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Arrows and bolts are not leaving the quiver to attack the monster ... I did this tutorial and it worked "TUTORIAL" I created an item edited in dat / spr I used the item editor and everything was fine but I don't know the action that makes the arrow / bolt leave the quiver to attack the monster ... I would like your help guys from Otland <3 please save me <3
Arrows and bolts are not leaving the quiver to attack the monster ... I did this tutorial and it worked "TUTORIAL" I created an item edited in dat / spr I used the item editor and everything was fine but I don't know the action that makes the arrow / bolt leave the quiver to attack the monster ... I would like your help guys from Otland <3 please save me <3
I’m on the phone atm, but this part is what checks in the quiver.
if you have all the code, you probably names the item with lowercase Q when the code is hardcoded to require “Quiver” and nothing else.
I’m on the phone atm, but this part is what checks in the quiver.
if you have all the code, you probably names the item with lowercase Q when the code is hardcoded to require “Quiver” and nothing else.
let's go la ... I did 20x and yet this wrong what I did pesso apologies for my incompetence ... do not know mecher with C++ C# and etc but I'm trying very hard to open this OT .... Well the differences already start here "container.h"
this is my line of the code container.h
this is the tutorial
I do not know of codes in C# C++ and do not know if there has to be why it is not working but there is a small difference here ...
Between : uint32_t capacity() const {return maxSize ? maxSize : std::min(255U, (uint32_t)itemlist.size() + 1);} My code has the letter U between the 255U and uint32_t