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Evolution mixed with RL tibia ? 10.98

Mapperforfun

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I'm thinking about starting a new project. I'm not an experienced developer, so this would be a great way for me to improve my skills and become a better one.


The idea is a 10.98 Evolution-style server mixed with some RL (real map) elements — but leaning much more toward the evolution/custom side than a full real map.


If I ever manage to finish it, I plan to release the project to the OTLand community.


I'm also considering working with TFS (probably 1.x branch for 10.98 compatibility). I'd be really glad to discuss ideas, details, or any related topics!


Additionally, I'm thinking about making the evolution aspect heavily focused on bosses, dungeons, and PvP.


What are your thoughts on Hellgrave? I've heard it's full of bugs, but it has a lot of ready-made features that could save a ton of time if I borrow/adapt some of them. Is it worth using as a base, or are the issues too severe?
 
whatever you do, don't include anything related to an rl map
Why?
What I mean is: for example, straight-up Baaiak/Evo with just small elements of (RL) added — maybe only in certain spots, like specific quests? specific huntspot from newest tibia maybe ?
Implemented on top of Evo to save time, since this project is just for fun and I'll post it here anyway.
Could you give me some tips?
Most things have already been done before, but I'm not a very experienced developer yet. I just want this to be a fun little project to help me learn.

Thanks!
 
I'm thinking about starting a new project. I'm not an experienced developer, so this would be a great way for me to improve my skills and become a better one.


The idea is a 10.98 Evolution-style server mixed with some RL (real map) elements — but leaning much more toward the evolution/custom side than a full real map.


If I ever manage to finish it, I plan to release the project to the OTLand community.


I'm also considering working with TFS (probably 1.x branch for 10.98 compatibility). I'd be really glad to discuss ideas, details, or any related topics!


Additionally, I'm thinking about making the evolution aspect heavily focused on bosses, dungeons, and PvP.


What are your thoughts on Hellgrave? I've heard it's full of bugs, but it has a lot of ready-made features that could save a ton of time if I borrow/adapt some of them. Is it worth using as a base, or are the issues too severe?
Hello, @Mapperforfun

Mixing evo with some RL elements without going full real map is a smart balance.

Boss/dungeon/PvP focus is definitely the right call for player retention—just make sure rewards and progression feel meaningful.

About Hellgrave: it’s tempting because of the features, but the bugs and messy code can slow you down a lot. I’d suggest using TFS 1.x as a clean base and only borrowing ideas (not full systems) unless you fully understand them.
 
Small RL parts are fine if they stay optional.
Once RL becomes part of the main leveling route, evo players get lost and RL players will think it feels half-finished.
I’d keep the core as straight evo/custom and use RL stuff only for side quests, one dungeon line or a few hunts.
 
Small RL parts are fine if they stay optional.
Once RL becomes part of the main leveling route, evo players get lost and RL players will think it feels half-finished.
I’d keep the core as straight evo/custom and use RL stuff only for side quests, one dungeon line or a few hunts.
At the moment what I've added from the real map include all raid bosses with custom teleport spots around different spawns. I also added secret library, POI but faster, Inq, Demon Oak, Soul War, anni xD? dhq and the prison for raids, plus custom keys, I'm not aiming for too much RL, I want to keep it mostly custom.
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Hello, @Mapperforfun

Mixing evo with some RL elements without going full real map is a smart balance.

Boss/dungeon/PvP focus is definitely the right call for player retention—just make sure rewards and progression feel meaningful.

About Hellgrave: it’s tempting because of the features, but the bugs and messy code can slow you down a lot. I’d suggest using TFS 1.x as a clean base and only borrowing ideas (not full systems) unless you fully understand them.
yea im thinking going blank TFS, atm im fixing everything on hellgrave base but yea it would take alot of more time to integrate everything, so im confused go fix problem with hellgrave or taking features and integrate to tfs 1.x
 
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U have a example here In Endlessrpg.org <-- My project Based on Crystal server & Hellgrave parts, (fixed not a buggy one) like rest of them :)

rl map based + 5 custom cities+ hunt spawns, and expanded rl map with feyrist, dreamcourt, forgotten knowledge quest + carnivors, real cobra bastion etc, and a fake bakragore place etc,. It can be called "small evo style".

It has waypoints feature, instead of standard tp section.
 
U have a example here In Endlessrpg.org <-- My project Based on Crystal server & Hellgrave parts, (fixed not a buggy one) like rest of them :)
Nice! What route did you take? Is it mostly based on Hellgrave or did you make your own ?
looks like it's mostly the real map or am I wrong? i tested now loging hehe its nice with many features :D but i dont think its evo ish its more rly custom rl what i think, cool server bro :)
 
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Nice! What route did you take? Is it mostly based on Hellgrave or did you make your own ?
looks like it's mostly the real map or am I wrong?
its based on tfs 1.4.2 (like hellgrave has) but i added alot of better codes & features that comes from crystal server. and map parts from it, and the real tibia daily reward system, + real Monk vocation.

