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Recent content by jalllee

  1. J

    C++ Item.cpp for newest 1.2 TFS help please.

    Hello everyone! I have been playing tibia and been a part of this community for a long time. I have got into all about compiling and make custom things recently and would need some help with a script for armors and weapons in .cpp. What I want the script to do is that it will give a value...
  2. J

    Action Moving Boat

    I get this error, udinh TFS 1.2 Lua Script Error: [Action Interface] data/actions/scripts/other/movingboat.lua:onUse LuaScriptInterface::luaAddEvent(). Argument #3 is unsafe stack traceback: [C]: in function 'doTravel' data/actions/scripts/other/movingboat.lua:174: in function...
  3. J

    Mapping a new ot, Lets start with the city!

    Alright @Jfrye I have done some Changes to the bridge now aswell. Tried to make it fit better with the other city layout. Please tell me if you feel like it looks right or wrong Here it is:
  4. J

    Mapping a new ot, Lets start with the city!

    Another update! Thanks @Jfrye for the feedback! Here it is:
  5. J

    Mapping a new ot, Lets start with the city!

    Thanks for the comments guys! :) I have decided to remake the houses and area around it. Now it looks like this! Here:
  6. J

    Mapping a new ot, Lets start with the city!

    Thanks for the feedback @Jfrye @Aelu and @Krzysiek0 I actually was thinking of a low experience ot. And I want to do something different so they grey tiles will stay. Have done some updates on the house roofs and aswell the streets. I am thinking if those roofs fits a house made of only stone...
  7. J

    Mapping a new ot, Lets start with the city!

    @Zakeen I have made an example of against Another type of roof, here it is: Please tell me what you think of it! :)
  8. J

    Mapping a new ot, Lets start with the city!

    @TibiaFX Do you mean the street ground? And I am aiming for a huge city so maybe nature should be restricted? maybe some more places could do i guess. thanks for your feedback, will see how it looks soon with some updates.
  9. J

    Mapping a new ot, Lets start with the city!

    @Zakeen which roof do you have in mind? Thanks for the comments, will change things around and see how it looks.
  10. J

    Mapping a new ot, Lets start with the city!

    Thanks alot for the feedback @Aelu I have done some changes. I feel that adding some stones to the streets will be very hard to know where to place them to do so it makes some sense. Thinking of the depot's pavement, and maybe it should stay as it was Before? just to make is alittle different...
  11. J

    Mapping a new ot, Lets start with the city!

    Thanks alot for the comments! @daadyboy5 @Zakeen @Basiq GM About a river I will make one later that devide the city's nothen and Southern part. What should be most preferable to change? I changed the streets to a more dark Brown one. Like this:
  12. J

    Mapping a new ot, Lets start with the city!

    Hello guys! I am starting a new Project. I will make a big city first and need some feedback on my mapping, noone is perfect! Here is what I have at the moment: Please comment your thoughts! :)
  13. J

    Autoloot gold script! TFS 1.1 needed

    Hello! I am looking for a autoloot script for tfs 1.1 I want the player to autoloot gold when open a dead creature.
  14. J

    Making a new ot, need some feedback on my mapping!

    Here is another update on the inner city! :)
  15. J

    Making a new ot, need some feedback on my mapping!

    Okey, @Rik123 this one i hope i have got it right :confused:
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