chojrak
Banned User
- Joined
- Oct 25, 2008
- Messages
- 5,832
- Solutions
- 2
- Reaction score
- 160
I did tryed to post my npc makers too. But a mod didnt allowed them by unknown reason.
So just ask any mod? ;p
I did tryed to post my npc makers too. But a mod didnt allowed them by unknown reason.
<parameters>
<parameter key="module_shop" value="1"/>
<parameter key="shop_buyable" value="Magic Sword,2400,1,1000000;" />
<parameter key="shop_sellable" value="Magic Sword,2400,1,1000000;" />
<parameter key="travel" value="1" />
<parameter key="travel_destinations" value="Carlin,100,100,7,175;" />
</parameters>
<parameters>
<parameter key="module_shop" value="1"/>
<parameter key="shop_buyable" value="Magic Sword,2400,1000000,1;" />
<parameter key="shop_sellable" value="Magic Sword,2400,1000000;" />
<parameter key="module_travel" value="1" />
<parameter key="travel_destinations" value="carlin,100,100,7,175;" />
</parameters>
Code:<parameter key="travel" value="1" />
Should be
Code:<parameter key="module_travel" value="1" />
No party shields = no rep, sorry.
oh, and if you want to be kooler than me, add a load feature so we can modify existing npcs
Personally that's the easiest thing ever. Just read XML...
It's like the one i made, it helps you not to write!
message_greet" key="Sup" />
All by hand, which can become annoy if you are making an RPG, "me". So that is why i'm working on tools to simplify the OTServ making, i've personally made a NPC XML creator & editor for internal usage only. I will release it one day, i have made MANY tools to manage alot of things from OTServ SVN. This way, my team and i wont have to be nor rush scripting...
So you don't get my point. Mostly this will be used by newbs, so giev them possibility to not only customize & generate or save, but also load to modify if they want to change something. I'd personally use this tool if it would have few options more- but the basic is, as I've mentioned, loading. Since I got 300 custom made NPCs and I would want to edit them. What for? Keywords, I've never liked to write keywords manually. About other options- I would have to think of, but there's surely alot more that can be done to/ with EasyNPC