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EasyNPC v0.2.1

I've found a few bugs,

Code:
	<parameters>
		<parameter key="module_shop" value="1"/>
		<parameter key="shop_buyable" value="Magic Sword,2400,1,1000000;" />
		<parameter key="shop_sellable" value="Magic Sword,2400,1,1000000;" />
		<parameter key="travel" value="1" />
		<parameter key="travel_destinations" value="Carlin,100,100,7,175;" />
	</parameters>

Should be

Code:
	<parameters>
		<parameter key="module_shop" value="1"/>
		<parameter key="shop_buyable" value="Magic Sword,2400,1000000,1;" />
		<parameter key="shop_sellable" value="Magic Sword,2400,1000000;" />
		<parameter key="module_travel" value="1" />
		<parameter key="travel_destinations" value="carlin,100,100,7,175;" />
	</parameters>
 
Yea, I realized that non-stackable items shouldn't have count, tomorrow will release patched version.
 
Code:
<parameter key="travel" value="1" />

Should be

Code:
<parameter key="module_travel" value="1" />
 
Dude, stop copying & pasteing License file... You forgot to erase the last line in the license file D:
 
No party shields = no rep, sorry.

oh, and if you want to be kooler than me, add a load feature so we can modify existing npcs :(

Personally that's the easiest thing ever. Just read XML...
 
It's like the one i made, it helps you not to write!

message_greet" key="Sup" />

All by hand, which can become annoy if you are making an RPG, "me". So that is why i'm working on tools to simplify the OTServ making, i've personally made a NPC XML creator & editor for internal usage only. I will release it one day, i have made MANY tools to manage alot of things from OTServ SVN. This way, my team and i wont have to be nor rush scripting...
 
It's like the one i made, it helps you not to write!

message_greet" key="Sup" />

All by hand, which can become annoy if you are making an RPG, "me". So that is why i'm working on tools to simplify the OTServ making, i've personally made a NPC XML creator & editor for internal usage only. I will release it one day, i have made MANY tools to manage alot of things from OTServ SVN. This way, my team and i wont have to be nor rush scripting...

So you don't get my point. Mostly this will be used by newbs, so giev them possibility to not only customize & generate or save, but also load to modify if they want to change something. I'd personally use this tool if it would have few options more- but the basic is, as I've mentioned, loading. Since I got 300 custom made NPCs and I would want to edit them. What for? Keywords, I've never liked to write keywords manually. About other options- I would have to think of, but there's surely alot more that can be done to/ with EasyNPC :)
 
So you don't get my point. Mostly this will be used by newbs, so giev them possibility to not only customize & generate or save, but also load to modify if they want to change something. I'd personally use this tool if it would have few options more- but the basic is, as I've mentioned, loading. Since I got 300 custom made NPCs and I would want to edit them. What for? Keywords, I've never liked to write keywords manually. About other options- I would have to think of, but there's surely alot more that can be done to/ with EasyNPC :)

Alright then... I'd really appreciate you to tell me which features would you like to see in my upcoming NPC Studio, which is going to support npc editing ofc. I already made hundreds, but the only problem is editing the script .lua, i personally dont feel like programming such lua states to edit a script .lua.
Perhaps, i'll do a npc editor, i know what you mean, and i'd really need it too.
 
Just let me end programming my quest maker, which ofc is going to help me out.
 
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