ja w playerdeath.lua mam coś takiego
function onDeath(cid, corpse, deathList)
local strings = {""}
local t, position = 1, 1
local deathType = "killed"
local toSlain, toCrushed, toEliminated = 3, 9, 15
if #deathList >= toSlain and #deathList < toCrushed then...