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tfs 1.x

  1. Aled

    [TFS 1.x] Monster pick up item and throw

    Just a little fun: Monster picks up item from ground and throws it at the player. Put <script> <event name="rockthrow"/> </script> in the monster xml and in creaturescripts.xml <event type="think" name="rockthrow" script="rockthrow.lua" /> and in rockthrow.lua local rockid = 1285 function...
  2. Homeslice

    [TFS 1.x] Enhanced "!kills" that shows amount of frags for red and black skulls

    The !kills command only shows your frags, like this: 16:00 You do not have any unjustified kill. With my changes: 19:56 You do not have any unjustified kills. Red skull at 6 frags. Black skull at 12 frags. This is just a simple change so players know how many frags are required for red and...
  3. trustjah

    Lua [TFS 1.0] Stamina gain when Training on "monks"

    Anyone knows how to get this rolling on TFS 1.0? addSta = {} local config = { timeToAdd = 3, -- addTime = 5, -- } local function addStamina(cid) if not isPlayer(cid) then addSta[cid] = nil return true end player:setStamina(cid, getStamina(cid) + config.addTime)...
  4. primate

    Compiling [TFS 1.x] Rapid Attack Speed Corrupted

    I wish the attack will not stop when I'm moving. Example; https://gfycat.com/RashClearcutGannet Thank you very much for your valuable time!
  5. A

    Compiling Question about custom opcodes

    My understanding about ProtocolGame::parsePacket in protocolgame.cpp its purpose is to send opcodes to the client, custom opcodes can be sent to the otclient in the range of 50 - 99. Is there anyway to send multiple packets of different values to the client using the same method? For instance...
  6. whitevo

    Lua TFS 1.x how to save items to database with Lua

    I am creating completely new housing feature for my server and was not using any of the functions given by the source. I was thinking how should I save and load player houses with Lua. Got few ideas, but first wanted to try what does these "houseTiles" do (the ones what you can set in RME) And...
  7. whitevo

    Scripter LUA Scripting service for TFS 1.x

    My experience: Hello, I started scripting for my server 2015 January. I can script anything in TFS 1.x boundaries with LUA language. My experience has grown strong on making scripts very dynamical and easy to read. This will make it easy for you to modify the script or even add your own codes to...
  8. whitevo

    Whi World - Open Source Server with Configurable Features

    What is Whi World? Whi World is unique 2D MMORPG game. You start off in the tomb where you struggle to see the daylight. At first glance you find in yourself in abandoned desert city, but as you continue investigate the people you meet and places you visit you understand you are placed in cruel...
  9. imkingran

    TFS 1.X Bounty Hunter System

    Hello OtLand Community, today I will release the upgraded Bounty Hunter system for TFS 1.X Original System: TalkAction - Bounty Hunters System (Player Hunt System) (http://otland.net/threads/bounty-hunters-system-player-hunt-system.27721/) Thanks to @kamilwxx for helping me understand how to...
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