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OTClient exporting graphic objects from the old protocol 8.60 .spr .dat and adding their import in the new assets format to 13.10-13.11 tibi protocol

Michcol94

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Hello;)I want to make an OTS anime and I have a problem with the graphics. Let me explain. I want to use the latest tfs engine with otclient mehah new version 4.0b rerelease and My problem is that the Tibi Engine protocol is the format of 13.10-13.11 assets image files, and I only have graphics in Tibia.spr and tibia.dat format, so it is an old format, specifically my anime graphics are mainly Tibi 8.60 protocol

I am looking for a method and solution to export graphic objects, for example 100 different outfits (looktypes) from the old version of tibi protocol format 8.60 and import these graphic objects in their entirety, not individual or sprite sheets and import to the new graphics format protocol 13.10-13.11 tibi to assets.


This would be the most convenient method, i.e. export, import, copy, paste. Personally, I don't know much about software in a newer graphic format, previously I made a server on TFS 1.5 downgrade 8.6 by nekiro but I moved away from the old engine and I want to refresh the engine to the latest sources because maintaining the old ones is becoming more and more problematic and requires a lot of time and I think it will be like this more and more often, Problems with libraries led me to new sources and TFS releases.

I beg you, if my method does not exist and is not possible, please provide the most optimal method to solve the transfer of graphics from the old 8.60 protocol format to the new assets file format 13.10-13.11 of the tibi protocol. Please help me and I will be very grateful for any hint because it is very problematic for me, perhaps someone has had a similar situation or problem and would like to share their experience with me.



I'm begging for help, because this is where I have the biggest problem, because I think that the implementation and modification of scripts will not be such a big problem, in addition, we have AI and you, my dear on the forum, and 4 years of programming have taught me a little bit of C++ and others, so here is a small problem, because for now my method, as I see it, is to copy individual sprites and paste them into resources to a graphic object, and this method would be ineffective, there must be a better solution, or I don't know about it and missed another method and solution or software features.



Write and write down any hints worth their weight in gold, and maybe you have some other software, for now I'm going to use the resource editor and object builder.


Please help me, for any help, a guaranteed reaction from me and I give you a like.👍

sorry for the mistakes, I use a translator...🥵😱
 
looking for the same would like to use newer sprites but change many of them or replace all existent ones with old 8.60 and keep the new ones like items few graphics
 
Asset editor:
 
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