The start is kind of way too hard as a knight though. Every other voc goes really smoothly but knights get punished for being close combat and have to rely to hit and run with the first spell, which as a knight is the worst thing ever. I'm not saying to keep static or anything but it sure as hell seems like every other voc has a huge advantage over knights simply for the fact that they're long ranged. Knights getting punished for being close combat fighters is a bad thing in my opinion. Maybe have the monsters hit you higher if you stand still if you want a dynamic combat, but as it is now the other vocations have a huge advantage over knights.
Just giving my honest opinion.
Knights will balance out eventually, when they start getting items.
On next patch I retest all Tutorial fights, because moving diagonally shall be smoother.
Currently all Dummy fights for me are easy, but I probably buff the armorup spell duration by second or 2. (and reduce the scale with magic level, this can be too op xD and pretty much 100% manafree + free heal spell with combinations of new items)
The best way to fight with knight in tutorial right now is:
1. stand diagonally between obstacles so if you step back dummy has to make diagonal move, to go after you.
2. only let him hit you when your armor is up.
3. push skeleton tile back when your armor goes down.
4. walk few tiles back to find next good pos to wait for dummy and armorup cooldown.
Knights getting punished for being close combat fighters
It might feel like that, but other vocations are even worse in close combat.
Knight rely alot on first items. Because knight passive is: You have 50% more armor than your total armor.
armor reduces the average physical damage by 0.5 for each armor value your player has.
Which makes it possible to take 0 dmg when breakpoint is reached.
but as it is now the other vocations have a huge advantage over knights.
I wait for skilltree before I start balancing vocations again.
Though perhaps making it a bit easier for the players. New players don't stick around long if they die at the start.
The tutorial is there to keep away players who doesn't think getting killed is fun.
If I make tutorial easy, then the same players just play on my server a bit more longer before they quit, because past 10 minutes he has died 10 times by deer or something.
I rather save his time by giving him brick wall to overcome and teach him, what does his spell and weapon do.
Also player can change vocation only in tutorial room whenever he wants, its no longer possible later.