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tfs 1.3

  1. G

    anti map tracker

    good morning friends from otland, does anyone know what could be done so that they cannot use the trackmap? I already tried the easiest and that is that they cannot enter the server with client 10 configuring in config.lua minimum version, but if I do that they obviously cannot enter with...
  2. L

    C++ Player Cant Push after attack

    Hello, where i can solve this? TFS 1.3 Usually a player can pull after or before attacking even during a hit. After attack is give a delay, i try this: https://otland.net/threads/bug-push-on-target-otx-3-7-tfs-1-3.261578/ game.cpp I try set delay to = 0 but it did not work
  3. pdrhtdn

    [TFS 1.3][REQUEST] Lever to fight boss with cooldown

    Hi everyone, I've been digging here and on other forums a way to add a cooldown to a lever so the player (solo or in a team of 5) that pulls it can only pull again after 20 hours. For example I've been working on Duke Krule, and I got this so far: Also, the boss should disappear if the player...
  4. Yan18

    C++ [TFFS 1.3 - Source] Error C2280 'spellBlock_t &spellBlock_t::operator =(const spellBlock_t &)'

    Hi folks! I need help with a error in the source, it is being headache 😂. I tried to figured out the problem at the internet, but I didn't understand the issue yet. The issue is: Console Error List: Error C2280 'spellBlock_t &spellBlock_t::operator =(const spellBlock_t &)': attempting to...
  5. VagosClubTM

    Lua HELP TFS 1.4 MINING SYSTEM

    local rewards = { { item = 8298, count = 1, chance = 50 }, { item = 8299, count = 1, chance = 50 }, { item = 8301, count = 1, chance = 50 }, { item = 8302, count = 1, chance = 50 }, { item = 8303, count = 1, chance = 50 }, { item = 8310, count = 1, chance = 50 }, {...
  6. Raikou

    Lua Spell buff animation

    I got the following working code for a spell that buffs critical skills. My (luxury) problem is that the animation to show that the buff is active on the person, is in my eyes not the greatest. Though I can't think of another way. Is there a better way to show that the character is buffed...
  7. VagosClubTM

    RevScripts HELP TFS 1.4 SCRIPT CHEST 24HRS

    hello friends I have this script that I wish it could work in TFS 1.4, with revscript. I tried but I could not adapt it if someone could help me it would be great I will leave the base code here thank you very much in advance. local config = { items = { [1] = {2160, 1}, [2] =...
  8. VagosClubTM

    TFS 1.4 HELP SPELL MANA/HEALTH RUNE

    local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) combat:setParameter(COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) combat:setParameter(COMBAT_PARAM_DISPEL...
  9. VagosClubTM

    Lua HELP ERROR TFS 1.4 ACTION MANA RUNE

    Hi friends, I have this mana rune script, I need it to be used in the protection zone and that it cannot be used in another user since when using it in another user it takes out a white skull as if you were attacking, it would be of great help thanks . I'll leave the code here function...
  10. VagosClubTM

    Lua tfs 1.4 Random Monster Skins

    Hello friends, I need to know if anyone has a mana rune script, I need it to request a vocation to be used and without a level limit. but if of magic level. Also if a transformation rune is possible, which changes your appearance for a few seconds (1200) and that can be configured so that every...
  11. Yan18

    C++ [TFS 1.3] - How to Get When a Monster use Melee Attack (Basic Attack) and When the Monster uses Spell in Monster.xml in Tag <attacks> from C++Source?

    Hi Guys, As the title says, how can I get in the source when a monster uses melee attack (Basic Attack) and when the monster uses a Spell attack contained in tag <attacks> in the Monster.xml ?
  12. S

    [TFS 1.3 - NPC] NPC does not sell new items

    I'm using the TFS 1.3 downgrade from Nekiro 8.6. I added the Exercise Weapon system and it's working perfectly, but I'm trying to put the weapon to sell to the NPC and I can't, the item appears in the trade window but I can't buy it and I don't even look I can put other existing items, but...
  13. Yan18

    TFS 1.X+ [TFS 1.3] Which Condition to Use for Creature has Speed 0? Paralyze or Haste?

    Hi guys I wanna do a creature has 0 speed for a specific time by condition, but I tried to use CONDITION_HASTE and CONDITION_PARALYZE, but it didn't work. local speed = creature:getSpeed() local condition = Condition(CONDITION_PARALYZE) condition:setParameter(CONDITION_PARAM_TICKS, 10000)...
  14. Yan18

    TFS 1.X+ [TFS 1.3] How to do Deep Search in a For Loop in Main Backpack to Searching Items Inside Other Backpacks?

    Hi guys How to do a deep search for loop to search items in backpacks inside main backpack?
  15. R

    RevScripts [tfs 1.3] summon an exclusive npc

    Hello everybody. Well, I have a really cool idea to apply on otserver but I tried to script it myself and it wasn't successful... I will explain what I would like: you buy a scroll (Permanent) where you can summon an exclusive NPC of yours (of course party people can use it). After 1 minute...
  16. Yan18

    [TFS 1.3] How to Do Player No Drop Loot When Die?

    Hello guys! How to do players no drop loot when die? I tried to add: player:setDropLoot(false) In events onLogin(), onDeath() and onPrepareDeath(), but didn't work.
  17. Yan18

    TFS 1.X+ [TFS 1.3] How to Do Players No Hit Monsters Melee and Range Damage?

    Hello folks! I would like to know how to do players no hit damage monsters melee and range, however, the player can target monsters. In other words, I want players can target and focus monsters, but the monsters don't receive damage from players (0 damage when targeting). Although, the monster...
  18. R

    Forgottenserver - protocol 10x and 12x

    Hello there! Today i'm using OTBR source, protocol 12.64 and i'm migrating to Forgotten Server, so i cloned Forgotten Server to my VM. I'm migrating because i need a clean source and datapack. I'm creating a alternative tibia server (Battle Royale - show project later) and i need use OTCV8...
  19. Yan18

    TFS 1.X+ [TFS 1.3 - MonsterSpell] - How to Use MonsterSpell to Get an Existing Spell to add in MonsterType:addAttack(Spell)?

    Hello people! As the title said, how can I use the function MonsterSpell to get a Spell and add in a monster by MonsterType:addAttack(Spell)? I want to add spells not contained in xml from monster that respawns.
  20. Yan18

    [TFS 1.3 - RevScripts] Spell Error: LuaScriptInterface::luaCreateCombatArea(). This function can only be used while loading the script.

    Hello Guys! I created a spell in area that depending on the direction, will change the area and effect. When I use the spell, generate this error: LuaScriptInterface::luaCreateCombatArea(). This function can only be used while loading the script. stack traceback: [C]: in function...
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