can anyone tell me how can i use god commands? my char is god, it's players group id is 3 and its accounts group id is 3 too. Still, i cant use almost any of commands... People say to set group id to 6 but.. I can set it max to 3 in my phpmyadmin. I am using xampp. what to do :0
@Talaturen
I have a question, you said that 1.0 will be very different from 0.2.x series, so do you recommend a migration from 0.2.x to 1.0 ?? Or should I keep with 0.2 ??
but i cant, the GUI doesnt allow me... i am using newest xampp
void ProtocolGame::sendModalWindow(const ModalWindow& modalWindow)
{
NetworkMessage msg;
msg.AddByte(0xFA);
msg.AddU32(modalWindow.getID());
msg.AddString(modalWindow.getTitle());
msg.AddString(modalWindow.getMessage());
msg.AddByte(modalWindow.getButtonCount());
for (ModalWindowChoiceList::const_iterator it = modalWindow.getButtons().begin(), end = modalWindow.getButtons().end(); it != end; ++it) {
msg.AddString(it->first);
msg.AddByte(it->second);
}
msg.AddByte(modalWindow.getChoiceCount());
for (ModalWindowChoiceList::const_iterator it = modalWindow.getChoices().begin(), end = modalWindow.getChoices().end(); it != end; ++it) {
msg.AddString(it->first);
msg.AddByte(it->second);
}
msg.AddByte(modalWindow.getDefaultEscapeButton());
msg.AddByte(modalWindow.getDefaultEnterButton());
msg.AddByte(modalWindow.hasPriority() ? 0x01 : 0x00);
writeToOutputBuffer(msg);
}
I used Znotes video tutorial to learn how to run these servers. I followed instructions and when I run the server application it crashes as fast as it opens. How do i fix that lol
btw, new version have (1.0) OPcodes?
I downloaded the server and when I start it up says " The application was unable to start correctly (0xc000007b) please help
Don't see why ZnoteAAC won't work, zbizu. Have you tried it?
I can not execute commands as GOD
Maybe try to add multicore/thread support to tfs? Or maybe it's already implemented. Long time since I used it. Anyway, looking forward to this.The 1.0 release will focus on cleaning up old code, portability, reduced memory footprint, and optimizations that will help us to move forward. Bigger features may or may not appear in 1.0, but there will definitely be huge changes to the Lua interface in the 1.x series.
The GitHub repository is 1.0.