Moj mistrz
Monster Creator
staticattack="96" means 96% chance the creature won't "target-dance" so it will be pretty static all the time.
poison="870" should be poison="-870"
name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000">
Damage for spells besides physical or melee never start at 0 damage and intervalls should be always 2000 ms else the creature will do less combos and some more strange effects.
flag staticattack="96"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-2000" poison="870"/>
<attack name="fire" interval="2200" chance="19" range="7" radius="7" target="1" min="-0" max="-1000">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="manadrain" interval="3000" chance="32" range="7" radius="7" target="1" min="-200" max="-800">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="earth" interval="1300" chance="27" radius="3" target="0" min="-0" max="-600">
<attribute key="areaEffect" value="explosionarea"/>
</attack>
<attack name="death" interval="1200" chance="6" length="8" spread="0" min="-300" max="-900">
<attribute key="areaEffect" value="mortarea"/>
</attack>
Sorry mister, I did it via tibia.wikia.com, speak with them. And I know what staticattack do, and I don't like when creature dance like crazy bitch its very annoying and unnaturally.