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  1. Doitforthegains

    [USA] ART Online 10.98 | Custom Map | Factions | Dungeons | Item Reforge STARTING SOON!!!!

    SERVER IS LIVE!!! ~*Ip*~: artonline.servegame.com ~*Port*~: 7171 ~*Client*~: Tibia 10.98 ~*Uptime*~: 24/7 ~*Hosted in*~: USA, 100 mbits Internet connection. ~*Website*~: artonline.servegame.com ~*Exp rate*~: Staged ranging from 10x-2x ~*Map*~: Custom ~*Runes*~: Infinite ~*Loot rate*~: 2x...
  2. Doitforthegains

    Players promoting on relog

    Hey guys! Hate to be spamming the support board but I just realized some of my vocations are promoting upon reloging. It's happening for vocs (1,2,3,4-->5,6,7,8). I'm not sure what's doing this but heres my login.lua and vocations.xml...I probably just did something super stupid but I can't...
  3. Doitforthegains

    Change player outfit on use (action) TFS 1.2

    Hey guys! So I'm making vocation levers, that when used, the lever is is suppose to reward items, change players voc, send magic effect, and finally change outfit to corrisponding voc. As of right now the only thing not registering onUse is ChangeOutfit...Heres my script. As I mentioned in the...
  4. Doitforthegains

    Assign Outfits based on Vocation

    Hello! So I'm trying to make a "race" system (i.e Humans Vs. Orcs) and I want players to only be able to switch between their respectable outfits. So human vocations would have all the normal outfits and orc vocations having looktypes 2,4,5,6,7,8,50,59,342.. So far this is where I'm at with help...
  5. Doitforthegains

    Preference of Training?

    I was wondering what type of trainers people prefer on servers these days? With the newer stamina training it restricts excessive training without hunting, but might deter people from playing skill based vocs or from vocs that depend on soul Offline trainers are pretty ez pz but maybe a bit...
  6. Doitforthegains

    [USA] TibiaFlex 10.41 | CUSTOM VOCS | RL MAP

    SERVER IS ONLINE!!! JOIN NOW! Server information: Homepage: tibiaflex.com IP: tibiaflex.com Port: 7171 Client: 10.41 Type: RPG / PvP Uptime: 24/7 Hosted in: USA Runes: Higher charges, custom runes Ammo: Not infinite Server type: Pvp-Rpg *no skulls* TibiaFlex puts a refreshing spin on tibia. We...
  7. Doitforthegains

    Constant AoE around player when equip armor

    I'm using TFS 1.1 client 10.41 and the idea is to replicate Sunfire cape from Leauge of Legends... I'm not sure if it's possible but it would be neat to equip lets say a DSM, and as long as you wear it (or even better as long as you're inCombat with the DSM equipped) you would have a constant...
  8. Doitforthegains

    [Solved] Backstab Spell

    Welcome, I use TFS 1.1 10.41 and I've been looking for a backstab spell for one of my custom vocations. The idea is that when you stand behind a target (they're facing away from you) you deal double damage, if they're facing any other direction then it would just be normal damage. I've tried the...
  9. Doitforthegains

    Lua Multiframe spells

    So spellcreator is outdated and wont support TFS 1.1 which is what I use; all the spell tutorials I've read are just about how to change effects/animations/etc so they aren't relevant for me. I was wondering if I posted the spell I made on spellcreator, could someone with knowledge of TFS 1.1...
  10. Doitforthegains

    Solved Vocation regen from vocations.xml

    Hi there, I'm using TFS 1.1 and I'm having an issue with my vocations regen not taking into account my changes on the ticks. Here's an example of my vocations.xml <vocation id="1" clientid="3" name="Magician" description="a Magician" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2"...
  11. Doitforthegains

    Solved Monsters attack slow

    Just as the title says monsters on my server are attacking slow. I would say between 2x-4x slower than what they should be. The interval for creature attacks is 2000 though so I'm not sure what the problem is.. Here's a monster script: <?xml version="1.0" encoding="UTF-8"?> <monster...
  12. Doitforthegains

    Other players debug on custom event

    So as the title says, I'm having a problem with other players debugging on my server after using a custom feature. I'm using TFS 1.1 client 10.41, the custom features include %potions, custom runes, some spells, and a few other things. When I (the host) use them everything works fine, I get no...
  13. Doitforthegains

    TibiaFlex--A work in progress

    Welcome! So I've been playing tibia for a while now and I just started developing my own little project here recently, it's a bit rough around the edges as of now but I plan on working vigorously at it until it is something playable. I'm here to ask for the communities opinion on my project but...
  14. Doitforthegains

    Solved Mana Potion/Rune--getPlayerVocation...

    Hi, so I'm developing a custom ot using TFS 1.1 client 10.41, the server has all custom vocations. After changing the my vocations.xml I went into actions/others/potions and change the vocations numerical identifiers to match vocations.xml. However when I use a potion that checks playerVocation...
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