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  1. helviio

    C++ Addon/Outfit System | Nostalrius 7.7 TFS 1.2

    I Search For Help To Install Outfit / Addon System on Nostalrius 7.7 TSF 1.2 [ Member Based Image ... wizinx ] I tried to use the tfs 1.2 server from celohere/forgottenserver (https://github.com/celohere/forgottenserver) but I was not successful my map bugged the char was not walking bug...
  2. charlyhustle

    C++ TFS 1.3 Item Attributes

    Hey everyone, I need a system that allows me to do something like this: In items.xml: <item id="1234" article="an" name="example armor"> <attribute key="weight" value="10000" /> <attribute key="armor" value="10" /> <attribute key="slotType" value="body" />...
  3. S

    database problem

    Hello friends! I have a serious problem, I hope you can help me. I use TFS 0.4 When an exit character in the trainers, or anywhere that has a battle, it goes online tenderly, I believe it is a source error, someone help me please !! Another problem is in the database, I enter a char...
  4. Alberto Cabrera

    Items are not stacked [OTX] 2.15

    Hi people, could someone help me, the items are not stacked, only the first one is stacked, why? Could someone tell me where I should compile that? first of all, thank you Bug Stack Item [OTX] 2.15
  5. H

    Extended AddMagicEffect and ShottEffect

    Please extend my server and otx I don't know if otx2 or another hahaha, but there where the message Outputmessage should be NetworkMessage and if I change the error when compiling and something else and where is the addbytes it cannot change if not tbm the error when compiling someone to help please
  6. Yan18

    C++ Doubts About C++ Source TFS 1.3

    Hello everyone! I'm learning C++ to developing my own server. I would like to understand somethings that I can't understand. I have difficult in understading Lua_State *L. I understood the concept, but in the practice, I don't understand. int...
  7. aqubjukr

    TFS 1.X+ Block push

    I want to block push if player if player has a storage, on sources. I tried many times, but still, i didn't get. Storage: 9362905 == 1 GAME.CPP (playerMoveCreature): void Game::playerMoveCreature(Player* player, Creature* movingCreature, const Position& movingCreatureOrigPos, Tile* toTile)...
  8. Yan18

    TFS 1.X+ Problem with login TFS 1.2 and 1.3 in Otclient

    Hello everyone! I'm with problem with login in TFS 1.2 and/or 1.3, when I try to login appear : Invalid Token Authentication But, if I comment this line in source in protocollogin.cpp: /*if (!Protocol::RSA_decrypt(msg)) { disconnectClient("Invalid authentification token.", version)...
  9. P

    Linux Security and stability problems

    Hi Otlanders, I hope you are keeping safe in this hard time! I'm in open tibia servers world around 14 years. I helped a lot of for people and I had own servers around 10 years ago when crashing and attacking was not fashionable and priority. I created .lua scripts (simple scripts) and maps...
  10. B

    Encryption Challenge

    Good morning, I recently developed a code that encrypts OTClient files to prevent players from making changes to the modules that might bug the client, And I would like to test this encryption system... I uploaded an encrypted file and I challenge your, if someone can decrypt the files I will...
  11. FearWar

    Search Source Brfwolf 8.0

    Hi otlanders, I'm looking for a source for version 8.0 that was edited by BRFWOLF, does anyone happen to know where I can find it? thank you from the heart if anyone knows!
  12. 1

    Editing Floor View with Storage 0.4

    Hey there! Firstly sorry for my bad english... So.. I'm looking for a system that verify the player storage.. and when return 1, will change the Floor View: I developed a solution that i can verify the storage in GetMapDescription, and GetFloorDescription... using a new param (bool...
  13. diegozenho

    reward system erro 1.3 ~ 0.4

    Hello, I don't speak English, so I will use Google translator, sorry if I have grammar errors. I'm using the source of @Nekiro TFS 1.3 for 8.6 https://github.com/nekiro/forgottenserver-1.3-8.6 and I'm trying to put the @cbrm system to 1.2+, but it is giving an error at compile time, I don't...
  14. Dohko

    Skill Limit (Fist) On Source [TFS 1.3]

    Hey friends, how are you? I have a small problem .. I have a custom class on my server that uses Gloves as weapons and its damage is based on the user's fist skill. I have implemented a system in source so that the game recognizes fist weapons. It works perfectly, my fist skill increases as...
  15. R

    Tibia programming, how get functions, search stuff

    Hello! First i wanna sorry for my english ;) Everyone starting somewhere yes? I wanna create bot for tibia. I wont from you guys done stuffs. If i get proccess by name, i can get the value of variable somehow by name(if not changed on source). How make "clicks" on cords etc. There is some...
  16. Dohko

    C++ Help with reward modifications

    Hey friends, I need help with some bugs I'm getting when trying to compile the reward chest modifications on my server. These are the modifications : Here These are my erros when i try compile : src\iologindata.cpp(520): error C2819: type 'Database' does not have an overloaded member...
  17. L

    C++ Need OTX 8.6 with this cast system

    Hello, I need the source OTX in which I change the players that are with the cast activated only using ctrl + arrows. This system is present in this server: baiak-ilusion.com Please my friends.
  18. I

    C++ Error compile

    good night, when I try to compile my source it gives the following error at the end: 1> LINK: fatal error LNK1181: can not open input file 'lua51.lib' I am trying to compile an otx with mscv 2010
  19. pansuchar

    Need stable 10.98 server source

    I need stable 10.98 sources with new systems like reward chest and critical boost system. Thanks for any help
  20. T

    C++ "Block Attack" system (shield) in source code

    Hi there, I would like to know where do I find the code in source (TFS 0.4.0) that determines a player/creature can block with his shield (defense attribute) only 2 attacks per turn, since I want to make some changes on that. I've looked for it in creatures.cpp and etc but I didn't find it...
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