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[8.60] Tracked Tibia Map (RME 2.1)

Thank you very, very much!
I managed to launch a server with the map and I found the coordinates for Carlin's temple and managed to loggin there... however...
-All the depots in Carlin's DP were blocked my some myserious object, said it was a window ingame.
-No NPC's spawned.
-No Monsters spawned.
I believe that I must've done something terribly wrong... most likely faulty naming of the files or possibly bad files?
I've been trying to set this up with the
[8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 where I removed the files from data/world and renamed your files to what the previous files were named.
Here are some error messages I got while launching the server:
[22/07/2015 20:23:18] [Warning - Spawns::loadFromXml] Cannot open spawns file.
[22/07/2015 20:23:18] Info: failed to load external entity "data/world/map-spawn.xml"


[22/07/2015 20:23:18] > WARNING: Could not load spawn data.
[22/07/2015 20:23:18] [Warning - Houses::loadFromXml] Cannot load houses file.
[22/07/2015 20:23:18] Info: failed to load external entity "data/world/map-house.xml"


[22/07/2015 20:23:18] > WARNING: Could not load house data.
It makes perfect sense to me that the "entity" data/world/map-spawn.xml couldn't be loaded because it does not exist...

Here's an error which occured while I was running around ingame and which was posted in the "forgotten server logg"
I'm terribly sorry if I'm asking this at the wrong place...

Other questions:
-Is Rookgaard included in this map? (If so, do you know the coordinates of the spawning point there?)
-Do you know the temple coordinates of any other cities?

(I'm using MS Word 2007 to open the LUA and SQL files)

Any help is incredibly appreciated!
You could add my Skype account if you'd like! (Randow6)
 
Last edited by a moderator:
You need to use the correct items.otb file from RME.

You don't rename anything. Just drag the map into the world folder and edit the name in config.lua to map.otbm.
 
Thank you so much for being so helpful!
I swapped the files in data/world again so they're the exact files you provided me with. Then I edited the config.LUA and changed the line:
mapName = "forgottenserver"
to
mapName = "map"
I also replaced the items file in data/items.
I replaced both the items.XML file and the items.otb files with the ones located in C:\Program Files (x86)\Remere's Map Editor\data\860

When I tried to launch the server after this, it complains that it cannot find creature X, where X is basically every creature and NPC in the game as far as I can tell...
 
Thank you very, very much!
I managed to launch a server with the map and I found the coordinates for Carlin's temple and managed to loggin there... however...
-All the depots in Carlin's DP were blocked my some myserious object, said it was a window ingame.
-No NPC's spawned.
-No Monsters spawned.
I believe that I must've done something terribly wrong... most likely faulty naming of the files or possibly bad files?
I've been trying to set this up with the
[8.60] The Forgotten Server 0.3.6 (Crying Damson) V8 where I removed the files from data/world and renamed your files to what the previous files were named.
Here are some error messages I got while launching the server:

It makes perfect sense to me that the "entity" data/world/map-spawn.xml couldn't be loaded because it does not exist...

Here's an error which occured while I was running around ingame and which was posted in the "forgotten server logg"
I'm terribly sorry if I'm asking this at the wrong place...

Other questions:
-Is Rookgaard included in this map? (If so, do you know the coordinates of the spawning point there?)
-Do you know the temple coordinates of any other cities?

(I'm using MS Word 2007 to open the LUA and SQL files)
Yes, Rookgaard is included in that map

Here's the coords of towns

1 - Ab'Dendriel {x=32732 y=31634 z=7}
2 - Kazordoon {x=32649 y=31925 z=11}
3 - Thais {x=32369 y=32241 z=7}
4 - Venore {x=32957 y=32076 z=7}
5 - Carlin {x=32360 y=31782 z=7}
6 - Ankrahmun {x=33194 y=32850 z=6}
7 - Darashia {x=33213 y=32454 z=1}
8 - Port Hope {x=32595 y=32745 z=7}
9 - Edron {x=33217 y=31814 z=8}
10 - Isle of Solitude {x=32316 y=31942 z=7}
11 - Rookgaard {x=32097 y=32219 z=7}
12 - Liberty Bay {x=32317 y=32826 z=7}
13 - Svargrond {x=32209 y=31134 z=7}
14 - Yalahar {x=32787 y=31276 z=7}
15 - Farmine {x=33005 y=31491 z=11}
 
Thank you very much, Nottinghster!
They will be of great help if we manage to get this thing running...
Right now, we seem to be getting infinite error messages, where is says that they can't find any of the creatures while trying to add them and that the NPC files can't be loaded etc... "cannot find monster X" and "cannot load NPC file"
 
That's because your data-pack doesn't have the correct monsters and NPC's. This is only the map.
 
