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  1. AGS

    Do you play on your own server?

    That's something I've always wanted to ask.... Do you play your own servers? Why? (I know you shouldn't play on the hosting computer, I'm talking about a different computer) I used to play on my own servers, it's nice too see how you are playing on a server you created, with your own map, your...
  2. AGS

    Changing iframe from external form (SOLVED)

    SOLVED I have a damage calculator on my ot's website, it's written on javascript. As soon as you type a number(onKeyUp), it already makes the calculations, so you don't need to press the submit button each time you change a value. I want to make this calculator in PHP, but I want to make it...
  3. AGS

    Video editing software?

    Does anyone know about a good video editing program? I just need something that let's me remove parts from videos and put videos together in one video... Something simple and preferably free. Thanks =)
  4. AGS

    Action Getting pearls from Sea Shells

    A really simple script, you just use closed seashells(7552) and you may get a giant shimmering pearl, you may squeeze your fingers, or you may just not get anything. Actions.xml <action itemid="7552-7553" event="script" value="other/seashell.lua" /> seashell.lua function onUse(cid, item...
  5. AGS

    [Gesior AAC] Visitors online

    I wanted to add this to the footer of my website, but I really don't have any idea of how to do this. Just a counter that shows how many persons are watching the website,and if possible, how many persons are logged in their account. Thanks in advance!
  6. AGS

    Map Statistics

    Well, you may find this a little weird, but some people might find map statistics kind of interesting, so just post your map's statistics, you know, the ones generated when you press F8 on Remere's Map Editor. :rolleyes: This is the map I'm currently working on: Map statistics for the map...
  7. AGS

    Action Rust Remover

    Here's my rust remover's script, I just made it. Each type of rusty item has 3 different items, common, semi-rare and rare. So far only armors and legs have been discovered in real tibia, but I added all the rusty items. local breakChance = 60 local rustyItems = { [9808] = {2464, 2465...
  8. AGS

    separateNumber(number)

    This function separates numbers with commas, for example: separateNumber(123456) returns "123,456". This makes numbers easier to read, and can be used in bank npcs, !exp commands, or anything. Add this to function.lua function separateNumber(number) if tonumber(number) ~= nil then...
  9. AGS

    doPlayerReceiveLetter and doPlayerReceiveParcel

    I always wanted a function like doPlayerAddDepotItems, so this is the nearest thing I could make. First of all, Kinight gave me the idea, and I made all the scripting. Add this to global.lua or functions.lua or whatever you use :D: TOWN_NAMES = {"Rookgaard", "Selentia", "Keltenia"}...
  10. AGS

    Shields - weapons.xml or movements.xml?

    Where should shields/spellbooks be? I mean, to add level and vocation requirement to them... They could be weapons, because they have: <attribute key="weaponType" value="shield"/> In items.xml Or they could be in movements.xml adding them with both slot="left-hand" and...
  11. AGS

    Action Costume bags and april's fools items

    I was bored again, so I did the script for the April's Fools items and the costume bags from the Masquerade Day. First, the costume bags: There are three bags, the common bag(purple), uncommon bag(gray) and deluxe bag(golden), they have different outfits, wich are configurable. The time is...
  12. AGS

    MoveEvent No more fire fields on water!

    No more fire fields on water! I made this like a year ago, it's a very simple script(waaay to simple :rolleyes:) , but some people may find it useful. movements.xml <movevent event="AddItem" tileitem="1" fromid="4820" toid="4825" script="nofire.lua"/> <movevent event="AddItem" tileitem="1"...
  13. AGS

    Action Flower Pots System

    I was bored so I decided to do an actionscript for the flower pots, so first, the scripts, then the explaining part. Add this in items.xml: <item id="7655" name="flower pot"> <attribute key="description" value="You should try planting some seeds."/> <attribute key="weight"...
  14. AGS

    What is filter for?

    I was checking the 0.3 files, and I noticed there's a new option in talkactions.xml filter="word" What is this for?
  15. AGS

    /check

    I think it's possible to do a /check command in Lua, that shows all the players that share the same ip... It would take all the players from the players table wich have online = 1. Then, It will only show the ones that "lastip" matches with another player online's "lastip" You know what...
  16. AGS

    Hangables bug

    There's a problem with hangables, you can't pull them from the back of the wall, but, you can replace them with another hangable... So, if you have a... bat decoration in your house, someone can swap it from outside with a tapestry In the images you can see me swaping the dragon trophy for...
  17. AGS

    Ctrl + Y not working

    I have account type 6 and none of my characters can use the Ctrl + Y bans... =\... On 0.2.9 it was working perfectly... I have tried with my normal characters, and with my gm and none of them work.... I have to ban people with <_<
  18. AGS

    Register talkactions in Logs

    I really don't know how to use file functions, so I'm requesting this: I want a function, that will write "x" text at the end of the player's log(data\logs\playername commands.log) Like: [21/03/2008 22:29] /makesay "God Lord,hi So, the function could be like loglogRegister(name,text)...
  19. AGS

    Add an actionid after x seconds

    I really have no idea of how to use events.. I just want an event/function that sets an actionid to an item after 40 seconds... Thanks in advance.
  20. AGS

    [Function] doDamageCreature

    I made a simple function that checks if the player has manashield or not to remove mana or health. Add this to global.lua function doDamageCreature(cid, damage, color, effect) damage = math.abs(damage) if getCreatureCondition(cid, CONDITION_MANASHIELD) == 1 then...
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