Beta Changelog v6
Some tweaks this patch, and what was done will propably go unnoticied by testers, but it's work that should be made preparing to the launch, gonna focus on some mechanic issues in the next patch, to go full rampage on content next week.
- Loot rate greatly increased.
- House costs increased (to 175gp/sqm), but the rent is monthly now.
- Premium account features added (Light aura that can be disabled/enabled with '/light' command, exclusive outfits, 5% bonus experience, can create guilds).
- Shop page added, current beta players received 30 tickets to spend (that will expire before beta as the redeemed items).
- Added Sex change doll, custom house voucher and premium scroll.
- Free account players can use beds, buy houses and use boats.
- Minor changes to map.
- Players can now block ranged physical attacks from monsters.
Now the high damage output from goblins/amazons and others monsters will remediated by wielding a shield.
Rates are kinda low. I miss the task system kind of. I dont think you can succeed with a low rate + custom server with the past this server have. Probably wont be more then 10 player. Where you may succeedd is if you make it a bit easier to lvl. Bit easier to get money( the gold coin rate is just bad,worse then real tibia was) . And only then maybe youll get some people who like to pvp. Which might boosted your player count up to 30 with luck. Not quite sure what your aiming at with a LOWRATE with bad reputation. Not to mention oldschool+ custom is a dying breed amongst player.
Im not saying this should be high rate or mid rate. Just saying it should aim at being an high lowrate. Lower then mid but still a server where you dont need 3 weeks to get 50.Cause with the low population this thing had previously ,and will have this time ,cause its really the same server it was before,people wont bother grinding for 3weeks on rotworms and minos just to end up playing alone on a server that have nothing custom,no awesome quest,nothing really new. Im saying this because i wanna see people playing it and have a good time but i just know with the current rate+no task people will get bored in no time. We all been there,we all done that. And we know this thing wont stay alive long with low player count.
Well dude, we are not aiming high, we are being realistic here, it's a custom map oldschool low rate server, our fate is to be low pop. I do it because I like, being behind a server is as fun as playing to me, and I joined Kungenn because despite the wrong things I think he did, he did a lot of good ones, and I had a lot of fun playing it before. I still think you are too pessimistic though. We started it without any previous advertise, telling people we would be wiping in 2 weeks, having a great number of bugs and still people are playing and following the project. Saying it's the same server as before is kind of oversimplification, you might not bother with details, but this server share actually nearby to no files with previous versions, besides the map, that had layout totally revamped and is getting new shit added slowly, a quest log was added, correct values from paralyze added, as other small gimmik mechanics, it's slowly moving toward being what the previous server was but much better. The plan is to add the really awesome quests you are missing as soon as the mechanic/bug aspect becomes past. I totally understand your concern, but the plan isn't to keep the current rate while there is nothing to do, the plan is to add content, be it mysteries, quests, or map to explore, I just won't go the easy way of adding a task npc, that trick people into playing without adding meaningful change.
Regarding loot rate, it was actually raised a bit earlier than your post, we might nerf it a bit, since people are making too much money now, gotta see how it goes.