• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Search results

  1. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Mounts will be in the game, just not in early stages, there's no point in adding mounts and "creative" stuff if we don't have a good "base" to develop. And to create a good base server is our main priority now, so we could add anything we'd like to. Spells' cooldown system has been already...
  2. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    That's for sure, but newer versions are too complex in terms of content, there are lots of useless systems(at least for DB mod). I'm not using wodbo sprites.
  3. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    How come?
  4. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Probably something closer to #1 than #2, but i still need to give it a thought since i'm not sure what should i do with casual underground areas. These are all Vegeta's "forms", i didn't want to use Oozaru, because that would collide with skins for him.
  5. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    City sewer sprites were added to the game, i still need new walls for it so everything would blend well, i'm also in need of toxic waste/trash stuff to put undeground. Anyway, it still needs a lot of improvements, will focus mostly on it from now on.
  6. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    I don't think so, progress is small and i barely have time to do anything. Will post some outfits later once i finish doing sewer area; WIP:
  7. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Will do that later, do not worry. ^^ All basic outfits for next playable profession, Android #17, are done. Lots of code improvements were made, such as reduced itemType file size from 160 mb to 7 mb. Next up: - city sewer sprites (major thing to focus on) - underground caves sprites (major...
  8. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Haven't had time today at all and i'm sure i will be short on time this week as well, nevertheless the topic must be taken care of. What things would you guys like to see in the game? Weapon upgrades are mandatory, item socket system, alternate outfits for every character to get in-game/buy will...
  9. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Yes, thank you for pointing that out. I'm using LoG sprites (for now, will change with my own once we start and have constant amount of active players) + my own character animations. Everything will be animated, such as changing forms (i.e. goku going ssj will have his own animation) etc Don't...
  10. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Maaybe a little more, we started our project on 10th of Jan. 2017, but due to my 3-week long exam session i couldn't do anything, so i've been editing it for a ~month now. These all screens are from my own test map, so probably all of it will change in the future. Thank you for kind words though!
  11. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Yes, i'm working mostly in my spare time between doing uni stuff and normal work. I know it's not much, but it still is something, right?
  12. RoyalzBHO

    [8.6] Dragon Ball OT development topic

    Hello everyone, i've been working on this server for a few weeks now (with some small breaks and one huge exam session break), focused mostly on switching from Tibia's isometric perspective to classic RPGmaker-ish flat look of game(LoG based). I'm using tfs 0.4 with 8.60 client. OT will have...
  13. RoyalzBHO

    [Caynez] I'm a cool guy, really

    I see it hasn't been commented yet, so consider this post as a thanks for helping me out, mate. First look at the sprite and i can clearly say its a A-grade sprite, however, there are some things i don't like about it. But first thing's first, let's start off with positives. I dig the cape and...
  14. RoyalzBHO

    Ground tile debugging

    Found out what was the culprit. In object builder there are flags, one of the flags was set and option "isGround" wasn't checked, ground speed itself also mustn't be equal to 0.
  15. RoyalzBHO

    Ground tile debugging

    Hello, im having a problem with a few grounds in my custom ot(not out yet), two tile types with id 4410 and 3184 are debugging a client when stepped on; i havent been changing anything in code, though i've been editing items.otb a little bit, but i didn't touch these two at all, just added a few...
  16. RoyalzBHO

    Thorn's gallery

    The skull one looks like Headhunter from Path of Exile; nice.
  17. RoyalzBHO

    [POLAND] [World of Dragon Ball Online V.3.0] - N&BH&CTeam Present!

    Cause the second button is from DBKO, hence the difference.
  18. RoyalzBHO

    RME black ground tile problem

    Yeah, a friend suggested the same thing, just swapped sprites and it works like it should be. Thanks, anyway!
  19. RoyalzBHO

    RME black ground tile problem

    Hiya everyone, lately i started to edit sprites for my custom ot, but i bumped into a small problem with RME (or maybe just my stupidity). At first i have to say im using flat sprites(not tibia-like isometric) and wanted to replace already existing mountain top ground (RME sprites grounds/ids...
  20. RoyalzBHO

    Rikci's Thread

    Terms used in graphics; AA means antialiasing, which is a process to smooth contours and make things look less edgy, while pillow shading is a shading technique, mostly used by beginners because lack of their experience in pixel-art.
Back
Top