elao
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- Mar 21, 2025
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Introducing Tibia Relic (and the devs behind it)
Dear community, this article aims to introduce you to Tibia Relic (7.4), a project that had us working hard for the past year, a project in which we truly put our hearts on.Tibia Relic was built by two devs that have been playing Tibia since the early 2000's and have been around the OT server scene for a long while as players. All these years of gameplay in different servers wielded a vast source of inspiration for custom content, as well as a sense of what works and what does not work when it comes to slow-paced servers. Our goal was to preserve the classic map while also presenting an innovative gameplay, with the introduction of new quests, creatures and areas in a 7.4 format, while preserving the challenging and grindy nature of that version.
We kindly invite you to read more about our work in the following topics.
About Tibia Relic
Tibia Relic is a 7.4 server with 1x rates that aims for a long and stable run, with zero tolerance towards cheaters and no pay-to-win mechanics other than the standard premium account purchase. This 7.4 server was built based on a decompiled version of the original 7.7 binary, made by @fusion32, having the devs manually reversed most of the patched mechanics, sprites and map back to their original 7.4 form.Although Tibia Relic embraces the spirit of classic 7.4 Tibia, it also provides the player with a vast amount of custom content. The custom features play a very important role in the concept we propose for this server, especially when it comes to the RPGing and mysteriando aspects.
About the custom features
This server's custom features are mostly focused on the RPG aspects of Tibia, introducing three major custom questlines that interweave between the classic and custom lores. These questlines are often required to unlock access to custom regions of the map that contain new villages, NPCs, quests, houses and hunting grounds. All the custom respawns have been thought through and balanced in a way that they do not overshadow the hunting spots available in the classic map itself.Tibia Relic has also implemented more than ten functioning epic quests that will require the player to travel the map, explore new locations, learn about the lore from NPCs or books and sometimes solve puzzles. Each one of these epic quests will grant the first player to solve it a unique one-time-reward epic item. There will be plenty of opportunities and many subplots in the lore for you to explore and see where it takes you!
Beyond the classic monsters, our server will also present you with a number of custom creatures, bosses and raids. The custom creatures range from weak early game monsters to late game juggernauts that can threaten even high level players. All custom sprites have been made exclusively for this game.
Some of the classic quests were edited in order to provide an even more challenging and slow-paced gameplay. Many of the quests that usually provide you with mid-game equipment had their rewards modified or removed, for example, the Black Knight quest (crown armor + crown shield will no longer be obtainable there) and the Behemoth quest (which will no longer give you a Guardian Halberd). These changes were made to restrict the speedrun potential in the first months of the server, while also increasing the trade value of most mid-game items, thus motivating more players to organise themselves to hunt the creatures who drop them.
We have slightly increased the base armor of most of the mid-game and late game gear. This measure was taken in order to motivate the player to invest into upgrading their equipment, since having a better set will have a higher impact in the gameplay.
Some locations and lores of the original 7.4 map were partially or completely reworked to fit the custom questlines that were implemented. This happens more notoriously in the Darama continent map and lore, due to a complete rework of the city of Ankrahmun. This rework felt needed due to the many experiences from other 7.4 servers that indicate the spawns introduced along with the city of Ankrahmun are just too overpowered for a slow-paced server, allowing players to powergame in a faster pace than what we intend to be possible.
Our anti-cheat policies
Cheating will not be tolerated in Tibia Relic. We use advanced systems to detect potential cheaters. Actions like using multiclient, bots and macros will result in a permanent ban of the cheating account and also of every account accessed by the cheater. These harsh measures aim to dissuade people from cheating in any way, keeping the game fair to all players.A summary of our features
- 1x rates
- RealOts engine
- NA hosted (East Coast, so ping is also decent in both EU and SA)
- No runes sold by NPCs
- No bank system
- No pay to win mechanics
- No market system
- Zero tolerance towards cheaters
- Classic 7.4 sprites
- Classic skull system, with bans when the frag count exceeds 2x the amount required for a red skull in each interval (1 day / 1 week / 1 month)
- Classic and custom quests
- Classic and custom creatures and raids
- Classic and custom lores or NPCs
- Classic 7.4 core map plus several custom areas
- Boat travel with PZ lock is allowed
- Functioning epic quests with unique rewards
- Reworked quest rewards to value creature drops and mid-level equipment
About the Tibia Relic Team
Our staff is composed by two devs who have played Tibia together since elementary school. Both of us have regular jobs outside this venture, meaning Tibia Relic is more of a hobby than our main source of income.Elao is a professional dev, who was responsible for most of the code-related work in Tibia Relic.
Elro is a public employee with a PhD in political science, and was responsible for most of the mapping, creature building, quests, books, NPCs and overall lore editing.
Our personal goals
We are here to keep enjoying the game, as we had for decades now, but this time we will do it from a different perspective — as admins — in a way we thought of trying many times in the past but we never had the time to dedicate for such a big project, as it always felt like it would only be worth doing it if we were able to ensure it had a quality level that fits our standards.Finally, by the first months of 2025, we started organising ourselves to dedicate a few hours a day to this project, and bit by bit, we saw it taking shape, until we could finally see we had something special in our hands.
Today, we are very proud of what we built and very eager to share this adventure with the community. We invite you all to take part with us in this long journey that lies ahead of us, may it be exploring, grinding or fighting; making friends or foes (or both). All that matters is that you have a good time, and if you do, so will we!
Open Beta
Closed Beta has been online for the past couple of weeks and now we are officially ready to open it to the public!The Tibia Relic Beta version is primarily a tool to verify the quality of our downgrade and to find potential bugs that might have gone unnoticed by the Devs during our prior testings. Some bugs may be very specific and are more easily found when experiencing the gameplay in a player’s perspective. Also, the Beta will also be a place to test our connection services and improve them as much as we can.
Therefore, we’d like to invite every interested player to join this beta and simply have fun! Explore the map, make hunts, fight other players and test mechanics at will. We hope any bugs found will be reported to the Staff so corrections can be made. You can register an account for the Beta through the ‘Register’ tab in our official website Tibia Relic (https://tibiarelic.com). Please note that our website is still under development, as our main concern for now was to make sure the 'Register', 'My account', and 'Download' functions were working as they should.
Keep in mind that, in order to avoid spoilers, this Beta version does not contain any books nor NPCs other than the ship captains and flying carpet owners. This is a measure to prevent players from fishing for potential spoilers that might give them an edge when searching for ways to access the custom areas of the game once it gets released. Also, there will be introduced several generic Assistant NPCs that will help you to model your character to your testing preferences. They will grant you experience, skills, equipment, spells and money when asked. Although runes will not be sold by NPCs in the official release, these assistant NPCs will sell them to you during this Beta, making it easier to set up potential hunts and other testing scenarios.
In summary, this Beta is NOT a display of our custom content, which we will keep hidden until the official launching. It is simply an open test to verify if all the game mechanics are working as they’re supposed to and also to identify potential issues in our client and connection system. Please keep in mind that any experience progress made by a character during the Beta Version will be reseted once the official launching happens and may be reseted a few times even during the Beta itself.
We plan to keep the Beta available until mid-January, as we plan to make the official launch by the end of the month, on January 23rd, 19:00 UTC.
Feel free to join the discussion and view additional information (including our official teasers) in our Discord server, which is our main communication tool at the moment.
Best regards, the Tibia Relic team.

