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blinking monster sprite

Lipezyn88

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I'm using TFS for a Global Server 12.91. I imported some monster sprites into the server (sprites that already work), but in the game, when they move, they flicker, as if they were disappearing and reappearing. I've noticed this happens more with taller monsters. They flicker at the end of their movement. I thought it might be a client-side setting.
I’m using OTCv8 3.2 rev4.

Could someone help me?
 
Is this a server or client issue?
anything visually related is inside the client, there isn't enough information to really solve your issue here. is it every monster? or is it some custom ones you added, or just some specific monsters, i know you mentioned tall ones, but i don't think that matters. usually when they are blinking when walking, means its missing the walking animation frames inside the sprite files.
 
It sounds like the monster is missing animations in the spritesheet.

For example, if the monster is configured to use 3 animations, but the PNG/spritesheet only contains animation 1 and 2, the monster will not work correctly.

Open the PNG and check that the monster has the correct amount of animations in all directions.

Example:

  • If the monster has 3 animations, the spritesheet needs 3 animation frames for each direction.
  • If the monster has 9 animations, the spritesheet needs 9 animation frames for each direction.

Also make sure every direction is included: north, east, south and west.

If the sprite comes from leaked files, some of them are incomplete or broken, so the spritesheet may simply be missing frames.
 
Sounds like you didn't convert the outfits to use frame groups, just do that and it should work properly. Click tools -> frame groups converter in object builder.
 
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