I'm creating a new look for my Cooldown bar, but I can not move the icons to the Right.
and I need to make this change to get the alignment and power to continue the project.
Poketibia
TFS: 0.3.6
this image is just a "TEST" will not be like this. LoL

and I need to make this change to get the alignment and power to continue the project.
Poketibia
TFS: 0.3.6
this image is just a "TEST" will not be like this. LoL

LUA:
-- Privates variables
local cdBarWin = nil
local isIn = 'V' --[[ 'H' = horizontal; 'V' = vertical ]]--
local namesAtks = ''
local icons = {}
-- End privates variables
-- Public functions
function init()
cdBarWin = g_ui.displayUI('cdBar', modules.game_interface.getRootPanel())
cdBarWin:setVisible(false)
cdBarWin:setPosition({x = 743, y = 45}) --- x = lado / y =cima / baixo --
connect(g_game, 'onTextMessage', getParams)
connect(g_game, { onGameEnd = hide } )
connect(LocalPlayer, { onLevelChange = onLevelChange })
g_mouse.bindPress(cdBarWin, function() createMenu() end, MouseRightButton)
createIcons()
end
function terminate()
disconnect(g_game, { onGameEnd = hide })
disconnect(g_game, 'onTextMessage', getParams)
disconnect(LocalPlayer, { onLevelChange = onLevelChange })
destroyIcons()
cdBarWin:destroy()
end
function onLevelChange(localPlayer, value, percent)
if not cdBarWin:isVisible() then return end
g_game.talk("/reloadCDs")
end
function getParams(mode, text)
if not g_game.isOnline() then return end
if mode == MessageModes.Failure then
if string.find(text, '12//,') then
if string.find(text, 'hide') then hide() else show() end
elseif string.find(text, '12|,') then
atualizarCDs(text)
elseif string.find(text, '12&,') then
FixTooltip(text)
end
end
end
function atualizarCDs(text)
if not g_game.isOnline() then return end
if not cdBarWin:isVisible() then return end
local t = text:explode(",")
table.remove(t, 1)
for i = 1, 12 do
local t2 = t[i]:explode("|")
barChange(i, tonumber(t2[1]), tonumber(t2[2]), tonumber(t2[3]))
end
end
function changePercent(progress, icon, perc, num, init)
if not cdBarWin:isVisible() then return end
if init then
progress:setPercent(0)
else
progress:setPercent(progress:getPercent()+perc)
end
if progress:getPercent() >= 100 then
progress:setText("")
return
end
progress:setText(num)
icons[icon:getId()].event = scheduleEvent(function() changePercent(progress, icon, perc, num-1) end, 1000)
end
function barChange(ic, num, lvl, lvlPoke)
if not g_game.isOnline() then return end
if not cdBarWin:isVisible() then return end
local icon = icons['Icon'..ic].icon
local progress = icons['Icon'..ic].progress
if not progress:getTooltip() then return end
local player = g_game.getLocalPlayer()
local pathOn = "moves_icon/"..icons['Icon'..ic].spellName.."_on.png"
icon:setImageSource(pathOn)
if num and num >= 1 then
cleanEvents('Icon'..ic)
changePercent(progress, icon, 100/num, num, true)
else
if (lvlPoke and lvlPoke < lvl) or player:getLevel() < lvl then
progress:setPercent(0)
progress:setText('L.'.. lvl)
progress:setColor('#FF0000')
else
progress:setPercent(100)
progress:setText("")
end
end
end
function FixTooltip(text)
cdBarWin:setHeight(isIn == 'H' and 450 or 70)
cdBarWin:setWidth(isIn == 'H' and 70 or 450)
if not text then text = namesAtks else namesAtks = text end
local t2 = text:explode(",")
local count = 0
for j = 2, 13 do
local ic = icons['Icon'..(j-1)]
ic.icon:setMarginLeft(isIn == 'h' and 10 or ic.dist)
ic.icon:setMarginTop(isIn == 'h' and ic.dist or 20)
if t2[j] == 'n/n' then
ic.icon:hide()
count = count+1
else
ic.icon:show()
if t2[j]:find("- ") then
ic.progress:setTooltip("Mega Evoluir")
ic.spellName = "Mega Evoluir"
elseif t2[j]:find("Sketch") then
ic.progress:setTooltip("Sketch")
ic.spellName = "Sketch"
else
ic.progress:setTooltip(t2[j])
ic.spellName = t2[j]
end
ic.progress:setVisible(true)
end
end
if count > 0 and count ~= 12 then
if isIn == "H" then
cdBarWin:setHeight(450 - (count*34))
else
cdBarWin:setWidth(450 - (count*34))
end
elseif count == 12 then
cdBarWin:setHeight(40)
cdBarWin:setWidth(40)
local p = icons['Icon1'].progress
p:setTooltip(false)
p:setVisible(false)
end
end
function createIcons()
local d = 38
for i = 1, 12 do
local icon = g_ui.createWidget('SpellIcon', cdBarWin)
local progress = g_ui.createWidget('SpellProgress', cdBarWin)
icon:setId('Icon'..i)
progress:setId('Progress' ..i)
icons['Icon'..i] = {icon = icon, progress = progress, dist = (i == 1 and 5 or i == 2 and 38 or d + ((i-2)*34)), event = nil}
icon:setMarginTop(icons['Icon'..i].dist)
icon:setMarginLeft(4)
progress:fill(icon:getId())
progress.onClick = function() g_game.talk('m'..i) end
end
end
function destroyIcons()
for i = 1, 12 do
icons['Icon'..i].icon:destroy()
icons['Icon'..i].progress:destroy()
end
cleanEvents()
icons = {}
end
function cleanEvents(icon)
local e = nil
if icon then
e = icons[icon]
if e and e.event ~= nil then
removeEvent(e.event)
e.event = nil
end
else
for i = 1, 12 do
e = icons['Icon'..i]
cleanEvents('Icon'..i)
e.progress:setPercent(100)
e.progress:setText("")
end
end
end
function createMenu()
local menu = g_ui.createWidget('PopupMenu')
menu:addOption("Set "..(isIn == 'H' and 'Vertical'), function() toggle() end)
menu:display()
end
function toggle()
if not cdBarWin:isVisible() then return end
cdBarWin:setVisible(false)
if isIn == 'H' then
isIn = 'V'
else
isIn = 'H'
end
FixTooltip()
show()
end
function hide()
cleanEvents()
cdBarWin:setVisible(false)
end
function show()
cdBarWin:setVisible(true)
end
-- End public functions