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[8.42] The Forgotten Server v0.2.1 (Mystic Spirit)

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Pwnage release, thanks alot The forgotten server developers!:)
 
Where is the quest system for the server?

I mean ,in most of the distros it should be located:
data/quests/system.lua

;o cuz the quests doesnt works for me : /
 
@UP

Learn to read all the thread before making this questions don't be lazy!!

data/npc/lib/npcsystem.lua
Line 34​
Code:
	NPCHANDLER_CONVBEHAVIOR = CONVERSATION_[B]PRIVATE[/B]

data/npc/lib/npchandler.lua
Line 19​
Code:
	NPCHANDLER_CONVBEHAVIOR = CONVERSATION_[B]PRIVATE[/B]
 
Help me why on the website my server is offline when is online? i have the status timeout on 0
 
Do you have a crash report on this?

Code:
*****************************************************
Error report - Mon May 04 19:43:54 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - May  4 2009 14:32:20

Memory load: 61
Total phys: 3112140 K available phys: 1205488 K
Start time: 4-5-2009  15:10:6
Kernel time: 0:0:20.203
User time: 0:5:8.734
Threads: 4

Exception: 0xc0000005 at eip = 0xe50cb1e0
eax = 0x1
ebx = 0x133f8e0 -> 0x153fde4
ecx = 0xe50cb1e0
edx = 0x474e5543 -> 0x919
esi = 0x501a700 -> 0x7c2dac
edi = 0x47e93d8 -> 0x432b2b00
ebp = 0x133f8f4 -> 0x133f904
esp = 0x133f8b8 -> 0x679178
efl = 0x10282

