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7.4/7.6 RealMap (not ready to run) (need edits before run) Happy New 2019

[QUOTE = "naprawiamforum, postagem: 2559068, membro: 232975"]
você editou o IP de config.lua para 127.0.0.1?
[/CITAR]
Yes bro
 
Do not waste your time with this datapack is deprecated only NPCs inside matters just because they have the RL npc talk behavior and mechanics other than that this datapack sucks
 
Last edited:
function onLogin(cid)
local lossPs = getPlayerLossPercent(cid, PLAYERLOSS_EXPERIENCE)

if getGoldenAccountDays(cid) >= 1 then
doCreatureSetStorage(cid, 133, 110)
doCreatureSetStorage(cid, 1347, 1)
doSendMagicEffect(getThingPos(cid), 15)
doPlayerSetRate(cid, SKILL__LEVEL, 1.1)
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, lossPs - 2)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "You have ".. getGoldenAccountDays(cid) .." days of golden account left.")
else
doCreatureSetStorage(cid, 133, 100)
end


return true

end
 
Benjamin npc has bounty thing inside of him here is clean one:
Lua:
dofile(getDataDir() .. 'global/greeting.lua')
dofile(getDataDir() .. 'global/NPC_Speach.lua')

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)



-- OTServ event handling functions start
function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)     npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                         npcHandler:onThink() end


keywordHandler:addKeyword({'kevin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That name sounds familiar... who might that be..."})
keywordHandler:addKeyword({'postner'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That name sounds familiar... who might that be..."})
keywordHandler:addKeyword({'postmasters guild'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Hm, I think I heard about that guild... oh wait, I am a member!"})
keywordHandler:addKeyword({'join'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Uh... oh... Uhm... Join what?"})
keywordHandler:addKeyword({'headquarter'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Its just... I mean... there was that road, oh yes, its that house at that road."})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am working here at the post office. If you have questions about the Royal Tibia Mail System or the depots ask me."})
keywordHandler:addKeyword({'office'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I am always in my office. You are welcome at any time."})
keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Benjamin."})
keywordHandler:addKeyword({'depot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The depots are very easy to use. Just step in front of them and you will find your items in them. They are free for all tibian citizens. Hail our king!"})
keywordHandler:addKeyword({'king'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Oops, the king? I... can't remember his name..."})
keywordHandler:addKeyword({'tibianus'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ah, King Tibianus, our wise ruler. He is sick for some time, isn't he?"})
keywordHandler:addKeyword({'quentin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ooooh, nice man, visits me often... I think."})
keywordHandler:addKeyword({'lynda'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "She is SO pretty!"})
keywordHandler:addKeyword({'harkath'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Oh, young Harkath will be a fine warrior some day."})
keywordHandler:addKeyword({'army'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "TO THE ARMS! MAN THE WALLS! FERUMBRAS IS NEAR!"})
keywordHandler:addKeyword({'ferumbras'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "TO THE ARMS! MAN THE WALLS! FERUMBRAS IS NEAR!"})
keywordHandler:addKeyword({'general'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "TO THE ARMS! MAN THE WALLS! FERUMBRAS IS NEAR!"})
keywordHandler:addKeyword({'sam'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ham? No thanks, I ate fish already."})
keywordHandler:addKeyword({'frodo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Frodo... Frodo... ? Uhm... isn't that the man that brings me food at lunchtime?"})
keywordHandler:addKeyword({'gorn'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He sells equipment."})
keywordHandler:addKeyword({'elane'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Oh, she lives next door. I think she's a dentist, I sometimes hear some cries."})
keywordHandler:addKeyword({'muriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This Muriel has a lot of correspondence."})
keywordHandler:addKeyword({'gregor'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Never heared of him."})
keywordHandler:addKeyword({'marvik'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He is always talking of healing me but I am fine... I fear he is a little nuts, poor man."})
keywordHandler:addKeyword({'bozo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "He hangs around here quite often. He claimes, I inspire him."})
keywordHandler:addKeyword({'baxter'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This naughty child, always stealing apples!"})
keywordHandler:addKeyword({'sherry'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I don't drink alcohol while on duty."})
keywordHandler:addKeyword({'lugri'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "NO! NO! NO! GO AWAY!."})
keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can't remember that someone named like that lives here."})
keywordHandler:addKeyword({'news'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Sorry, I don't read the letters we transmit."})
keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This is the town you are currently in."})
keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "You can sent letters and parcels to Carlin."})
keywordHandler:addKeyword({'xodet'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The young sorcerer is a good businessman."})
keywordHandler:addKeyword({'quero'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I love his music! He is my best friend and I visit him as often as I can."})


