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tfs

  1. Togu

    What's the goal of OTLand with OTClient?

    We know that the otland/otclient repository was created because the edubart/otclient repository was out of maintainers. But we also know that the way OTClient was developed it's almost impossible to fix all issues to all protocols. So... what's the goal with this repository? Make a generic...
  2. Togu

    Final thread for fixing OTClient dashing animation issue for TFS 1.3

    I made a super slow motion to show the exactly dashing issue: final - Streamable (https://streamable.com/2xek1) troll going from up to down and comparing with real gif and sprites test - Streamable (https://streamable.com/wmv6e) troll going from right to left Split animated GIF image in frames...
  3. Togu

    Help understanding parsing server/client

    I'm studying TFS 1.3 and OTClient sources to improve my project. And now I need to parse a new information (attack speed) to OTClient. So, till now, what I understood is that the server can send and receive informations or commands (packets) to/from the client. And client can send and receive...
  4. anyeor

    TFS 1.2 Ninjalulz downgraded to 8.0 - Mapclick problem and move using arrows

    Welcome, I have such a problem when I click on the indicated place on the map using LPM (like mapclick), from what I noticed my character is cut on the grass, dirty floor and other tiles that change the speed of the character. Can anyone help me fix my problem? Sorry for my english. Because...
  5. Togu

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    The Forgotten Tibia https://github.com/GustavoContreiras/TheForgottenTibia The Forgotten Tibia is a free and open-source MMORPG written in C++ and LUA. It is a fork from the The Forgotten Server 1.3 (3b63f65) and OTClient (07b4b78) projects. What makes it different from Tibia / The Forgotten...
  6. Ezzz

    Nostalrius 7.7

    Hello, community. I'm releasing here my clone of RealOTS 7.7, it's based on TFS 1.2 and comes with everything needed to setup a true 7.7 clone, including formulas and monsters behavior, this server has been running a few times, and since I don't have purpose with it anymore, and my friends...
  7. 4Marsupilami

    [8.60-11] Services Marsupilami - Mapper, Scripter, Graphic Designer

    Hi there, I'm Marsupilami. I have been working on OT servers for over a decade. From the "Marsupilami" sign for almost two years. The rich experience opens up many opportunities for cooperation. The highest quality of all scripts and maps are straight from Marsupilami. It doesn't matter if you...
  8. Shoorkill

    TFS PROTOCOL 7.92 + SOURCE??

    does anyone provide a tfs for the 7.92 protocol? It's been a long time since I've been looking for a source and I do not get answers
  9. P

    C++ Modal Windows 0.3.6/0.4

    Hello. Is there someone who can "copy" modal windows from TFS 1+ to TFS 0.3.6/0.4? I can't find older TFS with modal window. Thanks ;) PS. Sorry for my English, im only robot beep boop.
  10. L

    TFS 1.X+ Server Running, but can't enter in game

    Hello! I'm having trouble with TFS 1.3 and Tibia 11 on Ubuntu. I configured everything correctly, ip of the server as much as "127.0.0.1" as the external one. I can load the list of characters, but when entering to enter, the classic message appears of not being able to establish the connection...
  11. dunnish

    Compiling tfs 0.4 ERROR: Unable to load config.lua!

    Hello! i have all files in the release folder from the source code. and im getting this error ERROR: Unable to load config.lua! but when i open the The forgotten server manually without visual studio its working in the same catalog.
  12. namco

    TFS 1.X+ fatal error C1083: Cannot open include file: 'boost/asio.hpp': No such file or directory

    1>------ Build started: Project: theforgottenserver, Configuration: Debug x64 ------ 1>otpch.cpp 1>c:\darkeraserver\src\otpch.h(42): fatal error C1083: Cannot open include file: 'boost/asio.hpp': No such file or directory 1>Done building project "theforgottenserver.vcxproj" -- FAILED. ==========...
  13. L

    Compiling Error when compile cannot access file rsa.h

    I was trying to compile the lastest tfs using the new vcpkg and this happened when compiling Error C1083 Cannot open include file: 'cryptopp/rsa.h': No such file or directory (compiling source file ..\src\otserv.cpp) theforgottenserver c:\users\lucca\vcpkg\forgottenserver\src\rsa.h 23...
  14. RoyalYeta

    TFS 1.X+ Tfs/otx Real map

    Hello! I am looking for data pack tfs 1.2 with a small number of errors is there any other imbuing system after za otx? what do you think about otx? whether to choose tfs 1.2?
  15. Togu

    TFS 1.X+ Extended OP Codes

    How do they work? How do I use them? I need to send a new information (like player attack speed) to the client. Can someone give me a simple example of a custom extended op code working? Or teach me the theory.
  16. P

    Lua onUseWeapon(cid, var) HELP!!!!!

    Hi Everybody. My Question is this: ¿This function have the parameter of the item that is being used by the player? and if it is correct, ¿How ca i use it? (as actions: ¿¿¿onUse(cid,item)???) Thanks for ur Time! \/ function onUseWeapon(cid, var) local nameitem = getItemName(????var??????)...
  17. Togu

    C++ using getStorageValue in source code

    I've made an simple auto loot gold and platinum coins in sources but it don't have the option to be enabled or disabled by players. Then I've made a talkaction to set a true/false value in the player_storage in database. I was trying to use this storage value to enable or disable the auto loot...
  18. Togu

    NPC [TFS 1.3] Bank NPC

    Since the original forgottenserver on GitHub doesn't have an Bank NPC, I will post that one that I made getting some codes on the internet. Using this feature I've found many functions, they deserve the credits: orts/server You will have to add on data/lib/core/player.lua: pasteBin function...
  19. Togu

    OTClient How do I check if an equipped item is weapon?

    local weaponLeft = localPlayer:getInventoryItem(InventorySlotLeft) local weaponRight = localPlayer:getInventoryItem(InventorySlotRight) if weaponLeft and weaponRight then speed = 200 else speed = 100 end setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel)...
  20. Togu

    The Forgotten Tibia

    The Forgotten Tibia Why this name? It's based on The Forgotten Server (and OTClient) It looks like many people forgot that Tibia could be this way Which way? Skill advancement by point distribution How does it works? Vocations: They won't exist. Everyone will be a no-vocation normal...
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