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spell

  1. S

    Spell Antidote Rune 7.6

    Hi, Does anyone have a script to cure poison ? (Deadtouch 1.9 - Tibia 7.6) or if you know how could you try convert me this part of code on script lua ? if(spoken=="exana pox"){ MagicEffectClass pox; pox.animationColor = 0; pox.damageEffect =...
  2. Yalasari

    Converting Rune Emblems into useable runes

    Hi, is there way to convert rune emblems into working runes? (silver 150% power, golden 200% power) i already have spells scripts and it partially wroks, but runes is still unstackable and can be used only when lying on ground (used in eq dissaspears immediatly, hotkey window have greyed out...
  3. tnecniiv

    Spell that creates an item with action id

    function onCastSpell(cid, var) doPlayerAddItem(cid, 2579, 1, 1,1) doSetItemActionId(2579, 1000) end i need script that creates an item with an action ID i create the item but it doesnt come with an action ID im trying to create an item that has different spells which will be used for...
  4. 7

    Spell around player

    Can anyone help me to create a spell for tibia 8.6 ? i want to make it going around the player, like an Exori but one sqm per time and make it repeat 4~5 times i already do something like it, with 29 combats ( 500 lines ) so big !! but when the player cast the spell, if he move, the spell...
  5. Gicu

    Spell TFS 1.2 Spell Attack Twice/Double

    Spell attack Twice/Double. local time_between_hits = "here change time between spells" ---spells/attack/twicespell.lua local combat = Combat() local time_between_hits = 0.3 --seconds combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, 66)...
  6. freaked1

    Solved [OTX3] !spells talkaction not working.

    A little problem with talkaction !spells. I don't know if the problem lies within the compat.lua or the script itself. Error message: Lua Script Error: [TalkAction Interface] data/talkactions/scripts/spells.lua:onSay data/lib/compat/compat.lua:1010: attempt to call method...
  7. T

    Lua New "Summon Creature" spell - TFS 0.4.0

    I'm trying to use the following code as a script.lua for a talkaction to simulate a new "summon creature" spell, but trying to run my server this error message appears in console: Description: [9:26:49.447] data/talkactions/scripts/callofnature1.lua:33: bad argument #1 to 'lower' (string...
  8. M

    Lua Spell Condition Parameter

    There is a little problem with my spell and I would appreciate some help since I've been stuck on this one; local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, 6) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) local condition =...
  9. M

    Lua Making Target Spell Static

    Anyone knows how to make the spell to ignore player position when casting? I remember it was the way the spells worked in earlier Tibia versions but now it has been changed, examples below; * It is a target-based spell Current Result: --------------------- Expected Result --...
  10. K

    Changing Spell Effects TFS 1.0 HELP

    Anyone out there can help me out with the spell below would be great. I would like to know exactly how I can change each own COMBAT_PARAM_EFFECT to individual tiles (1's in area). For now it's only using effect -> 4 and that's why I would like to change that so each tile has its own effect. I...
  11. K

    Sprites disappearing after distance

    Just wondering how can you change the settings, so the client <tibia> displays the entire sprites of certain spells instead of hiding it, when they're outside the screen. Let's say the spell is larger than common 32x32 sprite, what happens is that when the player casts the spell further away...
  12. AdiMit

    Lua [Error] Mutation/Polymorph spell

    Hello dear OtLanders :) I'm trying to create a Mutation/Polymorph spell that would change the target into one of the animals on the list... The most important part of the spell (the animals) is taken from the following thread: Lua - [Spell] Polymorph Rune (^and that is the only part of the...
  13. AdiMit

    Lua [Spell] Reflective Shield (Self-Buff)

    Hello :) I'm trying to create a spell for the tank vocation on my server. As the name suggests, it would be a reflective buff active for 6 seconds and during that time 30% of all damage done to the caster would be redirected to the attacker (both players and creatures). Additionally, during...
  14. G

    Lua [TFS 1.2] monster use spell only if it is at a distance > 1 from target

    Have this spell for example: someone knows how to check the distance between the creature and the target? thanks
  15. B

    [Request] Despawning Spell

    Hello people! I was wondering whether it is possible to make a spell (or, to be specific, a rune) that when you use on a monster, it despawns it (kills it but the monster wouldn't have a corpse or something). And it would be very much in favor if this rune would work only of specific...
  16. AdiMit

    Solved Massive Destroy Field SPELL (not rune) does not remove fields

    Hello dear community, :) I tried to create a spell working exactly in the same way as the Destroy Field Rune does; however, I wanted to make it massive (=CIRCLE3X3)... I'm currently using the [8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 by Printer, from the thread: [8.60] The...
  17. Infernum

    Spell [TFS 1.2/1.3] Unnamed spell (looks cool tho)

    got bored and wanted to try to make my first non-utility spell only works on monsters, fully configurable (config is at the bottom) demonstration: http://xera.s-ul.eu/C95HkX4x --[[#######################################################################################]]-- function...
  18. Hashirama479

    Teleport Player Spell

    Hey Otland! I need a teleport player spell! How it should working like? If you got someone in target you using the spell then you get with the player teleported to position 1500,1500,7 and after 10 sec you get kicked out from there then you must wait 120 sec to cast the spell again xD im using...
  19. L

    Spell Search Player

    Greetings all! This is my 1st script :) It emulates find player which also sends a text to the player you are looking for that the person who cast the spell is looking for them and gives them their location. -- this returns the offset of x, y, z function getOffsetXYZ(pos1, pos2) return...
  20. demon088

    Lua Element % buff spell

    Hello OtLand! I've searched for a spell that buffs the player increasing the elemental protection of the user. Is this spell possible on lua, or could I need to compile this kind of parameters? Thanks for the help!
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