I was talking about the low standards of accepting PRs in the TFS repository and how it results in bugged code. How do other repositories, like .NET runtime, have anything to do with it?
I am all for open source projects. But everyone being able to contribute poses some risks which have to be minimized for it to make any sense. If someone submits a pull request, it should be their duty to prove they know what they are doing, to explain all of their changes, and to test everything. If a pull request gets merged simply because it has been up for a month, and not because someone actually thoroughly checked and tested it, it'll certainly lead to bugged code.
You are probably unaware of how bugged TFS is, simply because no one has reported it yet. Just like you'd be unaware of the bugs in Puncker's PR if I didn't point them out. Some of them he fixed, some of them he didn't. And I am sure there are more bugs in his PR – a quick glance over the changes definitely didn't spot all of them. This way of accepting PRs must stop or else TFS will forever be unstable.
You're talking to one of the last active people willing to go through old data like that and try and clean it up.
Are you doing anything? or is negging people all you do?
The TFS devs of old have moved on, this is what happens - people need to pick up the pieces.
If you're unhappy with those trying to pick up those pieces, do something about it, contribute on git as per the point of this thread.
If you're hosting a server and bugs are breaking things for your users - then why are running bleeding edge commits in production???
You are probably unaware of how bugged TFS is, simply because no one has reported it yet.
There is a massive list of issue reports on the repo, the issue is the lack of people looking through them, confirming them and fixing them.
We need more people not tighter restrictions, you have this whole issue backwards dude
Not to mention most of these changes aren't important at all (like trying to mimic real tibia monsters) and just take time away from testing some of the more important stuff
There is no collective
more important stuff.
Don, Wibben, Nekiro, EPhucker, EvilHero and Znote are the last few people left actively contributing
stuff at the moment.
People work on whatever they want and whatever is up-to their ability.
over 100 countmax in their loot now, which doesn't even work
EPhucker is the one brave enough to go through and fix up monsters, there's hundreds of them and they've
been stale for ages.
But he's doing it, no one else is which is the point of this thread - if there's issues it gets fixed, that's what progress is.
If you want the code-base to be perfect, then download 1.2 the latest release like you would with any other software.
Bleeding edge commits are not going to be perfectly bug free, you're crazy if you think that.