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0.4
Hello guys and good morning.
I was trying to do some simple scripts, but one of them i can't solve.
I want a script that, when the monster get created by doSummonCreature, it will disappear after a minute. I was trying to do by creaturescript and then use this in the monster.xml...
Hello again. Today I'm trying to do some monster' spells and I'm stuck in this one.
Its simple. One monster will heal another monster (in range) if the name is in the script. The problem is, i copied a script that i use to heal summons, and can't find another way to replace this function " for...
Hello, I'm using TFS 0.3.7/OTX2.
I'm trying to change a code by @buchaLL
He made a monster of the day code, but on my server I have a few dragon lords, I want that if the monster of the day is dragon lord, it affects all the ones in the group.
I wasn't able to use a table for this.
Monster...
Good evening everyone.
I really want a script where when a player looks at a monster, it will show its current life and total, something like this:
You see a Dragon. Health [850/1000]
I already have a script that shows other player's health, and it goes like this, you can use this as a...
Hey guys, I am the owner of Sanctuary-Online (Sanctuary Online Global (https://Sanctuary-OnlineOTS.com)) and I am looking for a skilled XML/LUA coder to help create the highest quality monster mechanics possible. If you have any experience with my server, you know it's on hard-mode. With our...
Hello all,
I have been experimenting with lua monsters, one little issue i have run into and just wana double check im not missing somthing stupid.
so RME can only import monster files with extension .xml (im using 3.7 the latest release). To load my exisiting monsters i have been creating...
Hello, is it possible to make the monster return to its respawn place?
In other words, when a player walks away with a monster, in the tibia he makes it disappear. So what I want to do is prevent that.
that only walk 12sqm and return to their site.
I was looking for one for OTX2
I've seen a...
Hello Guys,
I need a Event Script.
1.Tp appear every few hours
2. People enter a specific area on the map. like on Last Man Standing
3.The first wave of monsters appears. after 10 seconds another wave appears, etc.
4.When one player is left, the event is won by last player.
TFS 1.2 Tibia 10.98
Hello. I have a problem with rme map editor 3.6.1
namely when you add monsters on the map you can't see them in the game? and I don't know why? I would like to ask for help
How can you assign onSpawn function to one monster? Specifically in creaturescripts like this:
<script>
<event name="myScript"/>
</script>
I have something similar in mind to onPrepareDeath, i.e. onPrepareSpawn. It checks if certain item is in the area, if so; prevents spawn of the monster
My server is having a problem with the following part of monster.cpp
void Monster::addStorageValue(const uint32_t key, const std::string value)
{
if (value != "-1") {
storageMap[key] = value;
} else {
storageMap.erase(key);
}
}
So we changed this part to .lua...
Hello friends, I have an issue creating an outfit on objet builder, i'd tried to create an outfit for a monster with 10x10 size and I put all the animation and graphics together and it was succesfull, the outfit does what supossed to do, BUT! the problem is that when I test the outfit on OTC its...
Hello, long time ago I prepared Monster Maker Tool for OTClient, now I'm has rewrite it to JS + React.
Some users have write (rightly) that is that bit useless as module for OTClient, so when I wanted to improved my Rect skills, decided to rewrite that module to JavaScript app.
JS app benefits...
hello my friends,
i'm working in a summon action script
and I want to remove the summon after x time, and put exhaustion (y time) on this script .. i have tryed make this with "addEvent" but i dont know how to make it correctly...
TFS 1.3, 10.98 version
i'm using this script as a base...
Hello!
So basically when for example in mummy.xml file I have:
<item id="3031" countmax="100" chance="400" /> <!-- a gold coin -->
It drops a random amount of gold. Sometimes 10, 20 and sometimes 100.
I want to make it dropping around 60-100 gold, but as I though and tested there is no...
I know it's available in the forum. But I couldn't find... If you find or can do I'll be grateful
I USE TFS 0.4
1 - Message before the monster sends spell ---- Like Gaz Haragoth...
2 - Monster Spell Disarm Player weapon, the weapon goes to backpack...
3 - Spell of the character It is not...
Hello guys!
I'm creating a boss system, but I can not add the flag skull. I'm using TFS 1.3.
Previously it was only to use <flag skull = "number" />. I did not find information about the update.
can you help me?
Thanks <3
I prepared mod for OTClient who may help with creating monsters for TFS 1.3, in fact it need tests and probably it have some issues, but all sources is open.
A few months earlier I showed several screenshots:
[Showoff] OTClient Monster Maker
In fact, I created it in boring journeys from one...
Hello, i'm using TFS 1.2 and i just cant get to return a monster instance using Creature() on a custom made monster passing in it's name as param.
This works:
local monster = Creature("rabbit")
monster:getName()
>> Rabbit
This doesn't:
local monster = Creature("myMonster")
monster:getName()
>>...
Task System For TFS 1.2
Features:
* You can add as many tasks as you want
* You can add as many rewards as you want for each task
* You can add multiple monsters to a task, so it registers the kill on different monsters (e.g. dragon and dragon lord)
* You can change the name of the task
* You...