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Hello,
https://i.snipboard.io/MgUX4R.jpg
Is there maybe anybody in possession this base outfit sprites in 8 frames animation version? I would be very grateful :)
Not sure it is the right section, if isnt please @mods to move this thread, thanks.
I'm starting a project that I will create a website for sales of sprites at a low cost, all sprites animated and in a new character structure
INSTAGRAM - design_by_gera
on this instagram I have a video on IGTV that has a link with an image to be downloaded on MEGA, that has images to train the...
I enabled improved animations on object build and on otclient source:
if(version >= 770) {
enableFeature(Otc::GameLooktypeU16);
enableFeature(Otc::GameMessageStatements);
enableFeature(Otc::GameLoginPacketEncryption);
enableFeature(Otc::GameEnhancedAnimations)...
Hello everybody!
First of all, sorry for my bad english, im Brazilian and you will probably see some mistakes.
I am setting up a TFS server and came across a problem: Whenever I (or any monster) cast some magic, I can see the damage it causes, but no animation appears. Example: Dragon releases...
Hello survivors of Otland, i made right now a shitty attack animation.
Here:
a stab test, i think anotomy isn't easy when you are making character animation 😁
what do you think??
I am using OB 0.4.5
I am using .spr .dat 981
I compiled many new sprites next to their otb and when compiling it works normal without errors.
But when I create an animation in the program and compile it, when using it in the client, it crashes, and I only put 2 animations in a 64x64 item, the...
Hi,
Im trying to fix issue with OTClient: Character is blinking while mounted.
However this doesn't happen everytime, my research revealed that problem might be with different frame numbers of char and mount animation.
Blinking: (different animation frames number)
No Blinking: (same...
I really don't have the time to rewrite this and its built in a separate framework than that of TFS but I figured its useful to whomever would like to make simple animation sequences for their special effects with spells or attacks...
I thought about rebuilding it so it used keyframes as entire...
Some time ago I wrote an animated spell which is similar to one I seen on Deathzot called The Circle of Healing.
This spell took me some time to make because I had to find the best possible way to create an animation of effects that surrounded the player in a circle.
This was my 1st attempt at...
So, I've added new spell effect to my server, animation works properly, it doesn't bug anything but....
I took exura spell and changed the effect from CONST_ME_MAGIC_BLUE to my CONST_ME_PRAD. It kinda works, the new effect is animated, the problem is:
* It does not follow character, if I'm...
I wanted to edit some sprites and really didn't know where to look so I found a few different programs
All of these programs are available for Windows, Mac and Linux
Piskel - FREE
Piskel - Free online sprite editor
Reminds me of Photoshop
Krita - FREE
Krita | Digital Painting. Creative...
I'm freelancer and I work with graphic art, my portfolio has from pixel art to aninmation and interface, and I work with map
(Pt-Br) Sou freelancer e trabalho com arte gráfica, meu portfólio tem dez de pixel art ate animação e interface, e trabalho com map
My page: Hogwarts Game Online...
I have a doubt....
I am creating new objects with animation,
but I want to know if I can speed up the frames?
example: 1 frame per second is default configuration.
mmm 2 frames / s
ect...
Hi. If i kill a creature its dying very slowly till the corpse is created. If im using spell that is attacking the monsters at screen, sometimes its also targeting a dying monsters and it looks weird. Also they dont die at the same time.
Using OTHire 0.0.3 distro.
Hello, I would like to know how to reduce the delay in changing the frames of the items in otc 8.6, I added a water sprite on my server with 16 frames of animation, but it is very slow, I would like to accelerate, how do I do this?