local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
local arr = {
{1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 1, 0},
{1, 0, 2, 0, 1, 0},
{1, 0, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 0}
}
local area =...