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Hello people!
As the title said, how can I use the function MonsterSpell to get a Spell and add in a monster by MonsterType:addAttack(Spell)?
I want to add spells not contained in xml from monster that respawns.
Hello Guys!
I created a spell in area that depending on the direction, will change the area and effect. When I use the spell, generate this error:
LuaScriptInterface::luaCreateCombatArea(). This function can only be used while loading the script.
stack traceback:
[C]: in function...
Hello guys!
Is there any event or function to change monster's spells in-game (real time, after loading distro)? Is it possible?
For example, a Lava-Golem has Fireball spell and a player click in a lever in a quest, and after that, the Lava-Golem at the area lose the Fireball spell.
Hello guys!
I wanna create a spell by RevScripts using combat:setCallback instead combat:setFormula because setFormula is static and I can't get summons from a player.
I tried to create a spell, but have no damage (0 value damage):
local combat = Combat()...
Created a spell that makes your summons more interesting to play with.
From the AcidsOT advertisement thread:
Create file in data/scripts/ folder, like empowermonster.lua and put this in:
-- Player spell (utevo gran res) that empowers summons
upgradedSummons = {}
local empower =...
Hello guys!
As the title says, I would like to know how to create an instant spell. I'm learning how to use RevScripts and I would like to know if there is someone that can explain me how to do that.
If is possible, to create a easy spell, as Fireball for example.
0.4
Hello guys, I'm here trying to do something with utamo vita. In my head, it would be more dynamical if the spell only absorb some part of the damage, not all the damage. In other words: If a monster (or other players) hit the dude with utamo vita and 100% is the damage, so what I want is...
Hello folks!
I'm learning how to create spells and I would like to know how to do for the summon's player use a specific spell when a player to click in an item? For example, the player click in gold coin and the summon of the player use Fireball.
0.4
Hello guys, Im having a little problem here. I was trying to do a double exori, when the player uses the exori, it hits once, and them after 2sec, hits again
But, if the player moves, the exori will not follow him and it will happen in the spot of the first exori
local combat =...
Hi today I was little bit playing with viper_star.lua script and justice seeker.lua script what I downloaded months ago. I managed to combine these 2 scripts together and here is result. :) Sword has normal attack but there is random chance that it will make GIANTCUT!(area attack) with...
Hi, i'm trying to modify the sources in an attempt to make it work like it works in tibia rl:
If i try to add extra spaces between a word and another when casting a spell, it won't work.
Example:
I guess i should modify this part, but i'm not certain about what to do at all...
Hello everyone!
I have a doubt about the three value numbers in a table area of a Spell. I know the value 1 is the area where the creature will damage and the value 3 is the creature that is casting spell alright? But the number 2, what it means?
When i disable the spell, just the animation stop but Combat Area still continues doing damage.
follow the gif below
SPELL
--[[#######################################################################################]]--
function doAreaCombatDamage(cid, attacker, combatType, position, min...
I would like to make spells for naruto shisui he simply speaks the name of the Kotoamatsukami jutsu
some crow clones appear so that the vocation shisui he disappears is equal adm is a ghost he becomes a crow and is summoning several crows ghost also without showing life and name of the crows and...
I'd like to convert this 3 spells to tfs 1.3
local combat = createCombatObject()
local combat2 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 36)
local combat2 =...
Hello
I need help . How to overcome a spell with one purpose.
That he would attack several monsters simultaneously.
Spell target, not area.
Beat three monsters simultaneously.
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)...
Good night everyone, i am here to ask for a spell that's do the following:
The spell removes the player's summon
Then, it gets the summon's health and convert for the player.
So, if the summon has 100 health but looses 10 and the player cast the spell, it removes the summon and heals 90 health...
0.4
Hail guys, i am looking for a spell that heals ONLY the summon of the player.
I found some spells here, but they heals every one, including others summons and players in general, just like mas res.
So i'd like something like this: the player cast the spell and only heals his summon, not...