So far I've found a few bugs playing til level 11.
Rook:
1. Sometimes, all monsters surrounding the player (In Rats at the time) will lose focus of the player and move in random directions.
2. [Not a bug] Paralysis of Rats doesn't work or is super low and unnoticeable. (Found that it is to get players used to the new way that monsters give players conditions. Not meant to be noticable.)
Thais:
1. Sam still sells all weapons, but the document says that you will not be able to buy weapons in main.
2. Gamel still sells mace, staff and dagger.
3. In Rain Castle, there is supposed to be a book on the third story in the dressers. It is giving the player information regarding the "hidden dungeon" around Thais. It's missing. I don't know if this is something that's a big deal, but it's something missing that was in RL Tibia.
4. Also in Rain Castle, on floor -1. The "Treasure Room" billboard has no text written on it.
Everywhere:
1. [Not a bug] God Flowers are able to block monsters. I don't know if this is a design thing you wanted from RL Tibia, but it does make the game a bit easier. (This is to make players with more strategy.)
2. Orc Spearman don't run away or shoot spears. They simply attack melee like any other orc.
@Aoxomoxoa
Rook:
1) Not a bug thankfully. It's a rare mechanic, it will make sense beyond basic monsters -- will make the game more unpredictable/hard.
Thais:
1) and 2) I'm quoting a post of ours:
"Patch Note: On Weapons not being Purchaseable from NPCs. (Game Design)
After talking to many testers and heavy reflection we have decided during the entirety of Dura, at Launch and after,
Weapons above 17 attack, including Bows and Crossbows though excluding Spears, will not be purchaseable in shop. We understand this is an integral part of the game and consequentially will be frustrating for many players but it is for that exact reason we are removing them. As it stands now, no matter what the vocation the optimal strategy/route for every character in 7.4, if he cannot receive a weapon from another player for free, is always to make enough gold to buy a weapon from the NPC shop. We believe this to be far too easy and therefore makes it so there is no decision-making/strategy involved in the process of your characters journey, there is no choice as to should you hunt this spawn for this weapon or that spawn for that weapon, should you look instead to level and buy a weapon later, should you hunt to loot to sell to others -- instead there is ONLY: grind gold and buy NPC weapon(s).
-
This goes against what Dura is about. Making the game challenging and exciting again requiring constant strategic thinking. Secondly by purchasing weapons in shop which at one makes the game too easy and two nullifies all decision-variation, these both combine to ensure boredom and non-fun game-play. And our Vision for Dura has always been at end to make the game Fun again by making it challenging and multi-layered.
In counterbalance to this decision we have implemented various new quests which allow you acquire these weapons. You already have things like Battle Hammer and Battle Axe etc. But we've added more, so no matter what vocation you are you will have ways to advance your character at a reasonable rate. We also slightly modified loot tables so there would be a more even distribution of lootable weapons for the four vocations as otherwise certain vocations would have had a disproportionate edge compared to Authentic 7.4."
Thais:
3) and 4) We weren't aware of this. I've added it to our list as a 2nd Tier Priority. Thanks
Everywhere:
2) It will depend. Each Orc Spearman which spawns has a chance of attacking you in a different way; like all Monsters in Dura.
when u realeasing this server?
@See yoou
We don't have an exact date yet. We'll post it as soon as we do. We're hoping End of July / Early August. We are finishing the website and security now; game is done except for extras which we're adding in our spare time. We're making sure that when we release it will be a smooth Release Experience.
Thanks guys!
Zown