pvp and npvp is a nice feature, also whats wrong with the race choice? the bonuses are minor anywayidk why they keep that split between non-pvp and pvp players and that dogshit race choice + edited map for orcs with earth elementals on femor hills instead of... goblins do people even use that part of map or its completly dead now?
sometimes you should revert changes and keep old

pvp and npvp is a nice feature, also whats wrong with the race choice? the bonuses are minor anyway
felt better with some low-mid hunting spot at femor hills instead of goblins, because nobody was hunting there anyway, atleast now some elementals going down, just need to buff the earth elemental loot and that mountain will be crowded
thanks for feedback
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Great feedback on the server launch
New Talent tree introduced for each vocation
Everyone enjoying themselves
Come play PVP or NPVP or PERMADEATH (challenge mode optional)
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with non-pvp and pvp you split already small oldschool tibia community better have one server with pvp and 300 people than two with 150 each
you pick race upon character creation you cant change it and u wont know what will you need more at 100lvl as gear will never be the same it also sucks to lose fight over spawn just because somebody picked elf instead of human
rl map is cool because anybody could jump into server and know where to go and what to do some custom spawns is great aswell so theres something new to explore however revamping half of the map almost entirely with some 8.6+ tibia sprites (zao) just sucks i've never heard anything good about that change from my community as everytime somebody new stumble upon revamped spots he got upset
you pick race upon character creation you cant change it and u wont know what will you need more at 100lvl as gear will never be the same it also sucks to lose fight over spawn just because somebody picked elf instead of human
true, but its kinda nice to have this option since 100% of all other servers, doesnt do this. i guess overall its mostly beneficial for no pvp servers which usually is kinda lowkey lowpop, the pvp side suffers, but tibiascape isnt really the best hardcore pvp server, so i still think it ends up being net-positive on the serverwith non-pvp and pvp you split already small oldschool tibia community better have one server with pvp and 300 people than two with 150 each
rl map is cool because anybody could jump into server and know where to go and what to do some custom spawns is great aswell so theres something new to explore however revamping half of the map almost entirely with some 8.6+ tibia sprites (zao) just sucks i've never heard anything good about that change from my community as everytime somebody new stumble upon revamped spots he got upset
majority of player base is doing pve content with optional pvp (when they are strong to power abuse) or when they getting power abused so rather have one non-pvp world than splitted community between pvp and non-pvptrue, but its kinda nice to have this option since 100% of all other servers, doesnt do this. i guess overall its mostly beneficial for no pvp servers which usually is kinda lowkey lowpop, the pvp side suffers, but tibiascape isnt really the best hardcore pvp server, so i still think it ends up being net-positive on the server
Woah! Thanks for feedbackEnjoying the shit out of this server atm, really great new stuff added! stat points are very balanced now too

Yes! Good feedback on server from players, overall players enjoying, good ROI for our development time, stable online numbers since launch.. We have many reasons for celebration!350 ppl online on two ots, pvp and non pvp is great success?
yeah rookgaard needs a better gameplay loop with goalsrookgaard 2/10
plax
350? every time i check theres around 500 players, it feels like pretty much 50/50 as to non pvp and pvp aswell, i see lots of players i play on both factions350 ppl online on two ots, pvp and non pvp is great success?