Bug in War of Emperium System

1579091

New Member
Joined
Jul 18, 2012
Messages
8
Reaction score
0
Firstly sorry for my bad english:

I've installed the Woe System in my Otserv, but when the empes die, these bugs appear

Code:
> Broadcasted message: "one of Pre-Empes have been broken...".

[17:17:02.671] [Error - CreatureScript Interface]
[17:17:02.671] domodlib('Loot_func')
[17:17:02.671] function onDeath(cid, corpse, deathList)
[17:17:02.671] local killer,pos = deathList[1],getCreaturePosition(cid)
[17:17:02.671] addEvent(corpseRetireItems,1,killer,pos)
[17:17:02.671] return true
[17:17:02.671] end:onDeath
[17:17:02.671] Description:
[17:17:02.671] (luaGetThingPosition) Thing not found

[17:17:02.734] [Error - CreatureScript Interface]
[17:17:02.734] In a timer event called from:
[17:17:02.734] domodlib('Loot_func')
[17:17:02.734] function onDeath(cid, corpse, deathList)
[17:17:02.734] local killer,pos = deathList[1],getCreaturePosition(cid)
[17:17:02.734] addEvent(corpseRetireItems,1,killer,pos)
[17:17:02.734] return true
[17:17:02.734] end:onDeath
[17:17:02.734] Description:
[17:17:02.734] [string "info = {..."]:145: attempt to index local 'pos' (a boolean value)
[17:17:02.734] stack traceback:
[17:17:02.734]  [string "info = {..."]:145: in function <[string "info = {..."]:142>
> Broadcasted message: "Both Pre-Empes have been broken, portals opened.".

[17:17:18.875] [Error - CreatureScript Interface]
[17:17:18.875] domodlib('Loot_func')
[17:17:18.875] function onDeath(cid, corpse, deathList)
[17:17:18.875] local killer,pos = deathList[1],getCreaturePosition(cid)
[17:17:18.875] addEvent(corpseRetireItems,1,killer,pos)
[17:17:18.875] return true
[17:17:18.875] end:onDeath
[17:17:18.875] Description:
[17:17:18.875] (luaGetThingPosition) Thing not found

[17:17:18.937] [Error - CreatureScript Interface]
[17:17:18.937] In a timer event called from:
[17:17:18.937] domodlib('Loot_func')
[17:17:18.937] function onDeath(cid, corpse, deathList)
[17:17:18.937] local killer,pos = deathList[1],getCreaturePosition(cid)
[17:17:18.937] addEvent(corpseRetireItems,1,killer,pos)
[17:17:18.937] return true
[17:17:18.937] end:onDeath
[17:17:18.937] Description:
[17:17:18.937] [string "info = {..."]:145: attempt to index local 'pos' (a boolean value)
[17:17:18.937] stack traceback:
[17:17:18.937]  [string "info = {..."]:145: in function <[string "info = {..."]:142>
_woe.lua:
Code:
dofile("./var.woe")

local config = woe_config

fileStore = true

infoFile = 'tmp.woe'
infoLua = {}

Woe = {}
Woe.__index = Woe

function Woe.setup()
    db.executeQuery("DROP TABLE IF EXISTS `woe`;")
    db.executeQuery("CREATE TABLE `woe` (`id` INT( 11 ) NOT NULL AUTO_INCREMENT ,`started` INT( 11 ) NOT NULL ,`guild` INT( 11 ) NOT NULL ,`breaker` INT( 11 ) NOT NULL ,`time` INT( 11 ) NOT NULL ,PRIMARY KEY ( `id` ) ,UNIQUE (`id`)) ENGINE = MYISAM")
    doBroadcastMessage("DB Added [...]", config.bcType)
    if fileStore then
        local newFile = io.open(infoFile, "w")
        for _, i in ipairs({'started', 'guild', 'breaker', 'time'}) do
            newFile:write(i .. ' = 0 ;end;\n')
        end
        newFile:close()
    else
        db.executeQuery("DROP TABLE IF EXISTS `tmpwoe`;")
        db.executeQuery("CREATE TABLE `tmpwoe` (`started` INT( 11 ) NOT NULL ,`guild` INT( 11 ) NOT NULL ,`breaker` INT( 111 ) NOT NULL ,`time` INT( 1 ) NOT NULL) ENGINE = MYISAM ;")
        db.executeQuery("ALTER TABLE `tmpwoe` ADD `indexer` INT NOT NULL ")
        db.executeQuery("INSERT INTO `tmpwoe` (`started` ,`guild` ,`breaker` ,`time`, `indexer`)VALUES ('0', '0', '0', '0', '1');")
    end
end

