I'd like to say up front that we're aware of potential imbalances and problems with this spell. We will be looking to your feedback and ideas very much as to what to do with the spell: to Buff the spell, to Nerf the spell, or to Eliminate the spell altogether. Also for any creative ideas of how to change or alter it. We don't want it to change the core mechanics of the game; only amplify them.
Bind is a custom spell for high-level Knights which allows them to combine items of the same type together to form longer lasting, or in some cases stronger items, for the cost of mana and the items total charges or duration.
However Bind can only be performed at special locations found deep throughout Dura.
Currently Bind only has utility for Stone Skin Amulets and Might Rings. We're still considering what to do with rings e.g sword/time ring and other amulets, e.g elven/dragon; evaluating how much stronger to make them, at what cost, and with what ceiling cap. And in no rush to do so as the level required for the spell is 100, so we have time to come to a proper decision and system.
The spell currently, for charges, takes roughly 10% each use for SSA and MR.
An example to the results of the Spell:
1 SSA, 5 Charge + 1 SSA, 5 Charge Cost + 500 Mana = 1 SSA, 9 Charge
1 SSA, 9 Charge + 1 SSA, 9 Charge Cost + 500 Mana = 1 SSA, 17 Charge
1 SSA, 17 Charge + 1 SSA, 17 Charge Cost + 500 Mana = 1 SSA, 31 Charge
Looking forward to your thoughts