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Hello folks!
I'm learning how to create spells and I would like to know how to do for the summon's player use a specific spell when a player to click in an item? For example, the player click in gold coin and the summon of the player use Fireball.
0.4
Hello guys, Im having a little problem here. I was trying to do a double exori, when the player uses the exori, it hits once, and them after 2sec, hits again
But, if the player moves, the exori will not follow him and it will happen in the spot of the first exori
local combat =...
Hi today I was little bit playing with viper_star.lua script and justice seeker.lua script what I downloaded months ago. I managed to combine these 2 scripts together and here is result. :) Sword has normal attack but there is random chance that it will make GIANTCUT!(area attack) with...
Hi, i'm trying to modify the sources in an attempt to make it work like it works in tibia rl:
If i try to add extra spaces between a word and another when casting a spell, it won't work.
Example:
I guess i should modify this part, but i'm not certain about what to do at all...
Hello everyone!
I have a doubt about the three value numbers in a table area of a Spell. I know the value 1 is the area where the creature will damage and the value 3 is the creature that is casting spell alright? But the number 2, what it means?
When i disable the spell, just the animation stop but Combat Area still continues doing damage.
follow the gif below
SPELL
--[[#######################################################################################]]--
function doAreaCombatDamage(cid, attacker, combatType, position, min...
I would like to make spells for naruto shisui he simply speaks the name of the Kotoamatsukami jutsu
some crow clones appear so that the vocation shisui he disappears is equal adm is a ghost he becomes a crow and is summoning several crows ghost also without showing life and name of the crows and...
I'd like to convert this 3 spells to tfs 1.3
local combat = createCombatObject()
local combat2 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36)
local combat2 =...
Hello
I need help . How to overcome a spell with one purpose.
That he would attack several monsters simultaneously.
Spell target, not area.
Beat three monsters simultaneously.
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)...
Good night everyone, i am here to ask for a spell that's do the following:
The spell removes the player's summon
Then, it gets the summon's health and convert for the player.
So, if the summon has 100 health but looses 10 and the player cast the spell, it removes the summon and heals 90 health...
0.4
Hail guys, i am looking for a spell that heals ONLY the summon of the player.
I found some spells here, but they heals every one, including others summons and players in general, just like mas res.
So i'd like something like this: the player cast the spell and only heals his summon, not...
Hello again OtLand!
I need some assistance making a new series of spells for my OTS, and if someone would like to use it, I'm glad to explain how it works or help to insert or edit the spell.
My team had the idea to make a spell which could get one charge each time you use it. So, if you have...
I have a question when using the script in creature events, and
and mark the monster with the script, My monsters do not heal. Example hydra.
Could someone tell me how I can get my monsters to heal again, and summoned monsters to damage the scripted monsters again?
</immunities>...
Heyo,
I found script, which add effect on player but i want to change lookType, so i edit it like this:
local tempo = 60 -- tempo em segundos.
local ml = 35 -- quantos ira aumentar o skill de ML
local skillfist = 35 -- quantos ira aumentar o skill de Fist
local skillsword = 35 -- quantos ira...
help me fix this error .. it's spells ....... with cooldown
I have a script and I will post it down here.
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 26)
setCombatFormula(combat1...
I know it's available in the forum. But I couldn't find... If you find or can do I'll be grateful
I USE TFS 0.4
1 - Message before the monster sends spell ---- Like Gaz Haragoth...
2 - Monster Spell Disarm Player weapon, the weapon goes to backpack...
3 - Spell of the character It is not...
Hello,
is it possible to create a rune which reduces the exhaustion of each type by half for a certain time without source code? If possible, please tell me which set of functions to use to achieve the goal. I'm using TFS 1.2
Thank you for all the answers!
How am I suppose to do that?
I was looking on movements folder, I couldn't understand how it works.
I don't know if I should do that in C++, in Lua or in both.
Is there some way of adding bleeding condition in C++ (I just found it in the lua file for the bleeding spell)? Cause I know I can...