---Stack Trace---
From: 0x133f8b8 to: 0x1340000
0x133f8b8 | 0x679178 -> 0x7406f883
0x133f8bc | 0x1
0x133f8c0 | 0x1
0x133f8c4 | 0x432b2b00 -> 0x28000
0x133f8c8 | 0x474e5543 -> 0x919
0x133f8cc | 0x47e93d8 -> 0x432b2b00
0x133f8d0 | 0x133f8e0 -> 0x153fde4
0x133f8d4 | 0x133f8e8 -> 0x47e93d8
0x133f8d8 | 0x675fbd -> 0x830cc583
0x133f8dc | 0x133f89c -> 0
0x133f8e0 | 0x153fde4 -> 0x989680
0x133f8e4 | 0x133f924 -> 0x133f998
0x133f8e8 | 0x47e93d8 -> 0x432b2b00
0x133f8ec | 0x501a700 -> 0x7c2dac
0x133f8f0 | 0x4469930 -> 0x7c1368
0x133f8f4 | 0x133f904 -> 0x133f964 \\\\\\ stack frame //////
0x133f8f8 | 0x672861 -> 0xe8241c89 <-- ret
0x133f8fc | 0x47e93d8 -> 0x432b2b00
0x133f900 | 0x3c28
0x133f904 | 0x133f964 -> 0x133f9f4 \\\\\\ stack frame //////
0x133f908 | 0x6729de -> 0x90909090 <-- ret
0x133f90c | 0x47e93f8 -> 0x7c5238
0x133f910 | 0x7bc878 -> 0x7c3b68
0x133f914 | 0x677ccc -> 0x83e58955
0x133f918 | 0x3f015c -> 0xffffffff
0x133f91c | 0x18
0x133f920 | 0
0x133f924 | 0x133f998 -> 0x133fc18
0x133f928 | 0x1
0x133f92c | 0x24400
0x133f930 | 0x18
0x133f934 | 0x6400
0x133f938 | 0x3f0000 -> 0xc8
0x133f93c | 0x66c96c -> 0x8de58955
0x133f940 | 0x798924 -> 0x10d00ff
0x133f944 | 0x133f958 -> 0x4469930
0x133f948 | 0x67297c -> 0x830cc583
0x133f94c | 0x133f90c -> 0x47e93f8
0x133f950 | 0xffffffff
0x133f954 | 0x481b948 -> 0x47880b8
0x133f958 | 0x4469930 -> 0x7c1368
0x133f95c | 0x501a700 -> 0x7c2dac
0x133f960 | 0x4469930 -> 0x7c1368
0x133f964 | 0x133f9f4 -> 0x133fa14 \\\\\\ stack frame //////
0x133f968 | 0x58e513 -> 0x89904589 <-- ret
0x133f968  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x58e45a)
0x133f96c | 0x3c28
0x133f970 | 0x25c09820 -> 0x332049b
0x133f974 | 0x989680 -> 0x7f8a75a1
0x133f978 | 0
0x133f97c | 0
0x133f980 | 0x2328
0x133f984 | 0x77bda1b2 -> 0xccccc3c9
0x133f988 | 0xccd0fe7 -> 0x7000300
0x133f98c | 0x10cb1e0 -> 0
0x133f9bc  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x58e45a)
0x133f9d0 | 0x4469930 -> 0x7c1368
0x133f9d4 | 0x133f9f4 -> 0x133fa14
0x133f9d8 | 0x5bd587 -> 0xc9c0b60f
0x133f9d8  ProtocolGame::canSee(Position const&) const(0x5bd55c)
0x133f9dc | 0x4469930 -> 0x7c1368
0x133f9e0 | 0x49b
0x133f9e4 | 0x332
0x133f9e8 | 0x4469930 -> 0x7c1368
0x133f9ec | 0x501a700 -> 0x7c2dac
0x133f9f0 | 0x4469930 -> 0x7c1368
0x133f9f4 | 0x133fa14 -> 0x133fa44 \\\\\\ stack frame //////
0x133f9f8 | 0x5b6f78 -> 0x83044389 <-- ret
0x133f9f8  Protocol::getOutputBuffer()(0x5b6f18)
0x133f9fc | 0x79b600 -> 0x79b600
0x133fa00 | 0x4469930 -> 0x7c1368
0x133fa04 | 0x1
0x133fa08 | 0x25ec84e8 -> 0x7c1548
0x133fa0c | 0x1f3f8b10 -> 0x7c26ac
0x133fa10 | 0x1f3f8b10 -> 0x7c26ac
0x133fa14 | 0x133fa44 -> 0x133faa4 \\\\\\ stack frame //////
0x133fa18 | 0x5c3777 -> 0xc085c389 <-- ret
