whiteblXK
Active Member
Hello, I wanna to add mayNotMove(false)/(true) to the condition named PACIFIED, in short when a player has PACIFIED then he can't moving, but if PACIFIED times end, all back to normal, can someone tell me which function I need to edit? I tried with internalMoveCreature which is in game.cpp but I fail.
I using TFS 0.3.6
I using TFS 0.3.6