function creatureSayCallback(cid, type, msg) msg = string.lower(msg)
    if(npcHandler.focus ~= cid) then
        return false
    end



if msgcontains(msg, 'parcel') or msgcontains(msg, 'Parcel') then
    itemname = "parcel"
    itemprice = 10
    npcHandler:say("Would you like to buy a parcel for 10 gold?", 1)
    crystal_talk_state = 8595
    
elseif msgcontains(msg, 'letter') or msgcontains(msg, 'Letter') then
    itemname = "letter"
    itemprice = 5
    npcHandler:say("Would you like to buy a letter for 5 gold?", 1)
    crystal_talk_state = 8596   
    
            
elseif crystal_talk_state == 8595 and msgcontains(msg, 'yes') or crystal_talk_state == 8595 and msgcontains(msg, 'Yes') then
    if doPlayerRemoveMoney(cid, 10) == TRUE then
        npcHandler:say("Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", 1)
        doPlayerAddItem(cid, Cfparcel)
        doPlayerAddItem(cid, Cflabel)
    else
    npcHandler:say("Oh, you do not have enough gold to buy a ".. itemname ..".", 1)
    end
elseif crystal_talk_state == 8596 and msgcontains(msg, 'yes') or crystal_talk_state == 8596 and msgcontains(msg, 'Yes') then
    if doPlayerRemoveMoney(cid, 5) == TRUE then
        npcHandler:say("Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", 1)
        doPlayerAddItem(cid, Cfletter)
    else
    npcHandler:say("Oh, you do not have enough gold to buy a ".. itemname ..".", 1)
    end
    
elseif crystal_talk_state == 8595 and msgcontains(msg, '') then
npcHandler:say("Ok.", 1)
elseif crystal_talk_state == 8596 and msgcontains(msg, '') then
npcHandler:say("Ok.", 1)

elseif  msgcontains(msg, 'mail') then
    npcHandler:say('Our mail system is unique! And everyone can use it. Do you want to know more about it?', 1)
    crystal_talk_state = 505   

        elseif crystal_talk_state == 505 and msgcontains(msg, 'yes') then
        npcHandler:say('The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want.', 1)
        crystal_talk_state = 0
        elseif crystal_talk_state == 505 and msgcontains(msg, 'no') then
        npcHandler:say('Is there anything else I can do for you?', 1)
        crystal_talk_state = 0       

end       



if (msgcontains(msg, 'measurements')) and (getPlayerStorageValue(cid, 250) == 27 and getPlayerStorageValue(cid, 100174) == -1) then
        npcHandler:say("Oh they dont change that much since in the old days as... <tells a boring and confusing story about a cake, a parcel, himself and two squirrels, at least he tells you his measurements in the end>",cid)
        setPlayerStorageValue(cid, 100174,1)
    if (getPlayerStorageValue(cid,100175) == 1 and getPlayerStorageValue(cid,100176) == 1 and getPlayerStorageValue(cid,100177) == 1 and getPlayerStorageValue(cid,100178) == 1 and getPlayerStorageValue(cid,100179) == 1) then
        setPlayerStorageValue(cid, 250, 34)
    end
    end

    return 1
end


npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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