0x133fa18  ProtocolGame::sendCreatureInvisible(Creature const*)(0x5c374a)
0x133fa1c | 0x4469930 -> 0x7c1368
0x133fa20 | 0x501a700 -> 0x7c2dac
0x133fa24 | 0x3b266788 -> 0x41dd0880
0x133fa28 | 0x481b938 -> 0x88b8
0x133fa2c | 0x5
0x133fa30 | 0x66c96c -> 0x8de58955
0x133fa34 | 0x40596d60 -> 0x30006
0x133fa38 | 0x1f3f8b10 -> 0x7c26ac
0x133fa3c | 0x501a700 -> 0x7c2dac
0x133fa40 | 0x3b266788 -> 0x41dd0880
0x133fa44 | 0x133faa4 -> 0x133fac4 \\\\\\ stack frame //////
0x133fa48 | 0x497b5d -> 0x8bc4458b <-- ret
0x133fa48  Game::internalCreatureChangeVisible(Creature*, bool)(0x497a90)
0x133fa4c | 0x4469930 -> 0x7c1368
0x133fa50 | 0x501a700 -> 0x7c2dac
0x133fa54 | 0x4ad
0x133fa58 | 0x3f0000 -> 0xc8
0x133fa5c | 0x133f858 -> 0
0x133fa60 | 0x3b266788 -> 0x41dd0880
0x133fa64 | 0x3a7
0x133fa68 | 0xcdc36f8 -> 0xcdc3710
0x133fa80 | 0xffc403a7
0x133fa84 | 0x1
0x133fa88 | 0x501a700 -> 0x7c2dac
0x133fa8c | 0x20
0x133fa90 | 0x20
0x133fa94 | 0x133faf4 -> 0x133fb04
0x133fa98 | 0x501a700 -> 0x7c2dac
0x133fa9c | 0x80
0x133faa0 | 0x501a700 -> 0x7c2dac
0x133faa4 | 0x133fac4 -> 0x133fae4 \\\\\\ stack frame //////
0x133faa8 | 0x454362 -> 0x1ba <-- ret
0x133faa8  ConditionInvisible::startCondition(Creature*)(0x454328)
0x133faac | 0x7ca0a0 -> 0x7b16ff0
0x133fab0 | 0x501a700 -> 0x7c2dac
0x133fab4 | 0
0x133fab8 | 0x501a700 -> 0x7c2dac
0x133fabc | 0x80
0x133fac0 | 0x501a700 -> 0x7c2dac
0x133fac4 | 0x133fae4 -> 0x133fb04 \\\\\\ stack frame //////
0x133fac8 | 0x46a00c -> 0x3174c084 <-- ret
0x133fac8  Creature::addCondition(Condition*)(0x469f92)
0x133facc | 0x40596d68 -> 0x7c1bc8
0x133fad0 | 0x501a700 -> 0x7c2dac
0x133fad4 | 0
0x133fad8 | 0x67297c -> 0x830cc583
0x133fadc | 0x133fa9c -> 0x80
0x133fae0 | 0x501a700 -> 0x7c2dac
0x133fae4 | 0x133fb04 -> 0x133fb34 \\\\\\ stack frame //////
0x133fae8 | 0x46a07f -> 0xba <-- ret
0x133fae8  Creature::addCombatCondition(Condition*)(0x46a05e)
0x133faec | 0x501a700 -> 0x7c2dac
0x133faf0 | 0x40596d68 -> 0x7c1bc8
0x133faf4 | 0x133fb04 -> 0x133fb34
0x133faf8 | 0x71d596 -> 0x36c800c7
0x133fafc | 0x40596d68 -> 0x7c1bc8
0x133fb00 | 0x501a700 -> 0x7c2dac
0x133fb04 | 0x133fb34 -> 0x133fb64 \\\\\\ stack frame //////
0x133fb08 | 0x42eb4d -> 0xff34588 <-- ret
0x133fb08  Combat::CombatConditionFunc(Creature*, Creature*, CombatParams const&, void*)(0x42eada)
0x133fb0c | 0x501a700 -> 0x7c2dac
0x133fb10 | 0x40596d68 -> 0x7c1bc8
0x133fb14 | 0x40001a09 -> 0
0x133fb18 | 0x133fb4c -> 0x1fde85d0
0x133fb1c | 0x54c40a -> 0x8b186d8d
0x133fb1c  Map::getSpectators(Position const&)(0x54c148)
0x133fb20 | 0x133fa8c -> 0x20
0x133fb24 | 0x33fb34
0x133fb28 | 0x469ba20 -> 0x467af90
0x133fb2c | 0x501a700 -> 0x7c2dac
0x133fb30 | 0x501a700 -> 0x7c2dac