function Woe.getInfo()
    if fileStore then
        local open = io.open(infoFile, "r")
        if open then
            for i in io.lines(infoFile) do
                for v, k in ipairs({'started', 'guild', 'breaker', 'time'}) do
                    if (i:find(k)) then
                        n = i:match(k .. '.*')
                        infoLua[v] = tonumber(n:sub(n:find('=') + 2, n:find(';end;') - 2))
                    end
                end
            end
            open:close()
        end
    else
        for v, k in ipairs({'started', 'guild', 'breaker', 'time'}) do
            local tmp = db.getResult("SELECT " .. k .. " FROM `tmpwoe` WHERE `indexer` = '1';")
            infoLua[v] = tmp:getDataInt(k)
            tmp:free()
        end
    end
end

function Woe.updateInfo(tab)
    if fileStore then
        local open = io.open(infoFile, "w")
        if open then
            for k, i in ipairs({'started', 'guild', 'breaker', 'time'}) do
                open:write(i .. ' = ' .. tab[k] .. ' ;end;\n')
            end
            open:close()
        end
    else
        for v, k in ipairs({'started', 'guild', 'breaker', 'time'}) do
            db.executeQuery("UPDATE `tmpwoe` SET " .. k .. " =  " .. tab[v] .. " WHERE `indexer` = 1;")
        end
    end
end

function Woe.save()
    Woe.getInfo()
    db.executeQuery("INSERT INTO `woe` (`started`, `guild`, `breaker`, `time`) VALUES (" .. infoLua[1] .. ", " .. infoLua[2] .. ", " .. infoLua[3] .. ", " .. infoLua[4] .. ");")
end

function Woe.getGuildName(id)
    local res = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. ";")
    if (res:getID() ~= -1) then
        ret = res:getDataString('name')
        res:free()
    end
    return ret
end

function Woe.breakerName()
    Woe.getInfo()
    return infoLua[3] ~= 0 and getPlayerNameByGUID(infoLua[3]) or 'None'
end

function Woe.guildName()
    Woe.getInfo()
    return infoLua[2] ~= 0 and Woe.getGuildName(infoLua[2]) or 'Nones'
end

function Woe.startTime()
    Woe.getInfo()
    return os.date("%d %B %Y %X ", infoLua[1])
end

function Woe.breakTime()
    Woe.getInfo()
    return os.date("%d %B %Y %X ", infoLua[4])
end

function Woe.timeToEnd()
    Woe.getInfo()
    local myTable = {}
    for k, i in ipairs({"%M", "%S"}) do
        myTable[k] = os.date(i, os.difftime(os.time(), infoLua[1]))
    end
    return {mins = ((config.timeToEnd - 1) - myTable[1]), secs = (60 - myTable[2])}
end

function Woe.moveBack(cid, fromPosition, text)
    doTeleportThing(cid, fromPosition, TRUE)
    doPlayerSendCancel(cid, text)
end

function Woe.getGuildMembers(id)
    local members = {}
    for _, i in ipairs(getPlayersOnline()) do
        if id == getPlayerGuildId(i) then
            table.insert(members, i)
        end
    end
    return members
end

function Woe.deco(text)
    for _, i in ipairs(Castle.decoraciones) do
        doItemSetAttribute(i, "description", text)
    end
end

