koriziom, on rl tibia 2 eks can kill 270 ed on combo too, so i dont see any problem
We are very aware of that mages are much stronger here compared to what they are in real Tibia (compared to how much stronger other vocations are here than in real Tibia), but addressing it is not easy because it will disappoint a lot of players. The problem is the magic level rate together with the sick regeneration, and decreasing the regeneration makes the game less fun. Decreasing the magic level rate means we will have to recalculate magic levels for everyone, that isn't a problem as we've done it before (from 15x to 7x when ShadowCores started), but people won't like having their magic level decreased. The skill rate is 30x though and that doesn't benefit mages at all, but I agree on that it's not enough to balance it out because skills don't scale as much in damage as magic level does. I think we're going to leave it like this for quite a while though, we have many other things to work on before we can have a good look at vocation balancing. However, we will keep this in mind if we start a new server in the future to not repeat the mistakes we did when we started ShadowCores.
Thats sad news. It's like you say. Duck paladins. For example i play shadowcores to explore, wanted to have more fun with bigger damage(balanced style) cause i preety much explored everything i wanted so far and i wont play in next version of it. It absorb too much of my time. Sad that paladin needs are avoided.
I told that its too late for decreasing mlv rate now. But you can just raise paladin magic hits multiplier some and hits multiplier, so we would hit compareable to mages, and heal properly. It isnt too late for that, and i dont think mages will quit cus of it. Nor paladins will.
Also i think its not like rl cause i belive rl hits from bow n so look similar to sd. I dont mean similar damage now but that we hit like not less than half of best damage, and when it would be less its just poff. At least thats how it worked when i last saw rl tibia. Here in shadowcores it looks like even 1000 dist 1000lv is able to hit 1dmg with infernal bolt. That's one of reasons why our dmg is not comparable to mages. Because we can hit 1-900 plus we miss, while we should hit like 450-900 and lower than that would be miss(% of missing counted by weapon and ammunition).
I've already explained to you that paladins are fine. Sometimes you only do 1 damage, but on my paladin I've hit over 1000 tons of times even without sharpshooter (and hit over 1700 with) and that's with myc bow + crystalline arrows. Overall, paladin damage output is quite good and ammo is cheap. All magic levels need to come down in order to bring proper balance to the server. Be patient, it looks like something that will be adjusted down the road.
i have a 300 ek and 4 mages can kill me
and yes i do know how to heal
Maybe, but i have a feeling that they wont change anythingit seems like they wont change the damage so maybe they could increase the healing?
300?
400 is a low hit here