hello everyone, i have been watching my otx recently and strangely it is consuming the cpu way too much, with 246 players online it consumed 90% of the cpu media, so i removed all the bodies that were not disappearing, i reduced the time they stay in the chao, I expected to decrease consumption, but when I restarted the server, with 150 online the CPU went up to 100-120%, it didn't cause lag or freeze, but the CPU was high! I removed all the systems, left the server raw, and nothing changed, I added an exhaustion system in the potions different from the timeExActions that is in the Lua config, so as not to disturb the pvp etc., I suspected that it was the case, but it did not change consumption, test was done by the command top in linux, but with 1 player online, the server consumes 3% cpu on average, only 1 player, performing normal functions, using potion, attacking, healing, using item, spells, the stopped character consumes between 1.7% and 2.3% cpu! ALL otx distros I tested are with the same media. removed all craturescript, all globalevents, all moveeevents, actions, etc. and nothing has changed consumption! help me.
I can't say if the controller only showed the peaks, but all variations were above 100% of use.
I can't say if the controller only showed the peaks, but all variations were above 100% of use.