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Damage system is buged

N e r o n Z

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As the title says: the damage system is buged... Explain: If I atk with a wand which should does mlike 80 damage it just does 40 also 50% less I tested 2 different tfs exes and its for sure something buged in sources, can anyone help me please? xD if you dont know what I mean I can try to explain better on pm if you want xD
using tfs 0.4 rev 3777
 
its buged on monster too.

On weapons.xml


<wand id="8910" level="42" mana="13" min="55" max="75" type="death" event="function" value="default"> <!-- Underworld Rod -->
<vocation id="2"/>
</wand>

on monsters:


18:51 You deal 38 damage to a training monk.
18:52 You deal 32 damage to a training monk.
18:52 You deal 32 damage to a training monk.
18:52 You deal 36 damage to a training monk.
 
Last edited by a moderator:
Is it working fine then?

Damage done by players to player have 50% reduced damage (100% of damage if black skull).
Few monsters are strong against certain type of damage. If you're in doubt, load the monster file into a text editor and check it's vulnerabilities.
 
Yea its working fine, I have totally forgot that the monk has some % protection against death damage and players 50% xD thx for help guys :p
 
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