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  1. Swiftxd

    OTC tibia 12 layout

    @Evil Puncker and others, what you think about this: i started to work on the left and the right panels of the interface, where we drop bps, like in global,you may have but i realized that i must save a configuration for each character. So now i have to create or verify a folder, with the user...
  2. Swiftxd

    OTC tibia 12 layout

    Hi, anyone there is working on to put tibia 12 theme in the otc or just me? 1673194632 and features of course ^^
  3. Swiftxd

    [MOD] Windows (BP, EQ, Battle etc.) can be dragged only to 'panels' (right/left)

    thats true blasphemy, you've gotta do it for yourself, following the code you get the instructions, we gotta verify if the extra panel is active :-)
  4. Swiftxd

    Compiling bug downloading libs to compile otclient by mehah

    thanks for your reply, its something like that, first my vcpkg was on the program files, i tried to remove and reinstall like you said but not worked, i got an error downloading the libs (in the pic). i removed the vcpkg from the program files and downloaded it in c:\user\myuser, and reinstalled...
  5. Swiftxd

    Compiling bug downloading libs to compile otclient by mehah

    hello, when im downloading libs at vcpkg i get this error, someone can help? the code: .\vcpkg install boost-iostreams:x64-windows boost-asio:x64-windows boost-system:x64-windows boost-variant:x64-windows boost-lockfree:x64-windows luajit:x64-windows glew:x64-windows...
  6. Swiftxd

    Let's save OpenTibia legacy!

    dont be stuck on the past and let work on the new
  7. Swiftxd

    [Custom OT]Everdale Alpha - Needs feedback

    it does not open. Don't show any error, but still does not open 🤷‍♂️
  8. Swiftxd

    [Custom OT]Everdale Alpha - Needs feedback

    when downloading the client I had an error in a dll, after downloading the dll the client executable does not open
  9. Swiftxd

    Item.xml atribute and Moveevent script together

    Damn, you're right ! Thanks dude, you helped a lot. solved
  10. Swiftxd

    Item.xml atribute and Moveevent script together

    You're right, i already edited the post. By the way, otx 2.9 0.3.6
  11. Swiftxd

    Item.xml atribute and Moveevent script together

    Hello, whats up. What i got : When equip an item it gives a storage to the pleyer, then: <movevent type="Equip" itemid="22739" slot="shield" event="script" value="addstats.lua"/> and at same time, i want the item to give a atributte, in this case, shield: <attribute key="skillShield"...
  12. Swiftxd

    Moving a item with ActionID

    I already created the potency, but the problem is the lost of actionid, or something to replace actionid function, i need something that i can fix a value to the item. But thanks you already did a lot, i'll think in something
  13. Swiftxd

    Moving a item with ActionID

    @Xikini oh i dont knew about that, but thanks. So can you give me some idea ? i was creating a alchemy system that incranses the potion heal, based on who created it, i added the actionid as heal bonus, what else can i use ? :( haha thanks
  14. Swiftxd

    Moving a item with ActionID

    Hello, its me again. I have this problem: i set a actionid to a potion, but when i move the potion to ground, bp, whaterver, it looses the actionid, someone know why the hell it happen ? thanks lil dudes
  15. Swiftxd

    Script that checks items and it counts.

    Sorry guys, I have been busy in the last days, and sorry for bad grammar. here's the code: local reward = config[item].loot for i, v in ipairs(reward) do doPlayerAddItem(cid, reward[i][1], math.random(0,reward[i][2]+(getEnchantingSkill(cid)*0.03)) or 1) end...
  16. Swiftxd

    Script that checks items and it counts.

    Thx dude, but i found it by myself, is quite simple, i used "for i,v ipairs"
  17. Swiftxd

    Script that checks items and it counts.

    Hey, i have a question, if i uses a item in a item2, how can i made it gives more than 1 item, like, check every item and its counts. Heres an Example: config = { [item] = {loot={{1145, 5},{8181, 1},{1273, 8}}, level=5, xp=5} } i need check how much itens have on loot and then uses...
  18. Swiftxd

    upgrade Skill bar

    unless you make an source code, yes ! every time the values change( skill or skilltry ) you need send a opcode. You can upgrade your libs to make the things easier. Like this (part of the code). function addMiningSkill(cid, count) if(getPlayerStorageValue(cid, Miningconfig.storage[1]) >=...
  19. Swiftxd

    upgrade Skill bar

    dude, what the heck did you try to say ? the value is just updating when you log in, is it ? if yes, its because the extendedopcode creaturescript only call when you log in, or if the client sends a opcode. Every time you change the value of the skill you need send the opcode, or you can just...
  20. Swiftxd

    /Ghost be seen by party

    it gives a LOT of errors to compile. I looked around, and i think we can do it easly here: void Player::sendCreatureChangeVisible(const Creature* creature, Visible_t visible) am i right ? { if(!client) return; const Player* player = creature->getPlayer(); if(player == this || (player &&...
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