Oh! Uhm... do you happen to know where I can find an appropriate data-pack?
 
I obtained the files from Remere's map editor (directory C:\Program Files (x86)\Remere's Map Editor\data\860) and got the following errors after replacing the old items.xml and items.otb (none of these errors appeared earlier)
Perhaps there has been an update in those files on Remere's end? (Do you possibly have them?)
The obstacles blocking the deopts were removed though!

[23/07/2015 16:46:55] [Warning - Items::loadFromXml] Unknown key value currency
[23/07/2015 16:46:55] [Warning - Items::loadFromXml] Unknown key value absorbPercentAllElements
[23/07/2015 16:46:55] [Warning - Items::loadFromXml] Unknown key value preventItemloss
[23/07/2015 16:46:55] [Warning - Items::loadFromXml] Unknown type rune
[23/07/2015 16:47:00] [Warning - Items::loadFromXml] Unknown key value maleSleeper
[23/07/2015 16:47:00] [Warning - Items::loadFromXml] Duplicate registered item with id 8577
(the full list of errors was quite long but these were the most unique ones I could see in there)

Currently downloading the mob pack. Will keep you updated and thanks a lot! (7 minutes remaining on the download)

Yet again, thanks a lot ^_^
 
Okay, uhm...
I've been trying a few different things with that data pack.
First I tried to take the monasters, NPC and creaturescript folders and merging em with the ones I had.
I ended up being unable to loggin on the server with the following error message:
[23/07/2015 17:30:31] mysql_real_query(): SELECT `vipdays` FROM `accounts` WHERE `id` = 2 LIMIT 1 - MYSQL ERROR: Unknown column 'vipdays' in 'field list' (1054)

[23/07/2015 17:30:31] [Error - CreatureScript Interface]
[23/07/2015 17:30:31] data/creaturescripts/scripts/vipcheck.lua:eek:nLogin
[23/07/2015 17:30:32] Description:
[23/07/2015 17:30:32] data/lib/004-database.lua:60: [Result:getDataInt] Result not set!
[23/07/2015 17:30:32] stack traceback:
[23/07/2015 17:30:32] [C]: in function 'error'
[23/07/2015 17:30:32] data/lib/004-database.lua:60: in function 'getDataInt'
[23/07/2015 17:30:32] data/lib/050-function.lua:833: in function 'getPlayerVipDays'
[23/07/2015 17:30:32] data/creaturescripts/scripts/vipcheck.lua:4: in function <data/creaturescripts/scripts/vipcheck.lua:2>
Then I tried deleting my entire data folder and replacing it with the one from the pack and also added the mods from the pack.
Still the same error and unable to loggin.
 
Okay, we've managed to load almost all NPC's as we found a pathing error.
Currently, a few NPC's are missing and lots of them seem to be functioning poorly.

We wanted to edit the Oracle on rookgaard but when we tried, we were unable to save the changes into the same document again. (no clue why. The config.lua saves its changes unhindered into the same file but oracle.lua wanted to create another file and it wasn't possible to get the changes into the lua file)

All in all, we get the above errors while loading the items (post #136)
Creatures - it seems like most are loading now except the lizards and draken (which isn't much of an issue to us right now)
NPC's - A few NPC's are missing (there are no files for them)
The portals of citizenship in the different cities are linked to the wrong city. (If you enter the one in Thais, you get citizenship in Ab, if you enter in Carlin, you get citizenship in thais etc)

Thanks a lot for all help!
We're almost able to start testing the map out more throughly soon!
 
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