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[7.4] Dura -- Making Tibia Challenging Again, Same Game New Meta. Tibia For Adults. --

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Hello Everyone,

We'd like to notify everyone of some 'Patch-Notes' we've done recently based upon observation and feedback from Dura's Test Server:

  • The Custom Spells Succor, for Druids, and Coerce for Knights, 'exurum' and 'crurae', have been greatly buffed: Their Mana-cost has been reduced.
  • Desert Dungeon Quest has been Changed. Expect it to be, how shall we say, not the easiest thing in the history of games. ;)


Thanks Aris
 
Screenshots from our Tester Magic Penetrator, he's discovered 2 of the 5 Spell Wands. The original Spell Wands have a function/ability on Dura.


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More to come.

Thanks,
Zown
 
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Again, we'd like to notify everyone of some 'Patch-Notes' recently based upon observation and feedback from our Test Server:

  • All skill rings are sellable to Djinns for 250gp.
  • Vampire Shield Quest (Level 70 Quest) has been expanded, making it harder and more fun.
  • Body Slot Capacity increased for certain monsters. (To support the increased Loot-Rate for Raid Monsters and other Monster-Based-Events.)

Thanks,
Zown
 
Screenshots from Testers this week. One is of an ambush, of which Dura has 1500+ ambushes. The other is a loot pic showing an Ancient Rune.


"those sneaky minos. Keeping a GS to protect them. Nearly gave me a heart attack!" from Kintama xD
GS_in_mint.jpg


"Loot From Mt.Sternum hunt Spent like 10 minutes hiding in the house outside of Mt.Sternum because I was too scared to leave." from Greg.
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You see an ancient ultimate healing rune for magic level 4. (1x).
It weighs 1.20 oz.



Thanks,
Zown
 
A Sorcerer tries his hand at Fibula Beholders on Dura.



More Videos to come,
Thanks Zown
 
Someone decided to take on some Dragons...



There was a bug btw when this video was made that you could heal after an attack earlier than 2 seconds. That bug has now been fixed.

Thanks,
Zown
 
Kintama ventured into Shadowthorn... I think by the end he was caught off guard ;)



Thanks,
Zown
 
2 Players try Crusader Helmet.



Cheers,
Zown
 
Some of our latest Patch-Notes from observation and feedback on Dura's Test Server:


  • Orc Rider Nerfed. He was far too strong given his experience of 110.
  • Dwarf Geomancer Rebalanced.
  • Dwarf Geomancer Loot Buffed.
  • Life Fluids are Cheaper.
  • Minotaur Mages Loot Buffed.
  • Elf Scout Loot Buffed.
  • Elf Arcanists Loot Buffed.

The monsters above had their loot buffed because they were so poor for hunting when it comes to loot that it is almost impossible in 7.4 to go even -100%, but instead a player would almost always be under -200% waste/profit. They are now a little less profitable than other monsters on the server, like Cyclops' and Orcs'.

Thanks,
Zown
 
Kintama, a Level 56 RP explores PoH and Outlaw Camp.



Kintama's Description on his Youtube:
"Exploring some of Plains of Havoc looking for quests while hunting some Giant Spiders. Notice the Giant Spiders have varying abilities between spawns like a strong poison or paralyse. Playing on Dura Online a harder tibia 7.4 OT server.

Quests Found
9:00 - Vampire House
40:00 - Warriors stores
54:00 - Dead Giant Spider"



Thanks,
Zown
 
Yesterday we introduced our Elite Monster system to Dura's Test Server.

Going forward into release unless strong feedback is against it, we have added this new System which in essence breaks down as follows:


  • In Rare instances a monster instead of spawning normally will spawn an Elite Version of itself. A much greater rate of HP, EXP, and Loot; and it is possible other differences as well.
  • In Semi-Rare instances, when you are in a Party, instead of spawning normally a monster will also spawn an Elite Version of itself. It also will have a greater rate of HP, EXP, Loot and other differences possibly.
  • In Extremely Rare instances a monster, if one is in a party both Elite-Versions will combine to form an incredibly powerful version of itself with equally good rewards.

We believe this new System will add much to Dura in the way of play-style and strategy, keeping spawns fresher and more and more players on their guard testing their skills.


Thanks,
Zown
 
Four Players hunt a massive Custom Raid in Hellgate.


1 of 230+ Raids in Dura.


Thanks,
Zown
 
Old Quest with a new Twist:


Many of the standard 7.4 Quests have been redone. Any quests in the past that you always felt a bit let down by their reward will no longer be the case as they have been updated to a more fair reward. However of course, some quests, though not this one have also been in general been made more challenging and dangerous. More news on Quest and Economy Balancing to come.

Thanks,
Zown
 
Vampire and Elf Raid on Small-Drefia.



Raids happen every 1-2 hours on average on Dura.


Thanks,
Zown
 
Some recent Patch-Notes:

  • Longsword Attack = 19
  • Scimitar Attack = 23
  • Spikesword Attack = 26
  • Serpent Attack = 28
  • Hat of the Mad: It's stats and abilities have been changed.
  • Demon Shield replaced by Royal Helmet for Behemoth Quest.
  • Knight Legs replaces Knight Axe at Deeper Fibula Quest.
  • Noble Armor Quest has been changed. It is now a harder quest more befitting level 35's.

We're anticipating an Early-July release.

Thanks,
Zown
 
Mage hunts Drefia on Dura; changes and surprises.
(Notice: You can see in the Video that it is possible to shoot runes as fast as possible. This was a bug. It has been fixed for some time now. Dura has the Normal 7.4 spell times: intervals, delays, and exhausts for all it's spells and runes work normally.)



Highlight from Video. 12 Seconds long. Link.




Thanks,
Zown
 
Whatever your changes gonna improve or not the game, i appreciate the courage to properly try to improve/balance the old game.
 
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