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I'm trying to print all monster info on my console, so I know how to use it to make my script. I've been making this but looks like there is a lot of tables inside other tables and I can't figure how to make print it all. Here is how I was trying...
function onSay(cid, words, param, channel)...
I have a passive monster edit in sources
Feature - Simple passive monsters
So i wanted to make monsters ignore players by storage but couldn't find anything for TFS 1.2
If someone can make me a spell (wave) that the monster uses and if the spell lands the player damages the monster so it...
Dear friends, can anyone help me?
I am with a Global Server OT 8.6, I have the following problem. After killing monster, let's say I'm surrounded by dead body, the other monsters on the screen do not pass dead bodies to attack me. I have heard that it is problem in source file, I assume in...
Hi there, I'm recreating D&D aspects in my personal server (TFS 0.4.0 based) and I would like to recreate the variable max health from creatures. I mean, actually the max health is based in the monster.xml file, as default (health max ="xxx"), so every creature from the same type has the same...
Hello guys,
How can i change the distance/sqms/radius to attract/lure monsters?
I searched in many files at the source and did not find.
My interest is to decrease this distance lure was the same in the servers OldSchool (like a 8 sqms, for example).
Thank you!!!
Hello! I´m working on a little project, a 7.6 server (XML - it´s old, I know, but usually simple, just for a few friends and I.), and monsters can move diagonally, is it possible to make 1 specific monster/creature unmovable so it just stands still wherever it is placed in its spawn?
Thanks, in...
Hi there,
I've got problem to solve, idk how to refere to attacker at isTarget method in monster.cpp
bool Monster::isTarget(Creature* creature)
{
if(creature->isSagaMonster()){
return (!creature->isRemoved() && creature->isAttackable() && (creature->isSagaMonster() &&...
Hi OTLanders,
Got question to you, is there any possibility to change monster flag(attackable,hostile) with lua functions? I'm using tfs 0.4
Thanks in advance
Hello, otlanders, hope you guys are fine :).
im trying to modify this script.
these are the features:
1-.Use X ítem on monster
2-.% succes rate
3-.If monster captured (ex. Wolf) it soul get contained until use
my requeriments are these:
-If i capture a Wolf, when i use the ítem it should summon...
While using distance weapons (spears, bows etc.) and walking at the same time, player doesn't attack. To shoot any distance weapon, you have to stop first and not move. No problems with melee weapons. Any ideas how could I fix that, or solutions?
-- SOLUTION --
Thanks very much to fla5h for...
Just a little fun:
Monster picks up item from ground and throws it at the player.
Put
<script>
<event name="rockthrow"/>
</script>
in the monster xml
and in creaturescripts.xml
<event type="think" name="rockthrow" script="rockthrow.lua" />
and in rockthrow.lua
local rockid = 1285
function...
Good night, I have a problem .. demons and monsters in general when they give magic in area are taking life from other monsters .. is there any way to avoid this? creaturescript?
Hello, I'd like to request an arena script, I'll try my best to explain what I want, already tried a few ways to do it, requested for a few ppl, but after lots of tries and errors I'm here.
Would be 4 arena "types" (One monster each type).
6 Rooms for each type.
Map SS:
How it works?
Player...
Hello, I have some small doubts on 1.3 and I'll try to post them all to this thread, most of them should be small ones.
1. On 0.3.7 and 0.4 I used to balance vocations by using "wandDamage="1.0" magDamage="1.2" magHealingDamage="1.0" defense="1.6" magDefense="1.6"" on vocations.xml, is there...
Hello everyone..
I'm looking for a monster that attacks the player causes a greater damage if you are high level and minor damage if you are low level
I need it for a quest in my server :D thanks <3
Hello OtLanders!
I need your help with this action script:
local config = {
monsterName = 'Demon',
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local pos = getPlayerPosition(cid)
if(fromPosition.x ~= CONTAINER_POSITION) and item.itemid == 10503 then
spawnEffect...
Well, im really bad in scripting spells, so im asking for help u guys.
How do I make monster to hit one sqm before himself always in direction he is facing?
I want to make it in lua not in xml, because monster is talking something when he is doing this.
But he is hitting only one direction...