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Exhaustion

Ahoi

Active Member
Joined
Sep 23, 2016
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TFS 0.3.7

actually exhaustion works like:

exura - 1 sec delay - exura - 1 sec - exori vis - 2 sec - exori vis - 2 sec - exura

how to make it so it will work normally (heal 1 sec, atk 2 sec) like:

exura - 1 sec delay - exura - 1 sec - exori vis - 2 sec - exori vis - 1 sec - exura

can anyone help? thanks
 
Set the groups to different values.

groups="1, 2000"

You can put it into 4 different groups.

. . . . . .="group, exhaust" (in milliseconds)
groups="1, 2000" -- attack (area/direct spells)
groups="2, 1000" -- healing (healing/regeneration)
groups="3, 1500" -- support/utility (Heal friend/haste/levitate)
groups="4, 2500" -- supply (food/ammo/runes/summon creature)

Note the above is a global player exhaust on those groups/classes of spells.

Using
exhaustion="10000"
This determines how long that individual spell is exhausted.

icon="76"
is used to show the player which spells are currently exhausted.
 
Set the groups to different values.

groups="1, 2000"

You can put it into 4 different groups.

. . . . . .="group, exhaust" (in milliseconds)
groups="1, 2000" -- attack (area/direct spells)
groups="2, 1000" -- healing (healing/regeneration)
groups="3, 1500" -- support/utility (Heal friend/haste/levitate)
groups="4, 2500" -- supply (food/ammo/runes/summon creature)

Note the above is a global player exhaust on those groups/classes of spells.

Using
exhaustion="10000"
This determines how long that individual spell is exhausted.

icon="76"
is used to show the player which spells are currently exhausted.
pretty sure groups is only for 1.x
 
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