0x133fb34 | 0x133fb64 -> 0x133fb94 \\\\\\ stack frame //////
0x133fb38 | 0x42ebe4 -> 0xc2444c7 <-- ret
0x133fb38  Combat::CombatNullFunc(Creature*, Creature*, CombatParams const&, void*)(0x42ebb4)
0x133fb3c | 0x501a700 -> 0x7c2dac
0x133fb40 | 0x501a700 -> 0x7c2dac
0x133fb44 | 0x469ba20 -> 0x467af90
0x133fb48 | 0
0x133fb4c | 0x1fde85d0 -> 0x7c26ac
0x133fb50 | 0
0x133fb54 | 0x133fbb4 -> 0x133fbd4
0x133fb58 | 0x3b266788 -> 0x41dd0880
0x133fb5c | 0x501a700 -> 0x7c2dac
0x133fb60 | 0x469ba20 -> 0x467af90
0x133fb64 | 0x133fb94 -> 0x133fbc4 \\\\\\ stack frame //////
0x133fb68 | 0x42fbad -> 0x3489068b <-- ret
0x133fb68  Combat::doCombatDefault(Creature*, Creature*, CombatParams const&)(0x42fb30)
0x133fb6c | 0x501a700 -> 0x7c2dac
0x133fb70 | 0x501a700 -> 0x7c2dac
0x133fb74 | 0x469ba20 -> 0x467af90
0x133fb78 | 0
0x133fb7c | 0x121
0x133fb80 | 0xcba32a3 -> 0x801e000
0x133fb84 | 0x77bda1b2 -> 0xccccc3c9
0x133fb88 | 0x469ba20 -> 0x467af90
0x133fb8c | 0x501a700 -> 0x7c2dac
0x133fb90 | 0x501a700 -> 0x7c2dac
0x133fb94 | 0x133fbc4 -> 0x133fca4 \\\\\\ stack frame //////
0x133fb98 | 0x42f5c2 -> 0x8bf45d8b <-- ret
0x133fb98  Combat::doCombat(Creature*, Creature*) const(0x42f522)
0x133fb9c | 0x501a700 -> 0x7c2dac
0x133fba0 | 0x501a700 -> 0x7c2dac
0x133fba4 | 0x469ba20 -> 0x467af90
0x133fba8 | 0
0x133fbac | 0x1fde85d0 -> 0x7c26ac
0x133fbb0 | 0x3e8
0x133fbb4 | 0x133fbd4 -> 0x501a700
0x133fbb8 | 0x469b7e0 -> 0x469afa0
0x133fbbc | 0x469b7e8 -> 0x469ab40
0x133fbc0 | 0x501a700 -> 0x7c2dac
0x133fbc4 | 0x133fca4 -> 0x133fcf4 \\\\\\ stack frame //////
0x133fbc8 | 0x5e8728 -> 0xff7085c7 <-- ret
0x133fbc8  CombatSpell::castSpell(Creature*, Creature*)(0x5e8178)
0x133fbcc | 0x469ba20 -> 0x467af90
0x133fbd0 | 0x501a700 -> 0x7c2dac
0x133fbd4 | 0x501a700 -> 0x7c2dac
0x133fbd8 | 0x5a360f -> 0x8bf45d8b
0x133fbd8  Player::onThink(unsigned int)(0x5a31bc)
0x133fbdc | 0x133fc08 -> 0x466b16
0x133fbe0 | 0x3e8
0x133fbe4 | 0x187d
0x133fbe8 | 0x7
0x133fbec  Map::getSpectators(Position const&)(0x54c148)
0x133fc08  Creature::addEventWalk()(0x466662)
0x133fc2c  Player::onThink(unsigned int)(0x5a31bc)
0x133fc3c  CombatSpell::castSpell(Creature*, Creature*)(0x5e8178)
0x133fc68  rand24b()(0x6006cc)
0x133fc78  random_range(int, int, DistributionType_t)(0x6007ce)
0x133fc80 | 0x66c96c -> 0x8de58955
0x133fc84 | 0x78ebc0 -> 0x801ffff
0x133fc88 | 0x133fcdc -> 0x501a700
0x133fc8c | 0x466859 -> 0x8b186d8d
0x133fc8c  Creature::addEventWalk()(0x466662)
0x133fc90 | 0x133fc0c -> 0x133fc68
0x133fc94 | 0x133fca4 -> 0x133fcf4
0x133fc98 | 0x469b7e0 -> 0x469afa0
0x133fc9c | 0x469b7e8 -> 0x469ab40
0x133fca0 | 0x501a700 -> 0x7c2dac
0x133fca4 | 0x133fcf4 -> 0x133fd14 \\\\\\ stack frame //////
