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TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

Not everything is perfect, my friend!
We always have to deal with variations!
Have you ever heard of a recall?

TVP has no problems like this release. This was done purposely by Mark, internally everyone is pleased.

Smart people know not to pay attention to anything that comes from Marcin and his group of friends, that's all they been doing for years to me.
 
i reviewed latest tvp and it has even lua errors in comparision with an older version which in own xd
o.o
 
TVP doesn't have lua errors, you were scammed 😁
Some guy said it never crashed too lol
i reviewed latest tvp and it has even lua errors in comparision with an older version which in own xd
o.o
There was a warning related to the custom creature Mark added, which has now been removed. I’ve also made sure its spawns are included in the cleanup.
 
happy chin chin GIF by 20th Century Fox
 
Excuse my ignorance. Do I need a custom RME to run this map, or Ravenor TVP?

Could you help me, please?
I'm wondering the same. I managed to open it on OTA RME but map looks like this:

1767123393876.webp

I asked Evil Mark privately about it but got no answers. @M4rcin can you help?
 
I'm wondering the same. I managed to open it on OTA RME but map looks like this:

View attachment 97078

I asked Evil Mark privately about it but got no answers. @M4rcin can you help?



I need help too I have to run server like Project Fibula does, is it possible to find 7.1 version of the Tibia somewhere and run it just like Project Fibula did for example? How to do so?
 
If someone knows how to fix the mapeditor issue with the black tiles please let us in the thread know about it, thanks in advance @Way20
 
I think u load another spr + dat
because there sprites mssing
Map is saved as 8.0, I was only able to open it using 8.0 spr and dat. I also tried to import/convert the map but wasn't successful. Did you manage to open it? Is an specific spr/dat needed?
 
Which version of Visual Studio is recommended for compiling this TVP project?
It would be really hard to collect all required C++ libraries to compile this server on Windows without vcpkg.
With vcpkg, it would auto install all required C++ libraries, but then you would need to update some C++ files to work with new versions of C++ libraries.

Someone asked me about it on Discord and I made these changes (update C++ files).
In attached .zip files are new files for Visual Studio 2022/2026 compilation with vcpkg (in folder vc17 - open The Violet Project.sln from vc17 to compile in Visual Studio 22/26) and Dockerfile with Ubuntu 24.04 compilation instruction.
In src folders are only files modified to work with new C++ Boost/MariaDB libraries, so you got to put these files into full src folder from this thread and overwrite these files.

To compile these updated compilation solutions in Visual Studio, you must first install vcpkg. It works same way as in TFS/canary/OTCv8, so follow these projects instructions about vcpkg installation on Windows ex.:
(you can skip Execute the following command in [I]Powershell[/I] with Administrator permission to set vcpkg environment variable: step from this tutorial)
 

Attachments

It would be really hard to collect all required C++ libraries to compile this server on Windows without vcpkg.
It really isn't, you compile it like you would compile TFS 1.2.
There is nothing special about this engine, and if anything, it is hand-rolled.

Someone asked me about it on Discord and I made these changes (update C++ files).
In attached .zip files are new files for Visual Studio 2022/2026 compilation with vcpkg (in folder vc17 - open The Violet Project.sln from vc17 to compile in Visual Studio 22/26) and Dockerfile with Ubuntu 24.04 compilation instruction.
In src folders are only files modified to work with new C++ Boost/MariaDB libraries, so you got to put these files into full src folder from this thread and overwrite these files.

To compile these updated compilation solutions in Visual Studio, you must first install vcpkg. It works same way as in TFS/canary/OTCv8, so follow these projects instructions about vcpkg installation on Windows ex.:
(you can skip Execute the following command in [I]Powershell[/I] with Administrator permission to set vcpkg environment variable: step from this tutorial)
You don't really have to make any changes, just use the correct lib version.
Anyway, if you want to take contribute and take credit for what you did, be an example and open a pull request like a normal, healthy person, please, and I'll review it.
 
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It really isn't, you compile it like you would compile TFS 1.2.
There is nothing special about this engine, and if anything, it is hand-rolled.


You don't really have to make any changes, just use the correct lib version.
Anyway, if you want to take credit for what you did, be an example and open a pull request like a normal, healthy person, please, and I'll review it.

I’m not sure if you intended to, but your post could easily come across as rude here. Gesior is one of the most helpful members in the history of Open Tibia. He has always been committed to helping others and has never tried to be rude or offensive. Please don’t be offended by his commitment or comments.

Happy New Year and have a good day.
 
It really isn't, you compile it like you would compile TFS 1.2.
There is nothing special about this engine, and if anything, it is hand-rolled.


You don't really have to make any changes, just use the correct lib version.
Anyway, if you want to take credit for what you did, be an example and open a pull request like a normal, healthy person, please, and I'll review it.
No way
 
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