function Woe.removePortals()
    for _, i in ipairs(Castle.PrePortalsPos) do
        if (getThingFromPos(i).itemid > 0) then
            doRemoveItem(getThingFromPos(i).uid)
        end
    end
end

function Woe.removePre()
    for _, i in ipairs(Castle.PreEmpes) do
        if (isCreature(getThingFromPos(i).uid) == true) then
            doRemoveCreature(getThingFromPos(i).uid)
        end
    end
end

function Woe.checkPre()
    local Count = 0
    for _, i in ipairs(Castle.PreEmpes) do
        if (isCreature(getThingFromPos(i).uid) == false) then
            Count = Count + 1
        end
    end
    return (Count == #Castle.PreEmpes)
end

function Woe.isTime()
    return (getGlobalStorageValue(stor.WoeTime) == 1)
end

function Woe.isStarted()
    return (getGlobalStorageValue(stor.Started) == 1)
end

function Woe.isRegistered(cid)
    return (getPlayerStorageValue(cid, stor.register) == 1)
end

function Woe.isInCastle(cid)
    local myPos = getCreaturePosition(cid)
    if (myPos.x >= Castle.salas.a.fromx and myPos.x <= Castle.salas.a.tox) then
        if (myPos.y >= Castle.salas.a.fromy and myPos.y <= Castle.salas.a.toy) then
            if isInArray({Castle.salas.a.z, Castle.salas.b.z, Castle.salas.c.z}, myPos.z) then
                return true
            end
        end
    end
    return false
end

function Woe.expulsar(guild, fromx, tox, fromy, toy, z, outpos)
    for _x = fromx, tox do
        for _y = fromy, toy do
            local player = getThingFromPos({x = _x, y = _y, z = z, stackpos = 253}).uid
            if (isPlayer(player) == true) then
                if (getPlayerGuildId(player) ~= guild) then
                    doTeleportThing(player, outpos, false)
                end
            end
        end
    end
end

-- extras

function doSetItemActionId(uid, action)
    doItemSetAttribute(uid, "aid", action)
end

function exhaust(cid, storevalue, exhausttime)
-- Exhaustion function by Alreth, v1.1 2006-06-24 01:31
-- Returns 1 if not exhausted and 0 if exhausted
    newExhaust = os.time()
    oldExhaust = getPlayerStorageValue(cid, storevalue)
    if (oldExhaust == nil or oldExhaust < 0) then
        oldExhaust = 0
    end
    if (exhausttime == nil or exhausttime < 0) then
        exhausttime = 1
    end
    diffTime = os.difftime(newExhaust, oldExhaust)
    if (diffTime >= exhausttime or diffTime < 0) then
        setPlayerStorageValue(cid, storevalue, newExhaust)
        return 1
    else
        return 0
    end
end

--new
guard_pos =
    {
        {x = 55, y = 31, z = 5},
        {x = 55, y = 30, z = 5},
        {x = 55, y = 29, z = 5},
        {x = 55, y = 28, z = 5},
        {x = 55, y = 27, z = 5},
        {x = 55, y = 26, z = 5},
        {x = 55, y = 25, z = 5}
    }
   
function Woe.check()
    for storage = 24504, 24511 do
        local pid = getGlobalStorageValue(storage)
        if isCreature(pid) then
            return false
        end
    end
    return true
end

function Woe.summon()
    for k, i in ipairs(guard_pos) do
        local pid = doSummonCreature("guard", i)
        setGlobalStorageValue(24503 + k, pid)
    end
end

function Woe.remove()
    for storage = 24504, 24511 do
        local pid = getGlobalStorageValue(storage)
        if isCreature(pid) then
            doRemoveCreature(pid)
        end
    end
end
someone can help me?
If need i post other codes here, if want to see complete system is:

Ot: (The Forgotten Server, version 0.4_DEV (rev 3777))
 
Top