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-Added a new desert area, you can access it from the checkpoints automatically when you reach level 200.
-Expanded the dworc spawn, there's also a new npc located down there.
-Sand beetle area has gotten a cave, and there's something waiting down there for you.
-Fixed houses in east city.
-Added two new bosses.
-Fixed knight outfit quest.
-Skeletron now displays correctly with !boss command.
-Fixed the description of items at dungeon token levers and ascalon token levers.
If you're interested in checking out some streams for the server recklez is currently streaming at: Twitch
And there's a polish stream if you're interested in that too at: Twitch
Nice ot we had some battle yesterday 8vs15 could have crushed them if aoe wouldnt be so strong and spamming it with ~10 people end killing everyone within 2 turns xD My idea is to make aoe hitting teammates in guild war while taking red-cross or nerf aoe cause theres no point in shooting mwalls or counting targets right now in fights 6vs6+
Nice ot we had some battle yesterday 8vs15 could have crushed them if aoe wouldnt be so strong and spamming it with ~10 people end killing everyone within 2 turns xD My idea is to make aoe hitting teammates in guild war while taking red-cross or nerf aoe cause theres no point in shooting mwalls or counting targets right now in fights 6vs6+
Thats not crying dude just my few words about pvp which is funny on ascalon as far as u fight 5vs5 but later on its only smashing aoe hotkey without thinking which is bad i guess?
Thats not crying dude just my few words about pvp which is funny on ascalon as far as u fight 5vs5 but later on its only smashing aoe hotkey without thinking which is bad i guess?
Nice ot we had some battle yesterday 8vs15 could have crushed them if aoe wouldnt be so strong and spamming it with ~10 people end killing everyone within 2 turns xD My idea is to make aoe hitting teammates in guild war while taking red-cross or nerf aoe cause theres no point in shooting mwalls or counting targets right now in fights 6vs6+
My suggestion for mages aoe stun is that it should have a 50/50 chance to stun. It's kind of ridiculous how 5 mages just can stair hop and keep u stunned lol. And I'd suggest cool down for using spells when u go up/down holes/ladders/stairs