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[7.72] OTHire 0.0.1b - Based in OTServ Trunk (Latest)

The damage formula is wrong, level 1 no vocation 10 fisting. Doing 12+ and shit to rats. Anyone know just where I can change the formula, rest I should be able to!
 
having some trouble with npc system
01:34 Test: sell two handed sword
01:35 Npc: Do you want to sell 1 sword for 25 gold coins?
01:35 Test: buy two handed sword
01:35 Npc: Do you want to buy 1 sword for 85 gold coins?
 
Hey, here is one problem. I lost my project, but i still have my distro compiled.
In my old project, i was changed some codes, and it was able to run 7.4 maps with no error (and it still run).
In my atual project (with lote of improvements), i cant run 7.4 maps, and when i can, it cant log in. Some errors. I cant remember what i did, may u guys help me? Im sure i did some "/* */" to fix it, but i dont remember where. Even Nottinghster tried to help me, but no succes...
I'm praying to u guys help me!

With love <3
 
Hey, here is one problem. I lost my project, but i still have my distro compiled.
In my old project, i was changed some codes, and it was able to run 7.4 maps with no error (and it still run).
In my atual project (with lote of improvements), i cant run 7.4 maps, and when i can, it cant log in. Some errors. I cant remember what i did, may u guys help me? Im sure i did some "/* */" to fix it, but i dont remember where. Even Nottinghster tried to help me, but no succes...
I'm praying to u guys help me!

With love <3
we need more information.
 
I downloaded this and tried to start otserv.exe
This error came up:

fa88a78db8.png




Help! :)
 
I'm looking for a map clean system, if anyone could help me implement one, it would be awesome!
 
@Nottinghster, hey man the script you wrote for some time ago
void Monster::pushItems(Tile* tile)
{
//We can not use iterators here since we can push the item to another tile
//which will invalidate the iterator.
//start from the end to minimize the amount of traffic
if(TileItemVector* items = tile->getItemList()){
uint32_t moveCount = 0;
uint32_t removeCount = 0;
int32_t downItemSize = tile->downItems.size();

for(int32_t i = downItemSize - 1; i >= 0; --i){
assert(i >= 0 && i < (int32_t)tile->downItems.size());
Item* item = tile->downItems;
if(item && item->hasProperty(MOVEABLE) && (item->hasProperty(BLOCKPATH)
|| item->hasProperty(BLOCKSOLID))){
if(moveCount < 20 && pushItem(item, 1)){
moveCount++;
}
else if(g_game.internalRemoveItem(item) == RET_NOERROR){
++removeCount;
}
}
}

if(removeCount > 0){
g_game.addMagicEffect(tile->getPosition(), NM_ME_PUFF);
}
}
}


I get this error
Code:
Error: class "Tile" has no member "downItems"
 
Hello guys, which spr, dat and otb editor should I use for this?
Note: im using 7.4 sprites in the 7.70

For dat editor I would choose Blackdemon's first dat editor for Tibia 7.6 & 7.8.
SPR editor, many options out there.

Do you have a link for it? I cant find it working anywhere
 
Last edited by a moderator:
Brilliant. Looking to contribute to OTHire as I develop my server.

Which AAC requires little work to get to work with this distro?

Nicaw seems too old :\

ZnoteAAC should require much work to make compatible, am I right?
 
anyone with a solution for saving items on the map and also for cleaning them on server save or something?
 
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