was only slightly further in progression then someone who started the 1 day ago and just "pg-ed". How exactly is that changed, I can see theres still pretty high exp rates. Do you not consider the possibility of making 'griefing' characters as an issue? What stops a player from just fucking around on a freshly made account if the exp stages are relatively high early on?

Theres probably more, but can't really think of any from the top of my head right now. Looking forward to your answer.
bro, mc was allowed for m friends :D (if we are talking about tibiasucks, actually the same server, owned by the same person, "RL FEELING" 7.4)
 
staged exp starting from 10x while skills is rate 1x? this is so dumb
Original TS stages
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the change we made is something that felt like common sense when we was trying different stages (5 different stages were tested by me)
I had to keep the gameplay intact with the end-game plan, you can notice a huge reduction and better over-all flow for the EXP that should provide the excitement in fast paced progression & steady progression when you reach the point that you would rarely reach in RL tibia 1x environment, server is supposed to be fun and seasonal based on mechanics & formulas of tibia74 enhanced game experience with custom features and new stuff to explore everyday.

bro, mc was allowed for m friends :D (if we are talking about tibiasucks, actually the same server, owned by the same person, "RL FEELING" 7.4)
Let me analyze with the testing team and get back to you soon, some of your points are already resolved but i will get back to you soon.
 
Uffffffff this is gonna be fun ;) its good to see this servers vision finally come into fruition so well
 
I only played TS for a short while, because I actually saw the impending doom of the server when Dipset was adamant on adding the auto runemaker.
However, the biggest things I ran into that I am curious if they are changed are:
  • I see offline training isn't removed, is it at least nerfed so it isn't 1:1 skill/mlvl gain compared to actually being online and using your mana or skilling?
  • Are there actual custom spells added, mainly since this is 7.4 and Druid for example feels mainly like just an UH making bot.
  • Fishing was very nice, until the 'anti-macro' fishing was added and it just killed fishing entirely, is that reverted or changed in some way?
  • The autorune maker was removed (thank god) but was the online skilling area removed as well?
  • MC-ing was allowed and honestly felt stupid, is it allowed this time? If yes, how many clients/characters?
  • TS had really high exp stages (and for some reason also staged skills/mlvl) this resulted in very weird kind of progression where a player that played for a week was only slightly further in progression then someone who started the 1 day ago and just "pg-ed". How exactly is that changed, I can see theres still pretty high exp rates. Do you not consider the possibility of making 'griefing' characters as an issue? What stops a player from just fucking around on a freshly made account if the exp stages are relatively high early on?

Theres probably more, but can't really think of any from the top of my head right now. Looking forward to your answer.
1) offline training is 1:1
(Magic leveling & skilling is also accurate cip formulas) // online will always have advantage

2) skilling area is not removed neither healing bot/training

3) no custom spells will take place without poll

4) no systems are added without poll (thus only improvements to the current based on polls as well)

5) fishing system : this is the first report against the anti-macro inplemented over it, i will be trying it myself if any issue arise from the anti macro that is annoying, it will be removed or replaced with a more suitsble option
 
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First 10 Characters created will receive 200Exoria Points on there accounts available on 15th of April to use!
ChatGPT Image Apr 12, 2025, 02_47_29 PM.webp
 
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So 100 or 200?
200 post have been edited. (Points has been added to the account owners of the first 10 Players)
exp stage and 1x after 91lvl

another one-two week ot
Clearly, you might not have all the facts straight, I have to point that out. In the previous release, the server actually lasted 3 full months, and that was with experience rates four times higher than what we have now (level 1–20 was 40x!). So I think there’s a bit of a misunderstanding here. Speaking without having the full context can sometimes lead to confusion or unnecessary assumptions.
 
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200 post have been edited. (Points has been added to the account owners of the first 10 Players)

Clearly, you might not have all the facts straight, I have to point that out. In the previous release, the server actually lasted 3 full months, and that was with experience rates four times higher than what we have now (level 1–20 was 40x!). So I think there’s a bit of a misunderstanding here. Speaking without having the full context can sometimes lead to confusion or unnecessary assumptions.
what was the name of server that lasted 3 months with such stages and how many ppl online it had after week? there is huge difference with server being online with 50 people online (40 on trainers) and server which is alive with atleast 50 unique active players playing on daily basic
 
what was the name of server that lasted 3 months with such stages and how many ppl online it had after week? there is huge difference with server being online with 50 people online (40 on trainers) and server which is alive with atleast 50 unique active players playing on daily basic
server reached 80 unique online without marketing during "The past release", i would really consider checking around first mate, it reached 170 online on its website as well with clearly 150 discord server participant (again close to really no marketing) (otland post 0 images + otservlist listing doesn't seem like marketing to me) because marketing means showing off the pros & cons of the project that you worked on to improve, till you do that your project doesn't have any reliability.
 
server reached 80 unique online without marketing during "The past release", i would really consider checking around first mate, it reached 170 online on its website as well with clearly 150 discord server participant (again close to really no marketing) (otland post 0 images + otservlist listing doesn't seem like marketing to me) because marketing means showing off the pros & cons of the project that you worked on to improve, till you do that your project doesn't have any reliability.
why name change then? also hard to verify these numbers since theres no record on otserver list and on tibiasucks u had training monks and allowed using mc


yup it 20-30 ppl then dipset added trainers to server and it become ~100 in peak including unlimited mc and safe training spot


exp stages with such huge difference between lvl 8 and lvl 90 doesnt respect players time anybody can join get 70lvl quickly and cause mess on server with little to no death loss and fuck with people focusing on server really since going after 70lvl is pointless with exp stage also leveling character and making less xp/h with every stage is really demotivating

it is much better to make 2x or 2.5x exp and 2x skills 2x regen rate than trying to xp stages nowadays unless you have fast attack/evo server designed to play on 100-1000lvls
 
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