So i would say mixed, and many modules i created by myself, like the autoloot, + wiki, and mantra features. But the "customs I would say its mostly Hellgrave, (But mostly all reworked and safed up).

Its realmap for sure, but I added 5 custom cities+ huntspawns/hidden custom quests+ bossspawns aswell. And the expeditions is there which is full reworked, and city factions......... Well there is alot extras, so its definity worth checking out :)
 
its based on tfs 1.4.2 (like hellgrave has) but i added alot of better codes & features that comes from crystal server. and map parts from it, and the real tibia daily reward system, + real Monk vocation.

So i would say mixed, and many modules i created by myself, like the autoloot, + wiki, and mantra features. But the "customs I would say its mostly Hellgrave, (But mostly all reworked and safed up).
Yeah, I found a lot of bugs so far. Most of the big ones I've found are real map related or feature related that are easy to rework, but I have a feeling that when I dig deeper, I'll find even more 😂
 
Yeah, I found a lot of bugs so far. Most of the big ones I've found are real map related or feature related that are easy to rework, but I have a feeling that when I dig deeper, I'll find even more 😂
Yes, all expeditions needs to be reworked, checked, reputations should even have a purpose? not just reputations.. and the card/deck system need to be safed up, azure boss aswell. boat feature aswell. well kind of all can be reworked better, I see Hellgrave as a very good package of content that u can use, take from, OR rework the serv so its stable. It has alot of cool features for sure, <-- and it depends on what version u are working on.
 
i made a kinda fun mini game for players when they are bored very simple rev script
push game: all runes are allowed, but no PvP (yeah, I know it's kinda dumb lol) i didnt show it in video also added Bomberman. I’m thinking of adding one more mode maybe 1v1 CTF with some really cool features?
 
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At the moment what I've added from the real map include all raid bosses with custom teleport spots around different spawns. I also added secret library, POI but faster, Inq, Demon Oak, Soul War, anni xD? dhq and the prison for raids, plus custom keys, I'm not aiming for too much RL, I want to keep it mostly custom.
mcdvoice

yea im thinking going blank TFS, atm im fixing everything on hellgrave base but yea it would take alot of more time to integrate everything, so im confused go fix problem with hellgrave or taking features and integrate to tfs 1.x
Hello,

If you keep going with Hellgrave, you will get features faster upfront—but you’ll constantly fight hidden bugs, weird dependencies, and messy logic. Every new system you add can break something unrelated. That kind of base is exhausting, especially when you’re still learning.
A practical middle ground (probably the best move here):

Use Hellgrave as a reference library, not a base
Copy small, isolated systems (like one boss mechanic or dungeon feature at a time)
Rewrite/adapt them cleanly into TFS instead of pasting blindly
Avoid big systems unless you fully understand their flow
 
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Patch Update

Fixes & Improvements
  • Fixed spell behavior for smoother casting and better gameplay (no spam abuse).
  • Improved exhaust system for more balanced combat.
  • Fixed all task systems and task bosses.
  • Reworked task system for better stability and security (no more random debug issues when killing monsters).
  • Rewritten Task UI to prevent crashes/debug errors.
  • Fixed cards system (performance and security improvements). works now in first bp insted
  • Fixed dungeon system:
* 3 dungeons with different difficulty levels. <- not edited so much just cost and loot inside.
* Now require Mortalis Coins instead of normal CC (previous cost was too low).
* Secured client features and fixed memory/UI crash issues. Now much more stable and working better

Gameplay Changes
- Mining added to Teleport Place:
* Random veins now spawn dynamically in the area.
- Online reward system updated (every 2 hours):
* 90% chance: Mortalis Coin (formerly Nightmare Coin)
* 10% chance: Boss Token, Roulette Ticket, or Exercise Token
* 2% chance: Full Stamina Refill

Balance Changes
- Double EXP Potion:
* Max 5 uses per day
* Only usable up to level 500
* Duration reduced from 1 hour to 30 minutes
- Attack speed improved:
* Reduced from 2000ms to 1300ms
* Exhaust is more 8.6 ish but balanced so its no just ue ue ue

New Content
- Added events:
* Firestorm
* Zombie
* CTF (Capture the Flag)
* Battlefield
- Added minigames (1v1, 50 CC entry, 100 CC reward):
* Bomberman
* Push Game
* Fire Shooter Arena
- Added new area:
* 13 Islands (Hellgrave) with World Bosses

Other Changes
  • Added OTCv8 bot support
  • Removed:
* Shaders
* Ships now they just gonna unlock diffrent areas drops from bosses
* character stats
 
Why though? Almost every Evo/Baiak OTS has bots i prefer no bot but ^^

Yes, you’re right, but the server will feel dead because everyone is AFK botting :D If that’s what you like, then go for it.
Personally, I think it’s bad and it hurts the server more than it helps.
If you limit the botting then it would be nice
 
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