0x133fca8 | 0x55259c -> 0x978b1b8b <-- ret
0x133fca8  Monster::onThinkDefense(unsigned int)(0x5524f2)
0x133fcac | 0x469ab30 -> 0x7c0e48
0x133fcb0 | 0x501a700 -> 0x7c2dac
0x133fcb4 | 0x501a700 -> 0x7c2dac
0x133fcb8 | 0x55445e -> 0x1ba
0x133fcb8  Monster::inDespawnRange(Position const&)(0x5543e2)
0x133fcbc | 0x79b880 -> 0x79b880
0x133fcc0 | 0x501a950 -> 0x3300492
0x133fcc4 | 0x32
0x133fcc8 | 0x25c09820 -> 0x332049b
0x133fcd0 | 0x3e8
0x133fcd4 | 0x133fcf4 -> 0x133fd14
0x133fcd8 | 0x5544d5 -> 0x83c0b60f
0x133fcd8  Monster::despawn()(0x5544b4)
0x133fcdc | 0x501a700 -> 0x7c2dac
0x133fce0 | 0x25c09820 -> 0x332049b
0x133fce4 | 0x2
0x133fce8 | 0x501a700 -> 0x7c2dac
0x133fcec | 0x3e8
0x133fcf0 | 0
0x133fcf4 | 0x133fd14 -> 0x133fe34 \\\\\\ stack frame //////
0x133fcf8 | 0x55206b -> 0x5b10c483 <-- ret
0x133fcf8  Monster::onThink(unsigned int)(0x551e8c)
0x133fcfc | 0x501a700 -> 0x7c2dac
0x133fd00 | 0x3e8
0x133fd04 | 0x1fde8850 -> 0x131f2720
0x133fd08 | 0x1fde85d0 -> 0x7c26ac
0x133fd0c | 0x7ca1dc -> 0x13190f98
0x133fd10 | 0x3a7
0x133fd14 | 0x133fe34 -> 0x133fe44 \\\\\\ stack frame //////
0x133fd18 | 0x4977f9 -> 0xff089d8b <-- ret
0x133fd18  Game::checkCreatures()(0x497276)
0x133fd1c | 0x501a700 -> 0x7c2dac
0x133fd20 | 0x3e8
0x133fd24 | 0x2
0x133fd28 | 0x7ca0a0 -> 0x7b16ff0
0x133fd2c | 0x79fe9f40 -> 0x79b81c
0x133fd30 | 0x14d
0x133fd34 | 0x79fe9f40 -> 0x79b81c
0x133fd38 | 0xdc
0x133fd6c  Creature::addEventWalk()(0x466662)
0x133fd9c  Game::checkCreatures()(0x497276)
0x133fdb0  Game::checkCreatures()(0x497276)
0x133fdcc  Game::checkCreatures()(0x497276)
0x133fddc  Game::checkCreatures()(0x497276)
0x133fdec  Game::checkCreatures()(0x497276)
0x133fdfc  Game::checkCreatures()(0x497276)
0x133fe08  Game::checkCreatureWalk(unsigned int)(0x497092)
0x133fe10 | 0x497276 -> 0x57e58955
0x133fe10  Game::checkCreatures()(0x497276)
0x133fe14 | 0
0x133fe18 | 0x7ca0a0 -> 0x7b16ff0
0x133fe1c | 0x7ca0a0 -> 0x7b16ff0
0x133fe20 | 0x10017085 -> 0xff042474
0x133fe24 | 0x133fe44 -> 0x133fee4
0x133fe28 | 0x7ca0a0 -> 0x7b16ff0
0x133fe2c | 0xaa
0x133fe30 | 0
0x133fe34 | 0x133fe44 -> 0x133fee4 \\\\\\ stack frame //////
0x133fe38 | 0x6f0710 -> 0x5b04c483 <-- ret
0x133fe3c | 0x7ca0a0 -> 0x7b16ff0
0x133fe40 | 0x3fcca0 -> 0x9fcc
0x133fe44 | 0x133fee4 -> 0x133ff84 \\\\\\ stack frame //////
0x133fe48 | 0x72293f -> 0x8984458d <-- ret
0x133fe4c | 0x86cb094 -> 0x497276
0x133fe50 | 0
0x133fe54 | 0x133fee4 -> 0x133ff84
0x133fe58 | 0x18
0x133fe5c | 0x3
0x133fe60 | 0x1fe80
0x133fe64 | 0x86cb090 -> 0x79b7dc
0x133fe68 | 0x153fde4 -> 0x989680
0x133fea8  OutputMessagePool::startExecutionFrame()(0x58da12)
0x133fec0 | 0xffffffff
0x133fec4 | 0x3a7
0x133fec8 | 0
0x133fecc | 0x49ff295a -> 0xe228007c
