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Hi Guys,
As the title says, how can I get in the source when a monster uses melee attack (Basic Attack) and when the monster uses a Spell attack contained in tag <attacks> in the Monster.xml ?
Hello, I'm looking for an Anti-ddos specialist.
Actually I have two servers (kintera and kivera) but they are in OVH and there I dont need do any type of configuration agains ddos.
I intend to open a server in Brazil (specifically Sao Paulo), but the protection of Brazilian companies is weak...
*OBS: This tutorial just works in TFS 1.X as said in the title.
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Hello folks!
I was searching a topic...
Cześć. Przeglądałem masę tematów związanych z problem ataku palka podczas używania potków. Niestety nie udało mi się znaleźć rozwiązania pomimo podmiany różnych kodów. W żadnym temacie nie było 100% zgodności do tego czy kod jest w 100% działający i czy nie będzie sprawiał problemów w rozgrywce...
Hi all,
I have a problem in my server. Well, I don't know if it's exactly a problem or not because I cannot remember if it is as it should be.
Paladins does not fire the attack if they are in movement or following the target, only attacks when stopped.
Is it normal? If not, how can I repair...
Hej,
Jag och en kompis håller på med en server som nu behöver beta testas, alla beta testare får tillgång till VIP när servern väl är live.
Server info
Exp150x
Skill 10
Magic 10
Fast attack
starting gear
trainer areas
hunting zones (portal rum)
Ökade regen rates
PvP
Quests
Hör av Er på...
I am currently creating a High XP server where it is common to teleport, unleash spells, and exit quickly, even before there is time to take monster attacks.
But when I migrated my base to OTX2 (which is based on TFS 0.4) The monsters attack very quickly, this delay being almost zero, so when...
i know there is a option that you cannot damage same feet, but i would like block attack only if the whole outfit is the same, can someone edit the sources for me?
if((attackerPlayer = attacker->getPlayer()) || (attackerPlayer = attacker->getPlayerMaster()))
{
checkZones =...
How can I make a function that makes X item in Backpack attack Y target (that is an object btw)?
Basically, the same thing as you right click on the item and left click it on a object, but I want this as a code.
Is it possible to do?
Hello survivors of Otland, i made right now a shitty attack animation.
Here:
a stab test, i think anotomy isn't easy when you are making character animation 😁
what do you think??
Hi there, I would like to know where do I find the code in source (TFS 0.4.0) that determines a player/creature can block with his shield (defense attribute) only 2 attacks per turn, since I want to make some changes on that. I've looked for it in creatures.cpp and etc but I didn't find it...
Dear friends, can anyone help me?
I am with a Global Server OT 8.6, I have the following problem. After killing monster, let's say I'm surrounded by dead body, the other monsters on the screen do not pass dead bodies to attack me. I have heard that it is problem in source file, I assume in...
Hello :)
I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer, from the thread: [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8;
I was trying to redo the guard NPC(s) so that they would attack the PKers with melee attacks at the range of <=1; and with...
Hi Otlanders! i have request to You. I would like to have script, which will make dependence with skilling and attack speed i mean
if player attacks 2 times / sec it's skill would grow same as 1 time / sec, 3t/s same as 1t/s ....etc etc etc
TFS 0.4.3777
Can someone help me with that? Thank...
While using distance weapons (spears, bows etc.) and walking at the same time, player doesn't attack. To shoot any distance weapon, you have to stop first and not move. No problems with melee weapons. Any ideas how could I fix that, or solutions?
-- SOLUTION --
Thanks very much to fla5h for...
Good afternoon guys from OTLand, I'm going back to messing with OTserver, I'm from the old times, from the time that neither OTClient existed yet hehe. Even lost my old account from here.
With so many possibilities and resources I'm still a bit lost, but I've already been able to compile the...