0x133fed0 | 0xffc403a7
0x133fed4 | 0x1330001
0x133fed8 | 0x3fcca0 -> 0x9fcc
0x133fedc | 0xaa
0x133fee0 | 0
0x133fee4 | 0x133ff84 -> 0x133ffb8 \\\\\\ stack frame //////
0x133fee8 | 0x5f7dbc -> 0x898c558b <-- ret
0x133fee8  Dispatcher::dispatcherThread(void*)(0x5f7c12)
0x133feec | 0x86cb090 -> 0x79b7dc
0x133fef0 | 0x13e7ac94 -> 0x497276
0x133fef4 | 0x2
0x133fef8 | 0xac38cbf0
0x133fefc | 0x7c9f9c -> 0x5ba60960
0x133ff00 | 0
0x133ff04 | 0x13e7ac90 -> 0x79b7dc
0x133ff08 | 0x13e7ac90 -> 0x79b7dc
0x133ff3c  Dispatcher::dispatcherThread(void*)(0x5f7c12)
0x133ff60 | 0x133ffa8 -> 0x133ffdc
0x133ff64 | 0x47562c -> 0x57e58955
0x133ff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47562c)
0x133ff68 | 0xe192fb00
0x133ff6c | 0x133ff50 -> 0xffc400aa
0x133ff70 | 0
0x133ff74 | 0x133ffa8 -> 0x133ffdc
0x133ff78 | 0x3fcca0 -> 0x9fcc
0x133ff7c | 0x3fcdd0 -> 0x8c28
0x133ff80 | 0
0x133ff84 | 0x133ffb8 -> 0x133ffec \\\\\\ stack frame //////
0x133ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x133ff8c | 0x7c9f80 -> 0x2477a8
0x133ff90 | 0
0x133ff94 | 0
0x133ff98 | 0x3fcca0 -> 0x9fcc
0x133ff9c | 0x1
0x133ffa0 | 0x133ff90 -> 0
0x133ffa4 | 0x8082e047
0x133ffa8 | 0x133ffdc -> 0xffffffff
0x133ffac | 0x77bc6c74 -> 0x83ec8b55
0x133ffb0 | 0x77ba4138 -> 0xffffffff
0x133ffb4 | 0
0x133ffb8 | 0x133ffec -> 0 \\\\\\ stack frame //////
0x133ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x133ffc0 | 0x3fcca0 -> 0x9fcc
0x133ffc4 | 0
0x133ffc8 | 0
0x133ffcc | 0x3fcca0 -> 0x9fcc
0x133ffd0 | 0
0x133ffd4 | 0x133ffc4 -> 0
0x133ffd8 | 0x80833180
0x133ffdc | 0xffffffff
0x133ffe0 | 0x77e61a60 -> 0x83ec8b55
0x133ffe4 | 0x77e64830 -> 0xffffffff
0x133ffe8 | 0
0x133ffec | 0 \\\\\\ stack frame //////
0x133fff0 | 0 <-- ret
0x133fff4 | 0x77bcb35a -> 0x38680c6a
0x133fff8 | 0x3fcca0 -> 0x9fcc
0x133fffc | 0
*****************************************************

Here is it ^.-
There some other things but output, too!
 
Momilia said:
Talaturen made this server public wich is hes and he do whatever he do with it so if you dont go with hes rules, use another disto..
Please read again and stop being such an asshole.. Do you know how to read?
M + A = MA! :D
Oh, and its not a rule you fucker, is just a code.. And Talaturen said:
Talaturen said:
I don't mind if you remove it
so.. shut the fuck up :]
 
I noticed that we cant choose default basespeed in the SQL structure. Is this possible to fix in 2.2?
Also it would be good if its possible to choose how much speed gain/each level.

This way we can choose another speed system, so we can improve the base speed of lowbies, while very high levels could have a bit reduced speed.
 
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